//:://///////////////////////////////////////////// //:: DMFI - Universal Wand executable //:: dmfi_execute //::////////////////////////////////////////////// /* Processing for all DMFI wands & widgets universal conversation choices. Credits: Bioware - Dicebag Arawen - Skill Check Wand (implemented with the Dicebag) Jhenne (tallonzek@hotmail.com) \ Authors of the original FX Wand, Doppleganger / DM Wand and Emote Wand Demetrious - XP wand Dezran (dezran@roguepenguin.com) - Rod of Affliction Lurker - Music Wand Oddbod - FX wand improvements Ty Worsham (volition) - Sound Creator Beta OldManWhistler - NPC corpse functions hahnsoo (hahns_shin@hotmail.com) - Final Improved FX wand, Universal wand scripts, Encounter wand, DM Voice scripts, Faction wand, Spirelands Resting system J.R.R.Tolkien - References to the One Ring. */ //::////////////////////////////////////////////// //:: Created By: The DMFI Team //:: Created On: //::////////////////////////////////////////////// //:: 2007.04.12 hahnsoo and Demetrious - version 1.08a //:: 2007.12.12 Merle - fixes to DMFI rest system //:: 2008.05.25 tsunami282 - updated for NWN 1.69 (DMFI OnPlayerChat event handling) //:: 2008.05.26 tsunami282 - XP wand: grant percent XP based on each party member's level, not selected party member #include "dmfi_db_inc" #include "dmfi_dmw_inc" #include "x2_inc_toollib" #include "dmfi_plychat_inc" #include "dmfi_plchlishk_i" #include "dmfi_getln_inc" int iNightMusic; int iDayMusic; int iBattleMusic; //////////////////////////////////////////////////////////////////////// object DMFI_NextTarget(object oTarget, object oUser) { object oNew; if (GetIsPC(oTarget)) { if (GetIsObjectValid(GetNextFactionMember(oTarget))) oNew = GetNextFactionMember(oTarget); else oNew = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget, 1); } else oNew = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_NOT_PC, oTarget, 1); if (!GetIsObjectValid(oNew)) { SendMessageToPC(oUser, "No valid target to transfer to."); oNew = oTarget; } SetLocalObject(oUser, "dmfi_univ_target", oNew); SetCustomToken(20680, GetName(oNew)); FloatingTextStringOnCreature("Target changed to: "+ GetName(oNew), oUser); return oNew; } //////////////////////////////////////////////////////////////////////// //DMFI Creates the "settings" creature void CreateSetting(object oUser) { object oSetting = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_setting", GetLocation(oUser)); DelayCommand(0.5f, AssignCommand(oSetting, ActionSpeakString(GetLocalString(oUser, "EffectSetting") + " is currently set at " + FloatToString(GetLocalFloat(oUser, GetLocalString(oUser, "EffectSetting")))))); SetLocalObject(oSetting, "MyMaster", oUser); SetListenPattern(oSetting, "**", LISTEN_PATTERN); //listen to all text SetLocalInt(oSetting, "hls_Listening", 1); //listen to all text SetListening(oSetting, TRUE); //be sure NPC is listening } //////////////////////////////////////////////////////////////////////// //DMFI Processes the dice rolls void RollDemBones(object oUser, int iBroadcast, int iMod = 0, string sAbility = "", int iNum = 1, int iSide = 20) { string sString = ""; int iRoll = 0; int iTotal = 0; //Build the string sString = sAbility+"Roll " + IntToString(iNum) + "d" + IntToString(iSide) + ": "; while (iNum > 1) { iRoll = Random(iSide) + 1; iTotal = iTotal + iRoll; sString = sString + IntToString(iRoll) + " + "; iNum--; } iRoll = Random(iSide) + 1; iTotal = iTotal + iRoll; sString = sString + IntToString(iRoll); if (iMod) { iTotal = iTotal + iMod; sString = sString + " + Modifier: " + IntToString(iMod); } sString = sString + " = Total: " + IntToString(iTotal); //Perform appropriate animation if (GetLocalInt(oUser, "dmfi_dice_no_animate")!=1) { switch (GetLocalInt(oUser, "dmfi_univ_int")) { case 71: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_TALK_PLEADING, 1.0, 5.0f)); break; case 72: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0)); break; case 73: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0)); break; case 74: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0)); break; case 78: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 5.0f)); break; case 81: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0, 5.0f)); break; case 82: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_DODGE_SIDE, 1.0)); break; case 83: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0)); break; case 84: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_LISTEN, 1.0, 5.0f)); break; case 85: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0)); break; case 89: AssignCommand(oUser, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), oUser, 6.0f)); break; case 91: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_TALK_PLEADING, 1.0, 5.0f)); break; case 95: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_CONJURE2, 1.0, 5.0f)); break; case 97: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0)); break; case 98: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_DODGE_DUCK, 1.0)); break; default: AssignCommand(oUser, PlayAnimation (ANIMATION_LOOPING_GET_MID, 1.0, 3.0)); break; } } sString = ColorText(sString, "cyan"); //-------------------------------------------------------- switch (iBroadcast) { case 3: break; //dm only case 1: AssignCommand(oUser, SpeakString(sString , TALKVOLUME_SHOUT)); break; case 2: AssignCommand(oUser, SpeakString(sString)); break; default: if (GetIsPC(oUser)) SendMessageToPC(oUser, sString);break; } //-------------------------------------------------------- AssignCommand(oUser, SpeakString( sString, TALKVOLUME_SILENT_SHOUT)); return; } //////////////////////////////////////////////////////////////////////// //This function is for the DMFI PC Dicebag void DoDiceBagFunction(int iDice, object oUser, int iDMOverride = 0) { string sAbility = ""; int iTrain =0; int iNum = 0; int iSide = 0; int iMod = 0; int iLeft; if (iDice < 100) iLeft = StringToInt(GetStringLeft(IntToString(iDice), 1)); else iLeft = 10; int iRight = StringToInt(GetStringRight(IntToString(iDice), 1)); switch (iDice) { case 61: iNum = 1; iSide = 20; sAbility="Strength Check, "; iMod = GetAbilityModifier(ABILITY_STRENGTH, oUser); break; case 62: iNum = 1; iSide = 20; sAbility="Dexterity Check, "; iMod = GetAbilityModifier(ABILITY_DEXTERITY, oUser); break; case 63: iNum = 1; iSide = 20; sAbility="Constitution Check, "; iMod = GetAbilityModifier(ABILITY_CONSTITUTION, oUser); break; case 64: iNum = 1; iSide = 20; sAbility="Intelligence Check, "; iMod = GetAbilityModifier(ABILITY_INTELLIGENCE, oUser); break; case 65: iNum = 1; iSide = 20; sAbility="Wisdom Check, "; iMod = GetAbilityModifier(ABILITY_WISDOM, oUser); break; case 66: iNum = 1; iSide = 20; sAbility="Charisma Check, "; iMod = GetAbilityModifier(ABILITY_CHARISMA, oUser); break; case 67: iNum = 1; iSide = 20; sAbility="Fortitude Save, "; iMod = GetFortitudeSavingThrow(oUser); break; case 68: iNum = 1; iSide = 20; sAbility="Reflex Save, "; iMod = GetReflexSavingThrow(oUser); break; case 69: iNum = 1; iSide = 20; sAbility="Will Save, "; iMod = GetWillSavingThrow(oUser); break; case 71: iNum = 1; iSide = 20; iTrain = 1; sAbility="Animal Empathy Check, "; iMod = GetSkillRank(SKILL_ANIMAL_EMPATHY, oUser); break; case 72: iNum = 1; iSide = 20; sAbility="Appraise Check, "; iMod = GetSkillRank(SKILL_APPRAISE, oUser); break; case 73: iNum = 1; iSide = 20; sAbility="Bluff Check, "; iMod = GetSkillRank(SKILL_BLUFF, oUser); break; case 74: iNum = 1; iSide = 20; sAbility="Concentration Check, "; iMod = GetSkillRank(SKILL_CONCENTRATION, oUser); break; case 75: iNum = 1; iSide = 20; sAbility="Craft Armor Check, "; iMod = GetSkillRank(SKILL_CRAFT_ARMOR, oUser); break; case 76: iNum = 1; iSide = 20; sAbility="Craft Trap Check, "; iMod = GetSkillRank(SKILL_CRAFT_TRAP, oUser); break; case 77: iNum = 1; iSide = 20; sAbility="Craft Weapon Check, "; iMod = GetSkillRank(SKILL_CRAFT_WEAPON, oUser); break; case 78: iNum = 1; iSide = 20; iTrain = 1; sAbility="Disable Trap Check, "; iMod = GetSkillRank(SKILL_DISABLE_TRAP, oUser); break; case 79: iNum = 1; iSide = 20; sAbility="Discipline Check, "; iMod = GetSkillRank(SKILL_DISCIPLINE, oUser); break; case 81: iNum = 1; iSide = 20; sAbility="Heal Check, "; iMod = GetSkillRank(SKILL_HEAL, oUser); break; case 82: iNum = 1; iSide = 20; sAbility="Hide Check, "; iMod = GetSkillRank(SKILL_HIDE, oUser); break; case 83: iNum = 1; iSide = 20; sAbility="Intimidate Check, "; iMod = GetSkillRank(SKILL_INTIMIDATE, oUser); break; case 84: iNum = 1; iSide = 20; sAbility="Listen Check, "; iMod = GetSkillRank(SKILL_LISTEN, oUser); break; case 85: iNum = 1; iSide = 20; sAbility="Lore Check, "; iMod = GetSkillRank(SKILL_LORE, oUser); break; case 86: iNum = 1; iSide = 20; sAbility="Move Silently Check, "; iMod = GetSkillRank(SKILL_MOVE_SILENTLY, oUser); break; case 87: iNum = 1; iSide = 20; iTrain = 1; sAbility="Open Lock Check, "; iMod = GetSkillRank(SKILL_OPEN_LOCK, oUser); break; case 88: iNum = 1; iSide = 20; sAbility="Parry Check, "; iMod = GetSkillRank(SKILL_PARRY, oUser); break; case 89: iNum = 1; iSide = 20; sAbility="Perform Check, "; iMod = GetSkillRank(SKILL_PERFORM, oUser); break; // 2008.07.30 morderon - added ride check case 90: iNum = 1; iSide = 20; sAbility="Ride, "; iMod = GetSkillRank(SKILL_RIDE, oUser); break; case 91: iNum = 1; iSide = 20; sAbility="Persuade Check, "; iMod = GetSkillRank(SKILL_PERSUADE, oUser); break; case 92: iNum = 1; iSide = 20; iTrain = 1; sAbility="Pick Pocket Check, "; iMod = GetSkillRank(SKILL_PICK_POCKET, oUser); break; case 93: iNum = 1; iSide = 20; sAbility="Search Check, "; iMod = GetSkillRank(SKILL_SEARCH, oUser); break; case 94: iNum = 1; iSide = 20; iTrain = 1; sAbility="Set Trap Check, "; iMod = GetSkillRank(SKILL_SET_TRAP, oUser); break; case 95: iNum = 1; iSide = 20; iTrain = 1; sAbility="Spellcraft Check, "; iMod = GetSkillRank(SKILL_SPELLCRAFT, oUser); break; case 96: iNum = 1; iSide = 20; sAbility="Spot Check, "; iMod = GetSkillRank(SKILL_SPOT, oUser); break; case 97: iNum = 1; iSide = 20; sAbility="Taunt Check, "; iMod = GetSkillRank(SKILL_TAUNT, oUser); break; case 98: iNum = 1; iSide = 20; iTrain = 1; sAbility="Tumble Check, "; iMod = GetSkillRank(SKILL_TUMBLE, oUser); break; case 99: iNum = 1; iSide = 20; iTrain = 1; sAbility="Use Magic Device Check, "; iMod = GetSkillRank(SKILL_USE_MAGIC_DEVICE, oUser); break; case 101: SetLocalInt(oUser, "dmfi_dicebag", 2); SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 2, oUser); SetCustomToken(20681, "Local"); FloatingTextStringOnCreature("Broadcast Mode set to Local", oUser, FALSE); return; break; case 102: SetLocalInt(oUser, "dmfi_dicebag", 1); SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 1, oUser); SetCustomToken(20681, "Global"); FloatingTextStringOnCreature("Broadcast Mode set to Global", oUser, FALSE); return; break; case 103: SetLocalInt(oUser, "dmfi_dicebag", 0); SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 0, oUser); SetCustomToken(20681, "Private"); FloatingTextStringOnCreature("Broadcast Mode set to Private", oUser, FALSE); return; break; default: iNum = iRight; switch (iLeft) { case 1: iSide = 4; break; case 2: iSide = 6; break; case 3: iSide = 8; break; case 4: iSide = 10; break; case 5: iSide = 20; break; } break; } if ((iTrain)&&(iMod==0)) { string sMsg = ColorText("No dice roll: Skill requires training", "red"); SendMessageToPC(oUser, sMsg); AssignCommand(oUser, SpeakString( sMsg, TALKVOLUME_SILENT_SHOUT)); return; } int iTell = GetLocalInt(oUser, "dmfi_dicebag"); if (iDMOverride) iTell = iDMOverride; RollDemBones(oUser, iTell, iMod, sAbility, iNum, iSide); } //////////////////////////////////////////////////////////////////////// //By OldManWhistler for the DMFI Control Wand void DestroyAllItems() { if (GetIsDead(OBJECT_SELF)) { object oItem = GetFirstItemInInventory(); while (GetIsObjectValid(oItem)) { DestroyObject(oItem); oItem = GetNextItemInInventory(); } if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_ARMS))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BELT))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BOOTS))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CARMOUR))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CHEST))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CLOAK))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_B))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_L))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_R))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_HEAD))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_LEFTHAND))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_LEFTRING))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_NECK))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND))) DestroyObject(oItem); if (GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTRING))) DestroyObject(oItem); } } //////////////////////////////////////////////////////////////////////// // Function to destroy a target, by OldManWhistler, for the DMFI Control Wand void DestroyCreature(object oTarget) { AssignCommand(oTarget,SetIsDestroyable(TRUE,FALSE,FALSE)); DestroyObject(oTarget); } //////////////////////////////////////////////////////////////////////// //DMFI NPC Control Wand void DoControlFunction(int iFaction, object oUser) { object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); object oArea = GetArea(oUser); object oChange; float fAlignShift; int nAlignShift; int nReport; int nMessage; object oAlignTarget = GetNearestObject(OBJECT_TYPE_CREATURE, oUser); fAlignShift = GetLocalFloat(oUser, "dmfi_reputation"); if (fAlignShift == 0.0f) fAlignShift = 10.0f; nAlignShift = FloatToInt(fAlignShift); switch (iFaction) { case 10: //Toggle the state of all the encounters in the area if (GetLocalInt(oArea, "dmfi_encounter_inactive")) { oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_ENCOUNTER) SetEncounterActive(TRUE, oChange); oChange = GetNextObjectInArea(oArea); } FloatingTextStringOnCreature("Bioware encounters are active",oUser, FALSE); SetLocalInt(oArea, "dmfi_encounter_inactive", FALSE); } else { oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_ENCOUNTER) SetEncounterActive(FALSE, oChange); if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE) { if (GetIsEncounterCreature(oChange)) DestroyObject(oChange); //Nuke any encounter creatures in the area } oChange = GetNextObjectInArea(oArea); } FloatingTextStringOnCreature("Bioware encounters deactivated",oUser, FALSE); SetLocalInt(oArea, "dmfi_encounter_inactive", TRUE); } break; case 11: ChangeToStandardFaction(oTarget, STANDARD_FACTION_HOSTILE); break; case 12: ChangeToStandardFaction(oTarget, STANDARD_FACTION_COMMONER); break; case 13: ChangeToStandardFaction(oTarget, STANDARD_FACTION_DEFENDER); break; case 14: ChangeToStandardFaction(oTarget, STANDARD_FACTION_MERCHANT); break; case 15: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) ChangeToStandardFaction(oChange, STANDARD_FACTION_HOSTILE); oChange = GetNextObjectInArea(oArea); }break; case 16: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) ChangeToStandardFaction(oChange, STANDARD_FACTION_COMMONER); oChange = GetNextObjectInArea(oArea); }break; case 17: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) ChangeToStandardFaction(oChange, STANDARD_FACTION_DEFENDER); oChange = GetNextObjectInArea(oArea); }break; case 18: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) ChangeToStandardFaction(oChange, STANDARD_FACTION_MERCHANT); oChange = GetNextObjectInArea(oArea); }break; case 21: oChange = GetFirstPC(); while (GetIsObjectValid(oChange)) { SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 0, oChange); SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 100, oChange); SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 100, oChange); SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 100, oChange); oChange = GetNextPC(); }break; case 22: oChange = GetFirstPC(); while (GetIsObjectValid(oChange)) { SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 20, oChange); SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 91, oChange); SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 100, oChange); SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 50, oChange); oChange = GetNextPC(); }break; case 23: oChange = GetFirstPC(); while (GetIsObjectValid(oChange)) { SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 0 , oChange); SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 0, oChange); SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 0, oChange); SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 0, oChange); oChange = GetNextPC(); }break; case 24: oChange = GetFirstPC(); while (GetIsObjectValid(oChange)) { SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 100, oChange); SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 100, oChange); SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 100, oChange); SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 100, oChange); oChange = GetNextPC(); }break; case 25: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE) { SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 0, oChange); SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 0, oChange); SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 0, oChange); SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 0, oChange); } oChange = GetNextObjectInArea(oArea); }break; case 26: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE) { AssignCommand(oChange, ClearAllActions(TRUE)); SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 50, oChange); SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 50, oChange); SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 50, oChange); SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 50, oChange); } oChange = GetNextObjectInArea(oArea); }break; case 31: SetLocalObject(oUser, "dmfi_customfaction1", oTarget); nMessage = -1; break; case 32: SetLocalObject(oUser, "dmfi_customfaction2", oTarget); nMessage = -1;break; case 33: SetLocalObject(oUser, "dmfi_customfaction3", oTarget); nMessage = -1;break; case 34: SetLocalObject(oUser, "dmfi_customfaction4", oTarget); nMessage = -1;break; case 35: SetLocalObject(oUser, "dmfi_customfaction5", oTarget); nMessage = -1;break; case 36: SetLocalObject(oUser, "dmfi_customfaction6", oTarget); nMessage = -1;break; case 37: SetLocalObject(oUser, "dmfi_customfaction7", oTarget); nMessage = -1;break; case 38: SetLocalObject(oUser, "dmfi_customfaction8", oTarget); nMessage = -1;break; case 39: SetLocalObject(oUser, "dmfi_customfaction9", oTarget); nMessage = -1;break; case 41: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction1")); nMessage = -1;break; case 42: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction2")); nMessage = -1;break; case 43: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction3")); nMessage = -1;break; case 44: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction4")); nMessage = -1;break; case 45: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction5")); nMessage = -1;break; case 46: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction6")); nMessage = -1;break; case 47: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction7")); nMessage = -1;break; case 48: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction8")); nMessage = -1;break; case 49: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction9")); nMessage = -1;break; case 51: RemoveHenchman(GetMaster(oTarget), oTarget); SetLocalObject(oUser, "dmfi_henchman", oTarget); nMessage = -1;break; case 52: RemoveHenchman(oTarget, GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oTarget)); AddHenchman(oTarget, GetLocalObject(oUser, "dmfi_henchman")); nMessage = -1;break; case 61: AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionMoveAwayFromObject(oUser, TRUE)); nMessage = -1;break; case 62: AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionForceMoveToObject(oUser, TRUE, 2.0f, 30.0f)); nMessage = -1;break; case 63: AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionRandomWalk());nMessage = -1; break; case 64: AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionRest());nMessage = -1; break; case 65: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) { AssignCommand(oChange, ClearAllActions()); AssignCommand(oChange, ActionMoveAwayFromObject(oUser, TRUE)); } oChange = GetNextObjectInArea(oArea); }nMessage = -1; break; case 66: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) { AssignCommand(oChange, ClearAllActions()); AssignCommand(oChange, ActionForceMoveToObject(oUser, TRUE, 2.0f, 30.0f)); } oChange = GetNextObjectInArea(oArea); }nMessage = -1; break; case 67: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) { AssignCommand(oChange, ClearAllActions()); AssignCommand(oChange, ActionRandomWalk()); } oChange = GetNextObjectInArea(oArea); }nMessage = -1; break; case 68: oChange = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oChange)) { if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) { AssignCommand(oChange, ClearAllActions()); AssignCommand(oChange, ActionRest()); } oChange = GetNextObjectInArea(oArea); } nMessage = -1;break; case 69: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDisappear(), oTarget); DestroyObject(oTarget, 1.0); nMessage = -1;break; case 70: DestroyCreature(oTarget); nMessage = -1;break; case 71: AssignCommand(oTarget, SetIsDestroyable(FALSE, TRUE, TRUE)); nMessage = -1;break; case 72: AssignCommand(oTarget, SetIsDestroyable(FALSE, FALSE, TRUE)); nMessage = -1;break; case 73: AssignCommand(oTarget, SetIsDestroyable(FALSE, FALSE, FALSE));nMessage = -1; break; case 74: AssignCommand(oTarget, SetIsDestroyable(TRUE, FALSE, FALSE));nMessage = -1; break; case 75: AssignCommand(oTarget, SetIsDestroyable(FALSE, TRUE, TRUE)); DelayCommand(0.1, AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDeath(), oTarget))); nMessage = -1;break; case 76: AssignCommand(oTarget, SetIsDestroyable(FALSE, FALSE, TRUE)); DelayCommand(0.1, AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDeath(), oTarget))); nMessage = -1;break; case 77: AssignCommand(oTarget, SetIsDestroyable(FALSE, FALSE, FALSE)); DelayCommand(0.1, AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDeath(), oTarget))); nMessage = -1;break; case 78: AssignCommand(oTarget, SetIsDestroyable(TRUE, FALSE, FALSE)); DelayCommand(0.1, AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDeath(), oTarget)));nMessage = -1; break; case 79: AssignCommand(oTarget, DestroyAllItems()); DelayCommand(1.0, DestroyCreature(oTarget));nMessage = -1;break; case 81: //AdjustReputation(oAlignTarget, oTarget, nAlignShift); AdjustReputation(oTarget, oAlignTarget, nAlignShift); nReport = GetReputation(oAlignTarget, oTarget); FloatingTextStringOnCreature("Current Reputation: "+ GetName(oTarget) + " vs. " +GetName(oAlignTarget)+": " + IntToString(nReport), oUser); nReport = GetReputation(oTarget, oAlignTarget); FloatingTextStringOnCreature("Current Reputation: "+ GetName(oAlignTarget) + " vs. " +GetName(oTarget)+": " + IntToString(nReport), oUser); break; case 82: //AdjustReputation(oAlignTarget, oTarget, -nAlignShift); AdjustReputation(oTarget, oAlignTarget, -nAlignShift); nReport = GetReputation(oAlignTarget, oTarget); FloatingTextStringOnCreature("Current Reputation: "+ GetName(oTarget) + " vs. " +GetName(oAlignTarget)+": " + IntToString(nReport), oUser); nReport = GetReputation(oTarget, oAlignTarget); FloatingTextStringOnCreature("Current Reputation: "+ GetName(oAlignTarget) + " vs. " +GetName(oTarget)+": " + IntToString(nReport), oUser); break; case 83: SetLocalString(oUser, "EffectSetting", "dmfi_reputation"); CreateSetting(oUser);nMessage = -1; break; case 84: nReport = GetReputation(oAlignTarget, oTarget); FloatingTextStringOnCreature("Current Reputation: "+ GetName(oTarget) + " vs. " +GetName(oAlignTarget)+": " + IntToString(nReport), oUser); nReport = GetReputation(oTarget, oAlignTarget); FloatingTextStringOnCreature("Current Reputation: "+ GetName(oAlignTarget) + " vs. " +GetName(oTarget)+": " + IntToString(nReport), oUser); nMessage = -1;break; case 9: { if (GetLocalInt(GetModule(), "dmfi_safe_factions")!=1) { SetLocalInt(GetModule(), "dmfi_safe_factions", 1); SetDMFIPersistentInt("dmfi", "dmfi_safe_factions", 1, oUser); FloatingTextStringOnCreature("Default non-hostile faction should ignore PC attacks",oUser, FALSE); } else { SetLocalInt(GetModule(), "dmfi_safe_factions", 0); SetDMFIPersistentInt("dmfi", "dmfi_safe_factions", 0, oUser); FloatingTextStringOnCreature("Bioware faction behavior restored",oUser, FALSE); } } default: nMessage = -1;break; } if (nMessage!=-1) { if (GetIsImmune(oTarget, IMMUNITY_TYPE_BLINDNESS)) FloatingTextStringOnCreature("Targeted creature is blind immune - no attack will occur until new perception event is fired", oUser); else { effect eInvis =EffectBlindness(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, 6.1); FloatingTextStringOnCreature("Faction Adjusted - Perception event will fire in 6 seconds", oUser); } } } //////////////////////////////////////////////////////////////////////// void IdenStuff(object oTarget) { object oItem = GetFirstItemInInventory(oTarget); while (GetIsObjectValid(oItem)) { if (GetIdentified(oItem)==FALSE) SetIdentified(oItem, TRUE); oItem = GetNextItemInInventory(oTarget); } } //////////////////////////////////////////////////////////////////////// void TakeStuff(int Level, object oTarget, object oUser) { object oItem = GetFirstItemInInventory(oTarget); while (GetIsObjectValid(oItem)) { DestroyObject(oItem); oItem = GetNextItemInInventory(oTarget); } if (Level == 1) { DestroyObject(GetItemInSlot(INVENTORY_SLOT_ARMS,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_ARROWS,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_BELT,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_BOLTS,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_BOOTS,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_BULLETS,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_CARMOUR,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_CHEST,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_CLOAK,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_HEAD,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTRING,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_NECK,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oTarget)); DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oTarget)); } FloatingTextStringOnCreature("DM Intervention: Inventory Destroyed by DM", oTarget); } //////////////////////////////////////////////////////////////////////// void TakeUber(object oTarget) { int nMultiplier; if (GetHitDice(oTarget)<11) nMultiplier = 1; else if (GetHitDice(oTarget)<16) nMultiplier = 2; else if (GetHitDice(oTarget)<20) nMultiplier = 3; else nMultiplier = 5; object oItem = GetFirstItemInInventory(oTarget); while (GetIsObjectValid(oItem)) { if (GetGoldPieceValue(oItem)>1000*nMultiplier*GetHitDice(oTarget)) DestroyObject(oItem); oItem = GetNextItemInInventory(oTarget); } FloatingTextStringOnCreature("DM Intervention: Uber type items have been removed", oTarget); } //////////////////////////////////////////////////////////////////////// void RotateMe(object oTarget, int Amount, object oUser) { location lLocation = GetLocation (oTarget); if (GetObjectType(oTarget) != OBJECT_TYPE_PLACEABLE) { oTarget = GetNearestObject(OBJECT_TYPE_PLACEABLE, oUser); FloatingTextStringOnCreature("Target was not a placable, used placeable closest to your avitar", oUser); } if (Amount == -2) { AssignCommand(oTarget, SetFacing(90.0)); return; } if (Amount == -1) { AssignCommand(oTarget, SetFacing(0.0)); return; } if (GetIsObjectValid(oTarget)) AssignCommand(oTarget, SetFacing(GetFacing(oTarget)+Amount)); } //////////////////////////////////////////////////////////////////////// void DMFI_Object (object oTarget, int Action, object oUser) { location lLocation = GetLocation (oTarget); if (GetObjectType(oTarget) != OBJECT_TYPE_PLACEABLE) { oTarget = GetNearestObject(OBJECT_TYPE_PLACEABLE, oUser); FloatingTextStringOnCreature("Target was not a placable, used placeable closest to your avitar", oUser); } if (GetIsObjectValid(oTarget)) { if (Action==1) { DestroyObject(oTarget); DelayCommand(2.0, FloatingTextStringOnCreature(GetName(oTarget) + "destroyed. If 'static', you must leave and return to see effect.", oUser)); } else if (Action ==2) { AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); DelayCommand(0.4,SetPlaceableIllumination(oTarget, FALSE)); DelayCommand(0.5,RecomputeStaticLighting(GetArea(oTarget))); } else if (Action ==3) { AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); DelayCommand(0.4,SetPlaceableIllumination(oTarget, TRUE)); DelayCommand(0.5,RecomputeStaticLighting(GetArea(oTarget))); } } } //////////////////////////////////////////////////////////////////////// void dmwand_SwapDayNight(int nDay) { int nCurrentHour; int nCurrentMinute = GetTimeMinute(); int nCurrentSecond = GetTimeSecond(); int nCurrentMilli = GetTimeMillisecond(); nCurrentHour = ((nDay == 1)?7:19); SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli); } //////////////////////////////////////////////////////////////////////// void dmwand_AdvanceTime(int nHours) { int nCurrentHour = GetTimeHour(); int nCurrentMinute = GetTimeMinute(); int nCurrentSecond = GetTimeSecond(); int nCurrentMilli = GetTimeMillisecond(); nCurrentHour += nHours; SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli); } //////////////////////////////////////////////////////////////////////// void DMFI_Align(object oUser, object oTarget, int nAlign, int nParty) { if (GetObjectType(oTarget)== OBJECT_TYPE_CREATURE) { int nAmount = GetLocalInt(oUser, "dmfi_alignshift"); if (nParty) { object oParty = GetFirstFactionMember(oTarget, TRUE); while (GetIsObjectValid(oParty)) { AdjustAlignment(oParty, nAlign, nAmount); oParty = GetNextFactionMember(oTarget, TRUE); } FloatingTextStringOnCreature("Party Alignment shifted by " + IntToString(nAmount), oUser); } else { AdjustAlignment(oTarget, nAlign, nAmount); FloatingTextStringOnCreature("Target Alignment shifted by " + IntToString(nAmount), oUser); } } else FloatingTextStringOnCreature("Must target a creature for this action", oUser); } //////////////////////////////////////////////////////////////////////// void DMFI_Roll(object oUser) { object oStoreState = GetItemPossessedBy(oUser, "dmfi_dmw"); int n = GetLocalInt(oUser, "dmfi_alignshift"); if (n == 1) n = 2; else if (n ==2) n = 5; else if (n ==5) n = 10; else if (n == 10) n = 1; FloatingTextStringOnCreature("Adjustment changed to " + IntToString(n), oUser); SetLocalInt(oUser, "dmfi_alignshift", n); SetCustomToken(20781, IntToString(n)); SetDMFIPersistentInt("dmfi", "dmfi_alignshift", n, oUser); } //////////////////////////////////////////////////////////////////////// int GetAreaXAxis(object oArea) { location locTile; int iX = 0; int iY = 0; vector vTile = Vector(0.0, 0.0, 0.0); for (iX = 0; iX < 32; ++iX) { vTile.x = IntToFloat(iX); locTile = Location(oArea, vTile, 0.0); int iRes = GetTileMainLight1Color(locTile); if (iRes > 32 || iRes < 0) return(iX); } return 32; } //////////////////////////////////////////////////////////////////////// int GetAreaYAxis(object oArea) { location locTile; int iX = 0; int iY = 0; vector vTile = Vector(0.0, 0.0, 0.0); for (iY = 0; iY < 32; ++iY) { vTile.y = IntToFloat(iY); locTile = Location(oArea, vTile, 0.0); int iRes = GetTileMainLight1Color(locTile); if (iRes > 32 || iRes < 0) return(iY); } return 32; } //////////////////////////////////////////////////////////////////////// void TilesetMagic(object oUser, int nEffect, int nType) { int iXAxis = GetAreaXAxis(GetArea(oUser)); int iYAxis = GetAreaYAxis(GetArea(oUser)); int nBase = GetLocalInt(GetModule(), "dmfi_tileset"); // nType definitions: // 0 fill // 1 flood // 2 groundcover // nBase definitions: // 0 default // 1 Sewer and City - raise the fill effect to -0.1 float ZEffectAdjust = 0.0; float ZTypeAdjust = 0.1; //default is groundcover float ZTileAdjust = 0.0; float ZFinalAxis; /* if (nEffect == X2_TL_GROUNDTILE_ICE) ZEffectAdjust = -1.0; // lower the effect based on trial and error */ if (nEffect == X2_TL_GROUNDTILE_SEWER_WATER) ZEffectAdjust = 0.8; //now sep based on nType if (nType == 0) //fill ZTypeAdjust=-2.0; else if (nType ==1) ZTypeAdjust = 2.0; ZFinalAxis = ZEffectAdjust + ZTypeAdjust + ZTileAdjust; //special case for filling of water and sewer regions if ((nBase==1) && (nType==0)) ZFinalAxis = -0.1; TLResetAreaGroundTiles(GetArea(oUser), iXAxis, iYAxis); TLChangeAreaGroundTiles(GetArea(oUser), nEffect , iXAxis, iYAxis, ZFinalAxis); } //////////////////////////////////////////////////////////////////////// //New DM Wand by Demetrious void DoNewDMThingy(int iChoice, object oUser) { location lLocation = GetLocalLocation(oUser, "dmfi_univ_location"); object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); int iXAxis = GetAreaXAxis(GetArea(oUser)); int iYAxis = GetAreaYAxis(GetArea(oUser)); object oCopy; object oParty; int n; string sName; switch (iChoice) { case 11: TakeStuff(1, oTarget, oUser); break; case 12: TakeStuff(0, oTarget, oUser); break; case 13: IdenStuff(oTarget); break; case 14: TakeUber(oTarget); break; case 15: DMFI_NextTarget(oTarget, oUser);break; case 20: DMFI_NextTarget(oTarget, oUser);break; case 21: DMFI_Align(oUser, oTarget, ALIGNMENT_GOOD, 0);break; case 22: DMFI_Align(oUser, oTarget, ALIGNMENT_EVIL, 0);break; case 23: DMFI_Align(oUser, oTarget, ALIGNMENT_LAWFUL, 0);break; case 24: DMFI_Align(oUser, oTarget, ALIGNMENT_CHAOTIC, 0);break; case 25: DMFI_Align(oUser, oTarget, ALIGNMENT_GOOD, 1);break; case 26: DMFI_Align(oUser, oTarget, ALIGNMENT_EVIL, 1);break; case 27: DMFI_Align(oUser, oTarget, ALIGNMENT_LAWFUL, 1);break; case 28: DMFI_Align(oUser, oTarget, ALIGNMENT_CHAOTIC, 1);break; case 29: DMFI_Roll(oUser); break; case 31: SendMessageToPC(oUser, "Item name: "+GetName(oTarget)); SendMessageToPC(oUser, "Item value: "+IntToString(GetGoldPieceValue(oTarget))); if (GetDroppableFlag(oTarget)) SendMessageToPC(oUser, "Droppable"); else SendMessageToPC(oUser, "Not droppable"); if (GetItemCursedFlag(oTarget)) SendMessageToPC(oUser, "Cursed"); else SendMessageToPC(oUser, "Not cursed"); if (GetPlotFlag(oTarget)) SendMessageToPC(oUser, "Plot related"); else SendMessageToPC(oUser, "Not plot related"); if (GetStolenFlag(oTarget)) SendMessageToPC(oUser, "Stolen"); else SendMessageToPC(oUser, "Not stolen"); SendMessageToPC(oUser, "Charges remaining: " + IntToString(GetItemCharges(oTarget))); break; case 32: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) { SetPlotFlag(oTarget, FALSE); DestroyObject(oTarget); FloatingTextStringOnCreature(GetName(oTarget)+": Item destroyed", oUser); } else { FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); } break; case 33: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) { SetItemCharges(oTarget, 0); FloatingTextStringOnCreature( GetName(oTarget)+": Remaining charges removed", oUser); } else { FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); } break; case 34: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) { SetItemCharges(oTarget, 999); FloatingTextStringOnCreature( GetName(oTarget)+": Item fully recharged",oUser); break; } else { FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); } break; case 35: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) { if (GetDroppableFlag(oTarget)) { SetDroppableFlag(oTarget, FALSE); FloatingTextStringOnCreature(GetName(oTarget)+": can NOT be dropped", oUser); } else { SetDroppableFlag(oTarget, TRUE); FloatingTextStringOnCreature( GetName(oTarget)+": can be dropped", oUser); } } else { FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); } break; case 36: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) { if (GetItemCursedFlag(oTarget)) { SetItemCursedFlag(oTarget, FALSE); FloatingTextStringOnCreature(GetName(oTarget)+": NOT cursed", oUser); } else { SetItemCursedFlag(oTarget, TRUE); FloatingTextStringOnCreature( GetName(oTarget)+": set to CURSED", oUser); } } else { FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); } break; case 37: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) { if (GetPlotFlag(oTarget)) { SetPlotFlag(oTarget, FALSE); FloatingTextStringOnCreature(GetName(oTarget)+": NOT plot related", oUser); } else { SetPlotFlag(oTarget, TRUE); FloatingTextStringOnCreature( GetName(oTarget)+": set to PLOT", oUser); } } else { FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); } break; case 38: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) { if (GetStolenFlag(oTarget)) { SetStolenFlag(oTarget, FALSE); FloatingTextStringOnCreature(GetName(oTarget)+": NOT stolen", oUser); } else { SetStolenFlag(oTarget, TRUE); FloatingTextStringOnCreature( GetName(oTarget)+": set to Stolen", oUser); } } else { FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); } break; case 41: DMFI_Object(oTarget, 1, oUser); break; case 42: DMFI_Object(oTarget, 2, oUser);break; case 43: DMFI_Object(oTarget, 3, oUser); break; case 45: RotateMe(oTarget, -2, oUser);break; case 46: RotateMe(oTarget, -1, oUser);break; case 47: RotateMe(oTarget, 30, oUser);break; case 48: RotateMe(oTarget, 45, oUser);break; case 49: RotateMe(oTarget, 90, oUser);break; case 40: RotateMe(oTarget, 180, oUser);break; case 51: dmwand_AdvanceTime(1);break; case 52: dmwand_AdvanceTime(4);break; case 53: dmwand_AdvanceTime(8);break; case 54: dmwand_AdvanceTime(24);break; case 55: dmwand_SwapDayNight(0);break; case 50: dmwand_SwapDayNight(1);break; case 56: SetWeather(GetArea(oUser), WEATHER_CLEAR); break; case 57: SetWeather(GetArea(oUser), WEATHER_RAIN); break; case 58: SetWeather(GetArea(oUser), WEATHER_SNOW); break; case 59: SetWeather(GetArea(oUser), WEATHER_USE_AREA_SETTINGS); break; case 60: DMFI_report(oTarget, oUser); break; case 61: DMFI_toad(oTarget, oUser); break; case 62: DMFI_jail(oTarget, oUser); break; case 63: AssignCommand(oUser, AddToParty( oUser, GetFactionLeader(oTarget)));break; case 64: RemoveFromParty(oUser);break; case 65: ExploreAreaForPlayer(GetArea(oTarget), oTarget); FloatingTextStringOnCreature("Map Given: Target", oUser);break; case 66: { FloatingTextStringOnCreature("Map Given: Party", oUser); object oParty = GetFirstFactionMember(oTarget,TRUE); while (GetIsObjectValid(oParty)) { ExploreAreaForPlayer(GetArea(oTarget), oTarget); oParty = GetNextFactionMember(oTarget,TRUE); } break; } case 67: ExportAllCharacters();break; case 68: dmwand_KickPC(oTarget, oUser);break; case 69: sName = GetModuleName(); StartNewModule(sName);break; case 71: TilesetMagic(oUser, X2_TL_GROUNDTILE_WATER, 0);break; case 72: TilesetMagic(oUser, X2_TL_GROUNDTILE_ICE, 0);break; case 73: TilesetMagic(oUser, X2_TL_GROUNDTILE_LAVA, 0) ;break; case 74: TilesetMagic(oUser, X2_TL_GROUNDTILE_SEWER_WATER, 0);break; case 75: TilesetMagic(oUser, X2_TL_GROUNDTILE_WATER, 1);break; case 76: TilesetMagic(oUser, X2_TL_GROUNDTILE_ICE, 1);break; case 77: TilesetMagic(oUser, X2_TL_GROUNDTILE_LAVA, 1) ;break; case 78: TilesetMagic(oUser, X2_TL_GROUNDTILE_SEWER_WATER, 1);break; case 79: TLResetAreaGroundTiles(GetArea(oUser), iXAxis, iYAxis); break; case 81: TilesetMagic(oUser, X2_TL_GROUNDTILE_ICE, 2);break; case 82: TilesetMagic(oUser, X2_TL_GROUNDTILE_GRASS, 2);break; case 83: TilesetMagic(oUser, X2_TL_GROUNDTILE_CAVEFLOOR, 2) ;break; case 89: TLResetAreaGroundTiles(GetArea(oUser), iXAxis, iYAxis); break; case 91: StoreCampaignObject("dmfi", "dmfi_copyplayer1", oTarget); FloatingTextStringOnCreature("Target stored", oUser);break; case 92: oParty = GetFirstFactionMember(oTarget, TRUE); n=1; while (GetIsObjectValid(oParty)) { StoreCampaignObject("dmfi", "dmfi_copyplayer"+IntToString(n), oParty); SendMessageToPC(oUser, GetName(oParty) + " stored"); n=n+1; oParty = GetNextFactionMember(oTarget, TRUE); } FloatingTextStringOnCreature("Party stored", oUser); break; case 93:n=1; oCopy = RetrieveCampaignObject("dmfi", "dmfi_copyplayer"+IntToString(n), lLocation); while (GetIsObjectValid(oCopy)) { ChangeToStandardFaction(oCopy, STANDARD_FACTION_COMMONER); n=n+1; oCopy = RetrieveCampaignObject("dmfi", "dmfi_copyplayer"+IntToString(n), lLocation); AssignCommand(oCopy, SetIsDestroyable(FALSE, TRUE, TRUE)); } break; case 101: SetLocalInt(GetModule(), "dmfi_tileset" , 0); break; case 102: SetLocalInt(GetModule(), "dmfi_tileset" , 1); break; //sewer/city default: break; } } //////////////////////////////////////////////////////////////////////// //This is for the DMFI Dicebag Wand void DoDMDiceBagFunction(int iDice, object oUser) { object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); if (!GetIsObjectValid(oTarget)) oTarget = oUser; int iOverride = GetLocalInt(oUser, "dmfi_dicebag"); object oArea = GetArea(oUser); object oRoll; int iLeft; if (iDice < 100) iLeft = StringToInt(GetStringLeft(IntToString(iDice), 1)); else iLeft = 10; switch (iLeft) { case 1: case 2: case 3: case 4: //Single Creature Roll DoDiceBagFunction(iDice+50, oTarget, iOverride); break; case 5: case 6: case 7: case 8://All PCs/NPCs in the area oRoll = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oRoll)) { if ((GetIsPC(oTarget) && GetIsPC(oRoll)) || (!GetIsPC(oTarget) && !GetIsPC(oRoll) && GetObjectType(oRoll) == OBJECT_TYPE_CREATURE)) DoDiceBagFunction(iDice+10, oRoll, iOverride); oRoll = GetNextObjectInArea(oArea); } break; case 10: { switch (iDice) { case 101: SetLocalInt(oUser, "dmfi_dicebag", 2); SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 2, oUser); SetCustomToken(20681, "Local"); FloatingTextStringOnCreature("Broadcast Mode set to Local", oUser, FALSE); return; break; case 102: SetLocalInt(oUser, "dmfi_dicebag", 1); SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 1, oUser); SetCustomToken(20681, "Global"); FloatingTextStringOnCreature("Broadcast Mode set to Global", oUser, FALSE); return; break; case 103: SetLocalInt(oUser, "dmfi_dicebag", 0); SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 0, oUser); SetCustomToken(20681, "Private"); FloatingTextStringOnCreature("Broadcast Mode set to Private", oUser, FALSE); return; break; case 104: SetLocalInt(oUser, "dmfi_dicebag", 3); SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 3, oUser); SetCustomToken(20681, "DM Only"); FloatingTextStringOnCreature("Broadcast Mode set to DM Only", oUser, FALSE); return; break; case 105: DMFI_NextTarget(oTarget, oUser);break; case 106: { if (GetLocalInt(oUser, "dmfi_dice_no_animate")==1) { SetLocalInt(oUser, "dmfi_dice_no_animate", 0); FloatingTextStringOnCreature("Rolls will show animation", oUser); } else { SetLocalInt(oUser, "dmfi_dice_no_animate", 1); FloatingTextStringOnCreature("Rolls will NOT show animation", oUser); } } } } default: break; /* Demetrious - Saving code for all pcs in case I find a way to put it back into the dicebag. //All PCs oRoll = GetFirstPC(); while (GetIsObjectValid(oRoll)) { DoDiceBagFunction(iDice, oRoll, iOverride); oRoll = GetNextPC(); }break; */ } } //////////////////////////////////////////////////////////////////////// void DoOneRingFunction(int iRing, object oUser) { switch (iRing) { case 1: SetLocalString(oUser, "dmfi_univ_conv", "afflict"); break; case 2: SetLocalString(oUser, "dmfi_univ_conv", "faction"); break; case 3: SetLocalString(oUser, "dmfi_univ_conv", "dicebag"); break; case 4: SetLocalString(oUser, "dmfi_univ_conv", "dmw"); break; case 5: SetLocalString(oUser, "dmfi_univ_conv", "emote"); break; case 6: SetLocalString(oUser, "dmfi_univ_conv", "encounter"); break; case 7: SetLocalString(oUser, "dmfi_univ_conv", "fx"); break; case 8: SetLocalString(oUser, "dmfi_univ_conv", "music"); break; case 91: SetLocalString(oUser, "dmfi_univ_conv", "sound"); break; case 92: SetLocalString(oUser, "dmfi_univ_conv", "voice"); break; case 93: SetLocalString(oUser, "dmfi_univ_conv", "xp"); break; case 94: SetLocalString(oUser, "dmfi_univ_conv", "buff");break; default: SetLocalString(oUser, "dmfi_univ_conv", "dmw"); break; } AssignCommand(oUser, ClearAllActions()); AssignCommand(oUser, ActionStartConversation(OBJECT_SELF, "dmfi_universal", TRUE)); } //////////////////////////////////////////////////////////////////////// //This function is for the DMFI Sound FX Wand void DoSoundFunction(int iSound, object oUser) { location lLocation = GetLocalLocation(oUser, "dmfi_univ_location"); float fDuration; float fDelay; object oTarget; if (GetIsDMPossessed(oUser)) { fDuration = GetLocalFloat(GetMaster(oUser), "dmfi_effectduration"); fDelay = GetLocalFloat(GetMaster(oUser), "dmfi_sound_delay"); } else { fDuration = GetLocalFloat(oUser, "dmfi_effectduration"); fDelay = GetLocalFloat(oUser, "dmfi_sound_delay"); } switch (iSound) { case 11: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_batsflap1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 12: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_bugsscary1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 13: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_crptvoice1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 14: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_orcgrunt1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 15: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_minepick2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 16: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_ratssqeak1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 17: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_rockfallg1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 18: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_rockfalgl2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 19: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_gustcavrn1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 21: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_belltower3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 22: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_claybreak3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 23: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_glasbreak2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 24: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_gongring3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 25: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_marketgrp4"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 26: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_cv_millwheel1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 27: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_sawing1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 28: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_bellwind1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 29: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_cv_smithhamr2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 31: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_firelarge1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 32: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_lavapillr1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 33: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_lavafire1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 34: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_firelarge2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 35: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_surf2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 36: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_drips1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 37: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_waterlap1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 38: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_stream4"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 39: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_waterfall2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 41: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_crynight3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 42: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_bushmove1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 43: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_birdsflap2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 44: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_grassmove3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 45: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_hawk1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 46: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_leafmove3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 47: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_gulls2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 48: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_songbirds1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 49: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_an_toads1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 51: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_beaker1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 52: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_cauldron1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 53: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_chntmagic1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 54: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_crystalev1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 55: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_crystalic1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 56: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_portal1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 57: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_mg_telepin1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 58: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_mg_telepout1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 59: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_mg_frstmagic1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 61: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_tavclap1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 62: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_battlegrp7"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 63: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_laughincf2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 64: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_comtntgrp3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 65: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_chantingm2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 66: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_cryingf2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 67: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_laughingf3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 68: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_chantingf2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 69: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_wailingm6"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 71: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_evilchantm"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 72: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_crows2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 73: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_wailingcf1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 74: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_crptvoice2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 75: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_lafspook2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 76: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_owlhoot1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 77: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_wolfhowl1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 78: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_screamf3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 79: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_zombiem3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 81: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_gustsoft1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 82: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_thundercl3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 83: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_thunderds4"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; case 84: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_gusforst1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; //Settings case 91: SetLocalString(oUser, "EffectSetting", "dmfi_effectduration"); CreateSetting(oUser); break; case 92: SetLocalString(oUser, "EffectSetting", "dmfi_sound_delay"); CreateSetting(oUser); break; case 93: SetLocalString(oUser, "EffectSetting", "dmfi_beamduration"); CreateSetting(oUser); break; case 94: //Change Day Music iDayMusic = MusicBackgroundGetDayTrack(GetArea(oUser)) + 1; if (iDayMusic > 33) iDayMusic = 49; if (iDayMusic > 55) iDayMusic = 1; MusicBackgroundStop(GetArea(oUser)); MusicBackgroundChangeDay(GetArea(oUser), iDayMusic); MusicBackgroundPlay(GetArea(oUser)); break; case 95: //Change Night Music iNightMusic = MusicBackgroundGetDayTrack(GetArea(oUser)) + 1; if (iNightMusic > 33) iNightMusic = 49; if (iNightMusic > 55) iNightMusic = 1; MusicBackgroundStop(GetArea(oUser)); MusicBackgroundChangeNight(GetArea(oUser), iNightMusic); MusicBackgroundPlay(GetArea(oUser)); break; case 96: //Play Background Music MusicBackgroundPlay(GetArea(oUser)); break; case 97: //Stop Background Music MusicBackgroundStop(GetArea(oUser)); break; case 98: //Change and Play Battle Music iBattleMusic = MusicBackgroundGetBattleTrack(GetArea(oUser)) + 1; if (iBattleMusic < 34 || iBattleMusic > 48) iBattleMusic = 34; MusicBattleStop(GetArea(oUser)); MusicBattleChange(GetArea(oUser), iBattleMusic); MusicBattlePlay(GetArea(oUser)); break; case 99: //Stop Battle Music MusicBattleStop(GetArea(oUser)); break; default: break; } return; } //////////////////////////////////////////////////////////////////////// //This function is for the DMFI DM Voice void DoVoiceFunction(int iSay, object oUser) { object oMod = GetModule(); object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); location lLocation = GetLocalLocation(oUser, "dmfi_univ_location"); object oVoice; string sSay; // Invalid target code - Loiter mode if (!GetIsObjectValid(oTarget)) { switch (iSay) { case 8: // // XXXX DM Spy Functionality - Currently BROKEN // SetDMFIPersistentInt("dmfi", "dmfi_DMSpy", abs(GetDMFIPersistentInt("dmfi", "dmfi_DMSpy", oUser) - 1), oUser); // if (GetDMFIPersistentInt("dmfi", "dmfi_DMSpy", oUser) == 1) // FloatingTextStringOnCreature("DM Spy is on.", oUser, FALSE); // else // FloatingTextStringOnCreature("DM Spy is off.", oUser, FALSE); // break; // v1.09 - eavesdrop at location { int hooknum = GetLocalInt(oUser, "dmfi_MyListenerHook"); if (hooknum != 0) RemoveListenerHook(hooknum); int hookparty = GetLocalInt(oUser, "dmfi_MyListenerPartyMode"); int hookbcast = GetLocalInt(oUser, "dmfi_MyListenerBcastMode"); hooknum = AppendListenerHook(2, OBJECT_INVALID, lLocation, DMFI_CHANNELMASK_TALK|DMFI_CHANNELMASK_WHISPER, hookparty, hookbcast, oUser); if (hooknum != 0) { // move ditto voice to this location (destroying any existing one) if (GetIsObjectValid(GetLocalObject(oUser, "dmfi_MyVoice"))) { DestroyObject(GetLocalObject(oUser, "dmfi_MyVoice")); DeleteLocalObject(oUser, "dmfi_MyVoice"); FloatingTextStringOnCreature("You have destroyed your previous Voice", oUser, FALSE); } oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); //Sets the Voice as the object to throw to. SetLocalObject(oUser, "dmfi_VoiceTarget", oVoice); //Set Ownership of the Voice to the User SetLocalObject(oUser, "dmfi_MyVoice", oVoice); DelayCommand(1.0f, FloatingTextStringOnCreature("The Voice is operational", oUser, FALSE)); } else { SendMessageToPC(oUser, "ERROR: could not append listener hook!"); } SetLocalInt(oUser, "dmfi_MyListenerHook", hooknum); } break; // case 9: //Destroy any existing Voice attached to the user // if (GetIsObjectValid(GetLocalObject(oUser, "dmfi_MyVoice"))) // { // DestroyObject(GetLocalObject(oUser, "dmfi_MyVoice")); // DeleteLocalObject(oUser, "dmfi_MyVoice"); // FloatingTextStringOnCreature("You have destroyed your previous Voice", oUser, FALSE); // } // //Create the Voice // oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); // //Sets the Voice as the object to throw to. // SetLocalObject(oUser, "dmfi_VoiceTarget", oVoice); // //Set Ownership of the Voice to the User // SetLocalObject(oUser, "dmfi_MyVoice", oVoice); // DelayCommand(1.0f, FloatingTextStringOnCreature("The Voice is operational", oUser, FALSE)); // break; case 9: // v1.09 - Toggle location range eavesdropping { int partylisten = GetLocalInt(oUser, "dmfi_MyListenerPartyMode"); partylisten++; if (partylisten > 2) partylisten = 0; SetLocalInt(oUser, "dmfi_MyListenerPartyMode", partylisten); string sRange; if (partylisten == 0) sRange = "EARSHOT"; else if (partylisten == 1) sRange = "AREA"; else sRange = "MODULE"; DelayCommand(1.0f, FloatingTextStringOnCreature("Location eavesdrop mode for new eavesdroppers set to " + sRange, oUser, FALSE)); } break; // Create a Loiter Voice default: oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); SetLocalInt(oVoice, "dmfi_Loiter", 1); SetLocalString(oVoice, "dmfi_LoiterSay", GetDMFIPersistentString("dmfi", "hls206" + IntToString(iSay))); break; } } // You targetted yourself = Record Mode else if (oTarget == oUser) { switch (iSay) { // Toggle the mute / unmute NPC function case 8: SetDMFIPersistentInt("dmfi", "dmfi_AllMute", abs(GetDMFIPersistentInt("dmfi", "dmfi_AllMute") - 1)); if (GetDMFIPersistentInt("dmfi", "dmfi_AllMute") == 1) FloatingTextStringOnCreature("All NPC conversations are muted", oUser, FALSE); else FloatingTextStringOnCreature("All NPC conversations are unmuted", oUser, FALSE); break; // // XXXX Create a Ditto Voice - Duplicate functionality // case 9: //Destroy any existing Voice attached to the user // if (GetIsObjectValid(GetLocalObject(oUser, "dmfi_MyVoice"))) // { // DestroyObject(GetLocalObject(oUser, "dmfi_MyVoice")); // DeleteLocalObject(oUser, "dmfi_MyVoice"); // FloatingTextStringOnCreature("You have destroyed your previous Voice", oUser, FALSE); // } // //Create the Voice // oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); // // SetLocalObject(oUser, "dmfi_VoiceTarget", oVoice); // //Set Ownership of the Voice to the User // SetLocalObject(oUser, "dmfi_MyVoice", oVoice); // DelayCommand(1.0f, FloatingTextStringOnCreature("The Voice is operational", oUser, FALSE)); // break; case 9: { // v1.09 - toggle eavesdrop bcast - user/alldms int hookbcast = GetLocalInt(oUser, "dmfi_MyListenerBcastMode"); hookbcast = !hookbcast; SetLocalInt(oUser, "dmfi_MyListenerBcastMode", hookbcast); DelayCommand(1.0f, FloatingTextStringOnCreature("DM-Broadcast mode for new eavesdroppers set to " + (hookbcast ? "ON" : "OFF"), oUser, FALSE)); } case 10: // v1.09 - cancel eavesdrop mode { int hooknum = GetLocalInt(oUser, "dmfi_MyListenerHook"); if (hooknum != 0) { RemoveListenerHook(hooknum); DeleteLocalInt(oUser, "dmfi_MyListenerHook"); } // destroy any existing ditto voice if (GetIsObjectValid(GetLocalObject(oUser, "dmfi_MyVoice"))) { DestroyObject(GetLocalObject(oUser, "dmfi_MyVoice")); DeleteLocalObject(oUser, "dmfi_MyVoice"); FloatingTextStringOnCreature("You have destroyed your previous Voice", oUser, FALSE); } } break; default: // record a new phrase FloatingTextStringOnCreature("Ready to record new phrase", oUser, FALSE); SetLocalInt(oUser, "hls_EditPhrase", 20600 + iSay); // set up to capture next spoken line of text DMFI_get_line(oUser, TALKVOLUME_TALK, "dmfi_univ_listen", OBJECT_SELF); break; } } // You targeted an NPC or Object - Say Something! else { switch (iSay) { // Toggle a SINGLE NPC mute / unmute function case 8: SetLocalInt(oTarget, "dmfi_Mute", abs(GetLocalInt(oTarget, "dmfi_Mute") - 1)); break; case 9: // XXXXX Set a Single NPC to listen and make it your target - VOICE WIDGET FUNCTION // SetLocalObject(oUser, "dmfi_VoiceTarget", oTarget); // if (!GetIsPC(oTarget)) // { // FloatingTextStringOnCreature(GetName(oTarget) + " is listening", oUser, FALSE); // SetListenPattern(oTarget, "**", LISTEN_PATTERN); //listen to all text // SetLocalInt(oTarget, "hls_Listening", 1); //listen to all text // SetListening(oTarget, TRUE); //be sure NPC is listening // } // //You Targetted a PC - make a voice follow that sucker and listen. // else // { // //delete any valid following voices to stop duplicates // if (GetIsObjectValid(GetLocalObject(oTarget, "dmfi_VoiceFollow"))) // { // DestroyObject(GetLocalObject(oUser, "dmfi_VoiceFollow")); // FloatingTextStringOnCreature("The prior voice following this character was destroyed", oUser, FALSE); // } // // //Create the Voice // oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); // //Sets the Voice as the object to throw to. // DelayCommand(2.0, SetLocalObject(oTarget, "dmfi_VoiceFollow", oVoice)); //only set this for finding a duplicate later // DelayCommand(2.0, SetLocalObject(oVoice, "dmfi_follow", oTarget)); //set up the player as something to follow // DelayCommand(1.0f, FloatingTextStringOnCreature("The Voice will follow and listen to " +GetName(oTarget), oUser, FALSE)); // } // break; // v1.09 - eavesdrop on pc { int hooknum = GetLocalInt(oUser, "dmfi_MyListenerHook"); if (hooknum != 0) RemoveListenerHook(hooknum); int hookparty = GetLocalInt(oUser, "dmfi_MyListenerPartyMode"); int hookbcast = GetLocalInt(oUser, "dmfi_MyListenerBcastMode"); hooknum = AppendListenerHook(1, oTarget, lLocation, DMFI_CHANNELMASK_TALK|DMFI_CHANNELMASK_WHISPER, hookparty, hookbcast, oUser); if (hooknum != 0) { SetLocalObject(oUser, "dmfi_VoiceTarget", oTarget); if (GetIsPC(oTarget)) { // targetted PC - // delete any valid following voices to stop duplicates object oVoice = GetLocalObject(oTarget, "dmfi_VoiceFollow"); if (GetIsObjectValid(oVoice)) { DestroyObject(oVoice); DeleteLocalObject(oTarget, "dmfi_VoiceFollow"); FloatingTextStringOnCreature("The prior voice following this character was destroyed", oUser, FALSE); } // 08.05.13 tsunami282 - we don't use following voices anymore // // Create the Voice // oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); // // Sets the Voice as the object to throw to. // DelayCommand(2.0, SetLocalObject(oTarget, "dmfi_VoiceFollow", oVoice)); //only set this for finding a duplicate later // DelayCommand(2.0, SetLocalObject(oVoice, "dmfi_follow", oTarget)); //set up the player as something to follow // DelayCommand(1.0f, FloatingTextStringOnCreature("The Voice will follow " +GetName(oTarget), oUser, FALSE)); } else { // targetted NPC - nothing else needed to do } } else { SendMessageToPC(oUser, "ERROR: could not append listener hook!"); } SetLocalInt(oUser, "dmfi_MyListenerHook", hooknum); } break; case 10: // v1.09 - Toggle PC single/party eavesdropping { // v1.09 - toggle eavesdrop mode - single/party int partylisten = GetLocalInt(oUser, "dmfi_MyListenerPartyMode"); partylisten++; if (partylisten > 1) partylisten = 0; SetLocalInt(oUser, "dmfi_MyListenerPartyMode", partylisten); DelayCommand(1.0f, FloatingTextStringOnCreature("PC eavesdrop mode for new eavesdroppers set to " + (partylisten ? "PARTY" : "PC ONLY"), oUser, FALSE)); } break; default: sSay = GetDMFIPersistentString("dmfi", "hls206" + IntToString(iSay)); AssignCommand(oTarget, SpeakString(sSay)); break; } } } //////////////////////////////////////////////////////////////////////// //This function is for the DMFI Affliction Wand void ReportImmunity(object oT, object oUser) { SendMessageToPC(oUser, "Immunities Reported: (blank if none)"); if (GetIsImmune(oT, IMMUNITY_TYPE_ABILITY_DECREASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Ability Decrease"); if (GetIsImmune(oT, IMMUNITY_TYPE_AC_DECREASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE AC Decrease"); if (GetIsImmune(oT, IMMUNITY_TYPE_ATTACK_DECREASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Attack Decrease"); if (GetIsImmune(oT, IMMUNITY_TYPE_BLINDNESS)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Blindness"); if (GetIsImmune(oT, IMMUNITY_TYPE_CHARM)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Charm"); if (GetIsImmune(oT, IMMUNITY_TYPE_CONFUSED)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Confusion"); if (GetIsImmune(oT, IMMUNITY_TYPE_CRITICAL_HIT)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Critical Hit"); if (GetIsImmune(oT, IMMUNITY_TYPE_CURSED)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Cursed"); if (GetIsImmune(oT, IMMUNITY_TYPE_DAMAGE_DECREASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Damage Decrease"); if (GetIsImmune(oT, IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Damage Immunity Decrease"); if (GetIsImmune(oT, IMMUNITY_TYPE_DAZED)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Dazed"); if (GetIsImmune(oT, IMMUNITY_TYPE_DEAFNESS)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Deafness"); if (GetIsImmune(oT, IMMUNITY_TYPE_DEATH)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Death"); if (GetIsImmune(oT, IMMUNITY_TYPE_DISEASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Disease"); if (GetIsImmune(oT, IMMUNITY_TYPE_DOMINATE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Dominate"); if (GetIsImmune(oT, IMMUNITY_TYPE_ENTANGLE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Entangle"); if (GetIsImmune(oT, IMMUNITY_TYPE_FEAR)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Fear"); if (GetIsImmune(oT, IMMUNITY_TYPE_KNOCKDOWN)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Knockdown"); if (GetIsImmune(oT, IMMUNITY_TYPE_MIND_SPELLS)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Mind Spells"); if (GetIsImmune(oT, IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Movement Speed Decrease"); if (GetIsImmune(oT, IMMUNITY_TYPE_NEGATIVE_LEVEL)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Negative Level"); if (GetIsImmune(oT, IMMUNITY_TYPE_PARALYSIS)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Paralysis"); if (GetIsImmune(oT, IMMUNITY_TYPE_POISON)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Poison"); if (GetIsImmune(oT, IMMUNITY_TYPE_SAVING_THROW_DECREASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Saving Throw Decrease"); if (GetIsImmune(oT, IMMUNITY_TYPE_SILENCE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Silence"); if (GetIsImmune(oT, IMMUNITY_TYPE_SKILL_DECREASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Skill Decrease"); if (GetIsImmune(oT, IMMUNITY_TYPE_SLEEP)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Sleep"); if (GetIsImmune(oT, IMMUNITY_TYPE_SLOW)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Slow"); if (GetIsImmune(oT, IMMUNITY_TYPE_SNEAK_ATTACK)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Sneak Attack"); if (GetIsImmune(oT, IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Spell Resistance Decrease"); if (GetIsImmune(oT, IMMUNITY_TYPE_STUN)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Stun"); if (GetIsImmune(oT, IMMUNITY_TYPE_TRAP)) SendMessageToPC(oUser, GetName(oT) + " IMMUNE Trap"); } //////////////////////////////////////////////////////////////////////// void CheckForEffect(effect eA, object oT, object oUser) { int Result = FALSE; effect Check = GetFirstEffect(oT); while (GetIsEffectValid(Check)) { if (Check == eA) Result = TRUE; Check = GetNextEffect(oT); } if (Result) FloatingTextStringOnCreature("Affliction Wand Saving Throw Failure: " + GetName(oT), oUser); else FloatingTextStringOnCreature("Affliction Wand Saving Throw Success: No Effect: " + GetName(oT), oUser); } //////////////////////////////////////////////////////////////////////// void DoAfflictFunction(int iAfflict, object oUser) { effect eEffect; object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); float fDuration; int nDNum; effect eD; effect eA; effect eT; effect eVis; int nBug = 0; int nSaveAmount; float fSaveAmount; if (GetIsDMPossessed(oUser)) { nDNum = GetLocalInt(GetMaster(oUser), "dmfi_damagemodifier"); fDuration = GetLocalFloat(GetMaster(oUser), "dmfi_stunduration"); fSaveAmount = GetLocalFloat(GetMaster(oUser), "dmfi_saveamount"); } else { nDNum = GetLocalInt(oUser, "dmfi_damagemodifier"); fDuration = GetLocalFloat(oUser, "dmfi_stunduration"); fSaveAmount = GetLocalFloat(oUser, "dmfi_saveamount"); } nSaveAmount = FloatToInt(fSaveAmount); if (!(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE) || GetIsDM(oTarget)) { FloatingTextStringOnCreature("You must target a valid creature!", oUser, FALSE); return; } switch (iAfflict) { case 11: eD= EffectDamage(d4(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_SMALL); break; case 12: eD = EffectDamage(d6(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break; case 13: eD = EffectDamage(d8(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break; case 14: eD = EffectDamage(d10(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_SMALL); break; case 15: eD = EffectDamage(d12(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_SMALL); break; case 16: eD = EffectDamage(GetCurrentHitPoints(oTarget)/4, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break; case 17: eD = EffectDamage(GetCurrentHitPoints(oTarget)/2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break; case 18: eD = EffectDamage(GetCurrentHitPoints(oTarget) * 3 / 4, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); eVis =EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); break; case 19: eD = EffectDamage(GetCurrentHitPoints(oTarget)-1, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); eVis =EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); break; case 21: eA =EffectDisease(DISEASE_FILTH_FEVER); break; case 22: eA =EffectDisease(DISEASE_MINDFIRE); break; case 23: eA =EffectDisease(DISEASE_DREAD_BLISTERS); break; case 24: eA =EffectDisease(DISEASE_SHAKES); break; case 25: eA =EffectDisease(DISEASE_VERMIN_MADNESS); break; case 26: eA =EffectDisease(DISEASE_DEVIL_CHILLS); break; case 27: eA =EffectDisease(DISEASE_SLIMY_DOOM); break; case 28: eA =EffectDisease(DISEASE_RED_ACHE); break; case 29: eA =EffectDisease(DISEASE_ZOMBIE_CREEP); break; case 31: eA =EffectDisease(DISEASE_BLINDING_SICKNESS); break; case 32: eA =EffectDisease(DISEASE_CACKLE_FEVER); break; case 33: eA =EffectDisease(DISEASE_BURROW_MAGGOTS); break; case 34: eA =EffectDisease(DISEASE_RED_SLAAD_EGGS); break; case 35: eA =EffectDisease(DISEASE_DEMON_FEVER); break; case 36: eA =EffectDisease(DISEASE_GHOUL_ROT); break; case 37: eA =EffectDisease(DISEASE_MUMMY_ROT); break; case 38: eA =EffectDisease(DISEASE_SOLDIER_SHAKES); break; case 39: eA =EffectDisease(DISEASE_SOLDIER_SHAKES); break; case 41: eA =EffectPoison(POISON_TINY_SPIDER_VENOM); break; case 42: eA =EffectPoison(POISON_ARANEA_VENOM); break; case 43: eA =EffectPoison(POISON_MEDIUM_SPIDER_VENOM); break; case 44: eA = EffectPoison(POISON_CARRION_CRAWLER_BRAIN_JUICE); break; case 45: eA = EffectPoison(POISON_OIL_OF_TAGGIT); break; case 46: eA = EffectPoison(POISON_ARSENIC); break; case 47: eA = EffectPoison(POISON_GREENBLOOD_OIL); break; case 48: eA = EffectPoison(POISON_NITHARIT); break; case 49: eA = EffectPoison(POISON_PHASE_SPIDER_VENOM); break; case 51: eA = EffectPoison(POISON_LICH_DUST); break; case 52: eA = EffectPoison(POISON_SHADOW_ESSENCE); break; case 53: eA = EffectPoison(POISON_LARGE_SPIDER_VENOM); break; case 54: eA = EffectPoison(POISON_PURPLE_WORM_POISON); break; case 55: eA = EffectPoison(POISON_IRON_GOLEM); break; case 56: eA = EffectPoison(POISON_PIT_FIEND_ICHOR); break; case 57: eA = EffectPoison(POISON_WYVERN_POISON); break; case 58: eA = EffectPoison(POISON_BLACK_LOTUS_EXTRACT); break; case 59: eA = EffectPoison(POISON_GARGANTUAN_SPIDER_VENOM); break; case 60: eT = EffectPetrify(); break; case 61: eT = EffectBlindness(); break; case 62: eT = EffectCurse(4,4,4,4,4,4); break; case 63: eT = EffectFrightened(); break; case 64: eT = EffectStunned(); break; case 65: eT = EffectSilence(); break; case 66: eT = EffectSleep(); break; case 67: eT = EffectSlow(); break; case 68: eT = EffectKnockdown(); nBug = 1; break; case 69: eD = EffectDamage( GetCurrentHitPoints(oTarget)-1, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL); AssignCommand( oTarget, ClearAllActions()); AssignCommand( oTarget, ActionPlayAnimation( ANIMATION_LOOPING_DEAD_FRONT, 1.0, 99999.0)); DelayCommand(0.5, SetCommandable( FALSE, oTarget)); break; case 71: eA = EffectCutsceneDominated();break; case 72: eA = EffectCutsceneGhost(); break; case 73: eA = EffectCutsceneImmobilize(); break; case 74: eA = EffectCutsceneParalyze(); break; case 75: nBug = -1; break; //special case for combo death effect case 81: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect) == EFFECT_TYPE_POISON) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break; case 82: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect) == EFFECT_TYPE_DISEASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break; case 83: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect) == EFFECT_TYPE_BLINDNESS) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break; case 84: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect) == EFFECT_TYPE_CURSE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break; case 85: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect) == EFFECT_TYPE_FRIGHTENED) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break; case 86: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect) == EFFECT_TYPE_STUNNED) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break; case 87: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect) == EFFECT_TYPE_SILENCE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break; case 88: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break; case 89: SetCommandable(TRUE, oTarget); AssignCommand(oTarget, ClearAllActions()); break; case 80: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect) == EFFECT_TYPE_PETRIFY) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break;//Added July 5, 2003 // 99 is a duplicate instance - simple copy. - Demetrious case 91: SetLocalString(oUser, "EffectSetting", "dmfi_stunduration"); CreateSetting(oUser); case 92: SetDMFIPersistentInt("dmfi", "DamageModifier", nDNum+1); SetCustomToken(20780, IntToString(nDNum+1));; break; case 93: if (nDNum==1) { FloatingTextStringOnCreature("Illegal operation: Minimum modifier is 1.", oUser); break; } else { SetDMFIPersistentInt("dmfi", "DamageModifier", nDNum-1); SetCustomToken(20780, IntToString(nDNum-1)); ;break; break; } case 94: ReportImmunity(oTarget, oUser); break; case 95: DMFI_NextTarget(oTarget, oUser); break; case 99: SetLocalString(oUser, "EffectSetting", "SaveEffectAmount"); CreateSetting(oUser); break; case 101: eT = EffectSavingThrowDecrease(SAVING_THROW_FORT, nSaveAmount); break; case 102: eT = EffectSavingThrowDecrease(SAVING_THROW_REFLEX, nSaveAmount); break; case 103: eT = EffectSavingThrowDecrease(SAVING_THROW_WILL, nSaveAmount); break; case 104: eT = EffectSavingThrowIncrease(SAVING_THROW_FORT, nSaveAmount); break; case 105: eT = EffectSavingThrowIncrease(SAVING_THROW_REFLEX, nSaveAmount); break; case 106: eT = EffectSavingThrowIncrease(SAVING_THROW_WILL, nSaveAmount); break; case 107: eT = EffectSavingThrowDecrease(SAVING_THROW_ALL, nSaveAmount); break; case 108: eT = EffectSavingThrowIncrease(SAVING_THROW_ALL, nSaveAmount); break; case 109: SetLocalString(oUser, "EffectSetting", "SaveEffectAmount"); CreateSetting(oUser); case 100: eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if ((GetEffectType(eEffect) == EFFECT_TYPE_SAVING_THROW_INCREASE) ||(GetEffectType(eEffect) == EFFECT_TYPE_SAVING_THROW_DECREASE)) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } break;//Added July 5, 2003 default: break; } //code down here to apply the effects an then go back and see if the //player successfully saved or did not for the diseases and poisons. if ((GetEffectType(eD)!= EFFECT_TYPE_INVALIDEFFECT) || (GetEffectType(eVis) != EFFECT_TYPE_INVALIDEFFECT)) { ApplyEffectToObject(DURATION_TYPE_PERMANENT, eD, oTarget); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, oTarget); return; } if (GetEffectType(eA)!= EFFECT_TYPE_INVALIDEFFECT) { ApplyEffectToObject(DURATION_TYPE_PERMANENT, eA, oTarget); DelayCommand(5.0, CheckForEffect(eA, oTarget, oUser)); return; } if ((GetEffectType(eT)!= EFFECT_TYPE_INVALIDEFFECT) || (nBug ==1)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eT, oTarget, fDuration); if ((GetEffectType(eT)==EFFECT_TYPE_SAVING_THROW_INCREASE) || (GetEffectType(eT)==EFFECT_TYPE_SAVING_THROW_DECREASE)) { DelayCommand(1.0, FloatingTextStringOnCreature("Target Saves: Fortitude " + IntToString(GetFortitudeSavingThrow(oTarget)) + " Reflex " + IntToString(GetReflexSavingThrow(oTarget)) + " Will " + IntToString(GetWillSavingThrow(oTarget)), oUser)); } return; } if (nBug == -1) { object oFollowMe = GetFirstFactionMember(oTarget, TRUE); if (!GetIsObjectValid(oFollowMe)) oFollowMe = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget, 1,CREATURE_TYPE_IS_ALIVE, TRUE); if (GetIsDM(oFollowMe) || GetIsDMPossessed(oFollowMe)) oFollowMe = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget, 2,CREATURE_TYPE_IS_ALIVE, TRUE); if (!GetIsObjectValid(oFollowMe)) oFollowMe = oUser; AssignCommand(oFollowMe, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneDominated(), oTarget)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneGhost(), oTarget); ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oTarget); } return; } //////////////////////////////////////////////////////////////////////// //This function is for the DMFI XP Wand void DoXPFunction(int iXP, object oUser) { object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); object oPartyMember; int iHD; int iParty = 0; int iPercent = 0; int iReward = 0; int iGold = 0; int iValue = 0; string sFloating = "DM Granted Bonus"; switch (iXP) { case 8: DMFI_NextTarget(oTarget, oUser); return; break; case 11: sFloating = "Roleplaying Bonus"; iPercent = 1; break; case 12: sFloating = "Roleplaying Bonus"; iPercent = 2; break; case 13: sFloating = "Roleplaying Bonus"; iPercent = 3; break; case 14: sFloating = "Roleplaying Bonus"; iPercent = 4; break; case 15: sFloating = "Roleplaying Bonus"; iPercent = 5; break; case 21: sFloating = "Main Plot Bonus"; iPercent = 10; break; case 22: sFloating = "Main Plot Bonus"; iPercent = 20; break; case 23: sFloating = "Main Plot Bonus"; iPercent = 25; break; case 24: sFloating = "Main Plot Bonus"; iPercent = 33; break; case 25: sFloating = "Main Plot Bonus"; iPercent = 50; break; case 31: sFloating = "Main Plot Bonus"; iPercent = 10; iParty = 1; break; case 32: sFloating = "Main Plot Bonus"; iPercent = 20; iParty = 1; break; case 33: sFloating = "Main Plot Bonus"; iPercent = 25; iParty = 1; break; case 34: sFloating = "Main Plot Bonus"; iPercent = 33; iParty = 1; break; case 35: sFloating = "Main Plot Bonus"; iPercent = 50; iParty = 1; break; case 41: sFloating = "Best In Game Bonus"; iPercent = 2; break; case 42: sFloating = "Best In Game Bonus"; iPercent = 5; break; case 43: sFloating = "Best In Game Bonus"; iPercent = 10; break; case 44: sFloating = "Best In Game Bonus"; iPercent = 20; break; case 45: sFloating = "Best In Game Bonus"; iPercent = 25; break; case 51: iParty = 1; iReward = 100; break; case 52: iParty = 1; iReward = 250; break; case 53: iParty = 1; iReward = 500; break; case 54: iParty = 1; iReward = 1000; break; case 55: iParty = 1; iReward = 2000; break; case 61: iHD = GetHitDice(oTarget); SendMessageToPC(oUser, GetName(oTarget) +" has received " + IntToString(GetLocalInt(oPartyMember, "dmfi_XPGiven")) + " DMFI WAND XP this session."); SendMessageToPC(oUser, GetName(oTarget) +" currently has " + IntToString(GetXP(oTarget)) + " total XP."); SendMessageToPC(oUser, GetName(oTarget) +" currently needs " + IntToString(((iHD * (iHD + 1)) / 2 * 1000) - GetXP(oTarget)) + " to level."); SendMessageToPC(oUser, GetName(oTarget) +" has "+ IntToString(GetGold(oTarget)) + " gp."); SendMessageToPC(oUser, GetName(oTarget) +" has items totaling " + IntToString(DMFI_GetNetWorth(oTarget)) + " in gp value."); return; break; case 62: oPartyMember=GetFirstFactionMember(oTarget, TRUE); while (GetIsObjectValid(oPartyMember)==TRUE) { iGold = iGold + GetGold(oPartyMember); iValue = iValue + DMFI_GetNetWorth(oPartyMember); SendMessageToPC(oUser, GetName(oPartyMember) +" has " + IntToString(GetXP(oPartyMember)) + " XP total."); oPartyMember = GetNextFactionMember(oTarget, TRUE); } SendMessageToPC(oUser, "The party has a total of "+ IntToString(iGold) + " gp."); SendMessageToPC(oUser, "The party has items totaling " + IntToString(iValue) + " in gp value."); return; break; case 63: oPartyMember=GetFirstFactionMember(oTarget, TRUE); while (GetIsObjectValid(oPartyMember)==TRUE) { SendMessageToPC(oUser, GetName(oPartyMember) +" has received " + IntToString(GetLocalInt(oPartyMember, "dmfi_XPGiven")) + " DMFI WAND XP this session."); oPartyMember = GetNextFactionMember(oTarget, TRUE); } return; break; case 64: oPartyMember=GetFirstFactionMember(oTarget, TRUE); while (GetIsObjectValid(oPartyMember)==TRUE) { int iHD = GetHitDice(oPartyMember); SendMessageToPC(oUser, GetName(oPartyMember) + " is level " + IntToString(GetHitDice(oPartyMember)) + " and needs " + IntToString(((iHD * (iHD + 1)) / 2 * 1000) - GetXP(oPartyMember)) + " XP to level up."); oPartyMember = GetNextFactionMember(oTarget, TRUE); } return; break; case 71: sFloating = "DM XP PENALTY"; iReward = -50; break; case 72: sFloating = "DM XP PENALTY"; iReward = -100; break; case 73: sFloating = "DM XP PENALTY"; iReward = -250; break; case 74: sFloating = "DM XP PENALTY"; iReward = -500; break; case 75: sFloating = "DM XP PENALTY"; iReward = -1000; break; case 76: sFloating = "DM XP PENALTY"; iReward = -2000; break; case 77: sFloating = "DM XP PENALTY"; iReward = -((GetHitDice(oTarget) * (GetHitDice(oTarget)-1))/2 * 1000); break; case 78: sFloating = "DM XP PENALTY"; iReward = -((GetHitDice(oTarget) * (GetHitDice(oTarget)-1))/2 * 1000) - (((GetHitDice(oTarget)-1)*1000)/2); break; case 79: sFloating = "DM XP PENALTY"; iReward = -((GetXP(oTarget))-(GetXP(oTarget))+1); break; default: return; } if (iParty==1) { // 2008.05.26 tsunami282 - grant percent XP based on each party member's level, not selected party member int bUsePercent = FALSE; if (iReward==0) bUsePercent = TRUE; oPartyMember=GetFirstFactionMember(oTarget, TRUE); while (GetIsObjectValid(oPartyMember)) { if (bUsePercent) iReward = (GetHitDice(oPartyMember)*iPercent*10); GiveXPToCreature(oPartyMember, iReward); SetLocalInt(oPartyMember, "dmfi_XPGiven", GetLocalInt(oPartyMember, "dmfi_XPGiven") + iReward); FloatingTextStringOnCreature(sFloating + ": " + IntToString(iReward), oPartyMember, FALSE); SendMessageToAllDMs(GetName(oPartyMember) +" received a "+GetLocalString(oUser, "BonusType")+ " experience reward of "+ IntToString(iReward)+ "."); oPartyMember = GetNextFactionMember(oTarget, TRUE); } // SendMessageToAllDMs("The entire party was granted "+ IntToString(iReward)+ " XP."); } else //single player code { if (iReward==0) iReward = (GetHitDice(oTarget)*iPercent*10); int nPrior = GetXP(oTarget); SetXP(oTarget, nPrior+iReward); SetLocalInt(oTarget, "dmfi_XPGiven", GetLocalInt(oTarget, "dmfi_XPGiven") + iReward); FloatingTextStringOnCreature(sFloating + ": " + IntToString(iReward), oTarget, FALSE); SendMessageToAllDMs(GetName(oTarget) +" received a "+GetLocalString(oUser, "BonusType")+ " experience reward of "+ IntToString(iReward)+ "."); } return; } //////////////////////////////////////////////////////////////////////// //This function is for the DMFI Music Wand void DoMusicFunction(int iMusic, object oUser) { int iSet; switch (iMusic) { case 11: MusicBackgroundPlay(GetArea(oUser)); return; break; case 12: MusicBackgroundStop(GetArea(oUser)); DelayCommand(1.0, MusicBackgroundStop(GetArea(oUser))); return; break; case 13: iSet = TRACK_BATTLE_WINTER; break; case 14: iSet = TRACK_BATTLE_DESERT; break; case 15: iSet = TRACK_DESERT_DAY; break; case 16: iSet = TRACK_DESERT_NIGHT; break; case 17: iSet = TRACK_WINTER_DAY;break; case 18: iSet = TRACK_HOTU_UNDERMOUNTAIN; break; case 19: iSet = TRACK_HOTU_WATERDEEP; break; case 21: iSet = TRACK_HOTU_BATTLE_BOSS1; break; case 22: iSet = TRACK_HOTU_BATTLE_BOSS2; break; case 23: iSet = TRACK_HOTU_BATTLE_HELL; break; case 24: iSet = TRACK_HOTU_THEME;break; case 25: iSet = TRACK_HOTU_REBELCAMP;break; case 26: iSet = TRACK_HOTU_QUEEN;break; case 27: iSet = TRACK_HOTU_DRACOLICH;break; case 28: iSet = TRACK_HOTU_FIREPLANE;break; case 29: iSet = TRACK_HOTU_HELLFROZEOVER;break; case 31: iSet = 34; break; case 32: iSet = 35; break; case 33: iSet = 36; break; case 34: iSet = 37; break; case 35: iSet = 38; break; case 36: iSet = 39; break; case 37: iSet = 40; break; case 38: iSet = 41; break; case 39: iSet = 42; break; case 41: iSet = 43; break; case 42: iSet = 44; break; case 43: iSet = 45; break; case 44: iSet = 46; break; case 45: iSet = 47; break; case 46: iSet = 48; break; case 51: iSet = 15; break; case 52: iSet = 16; break; case 53: iSet = 17; break; case 54: iSet = 18; break; case 55: iSet = 19; break; case 56: iSet = 20; break; case 57: iSet = 21; break; case 58: iSet = 29; break; case 61: iSet = 22; break; case 62: iSet = 23; break; case 63: iSet = 24; break; case 64: iSet = 56; break; case 65: iSet = 25; break; case 66: iSet = 26; break; case 67: iSet = 27; break; case 68: iSet = 49; break; case 69: iSet = 50; break; case 71: iSet = 28; break; case 72: iSet = 7; break; case 73: iSet = 8; break; case 74: iSet = 9; break; case 75: iSet = 10; break; case 76: iSet = 11; break; case 77: iSet = 12; break; case 78: iSet = 13; break; case 79: iSet = 14; break; case 81: iSet = 1; break; case 82: iSet = 2; break; case 83: iSet = 3; break; case 84: iSet = 4; break; case 85: iSet = 5; break; case 86: iSet = 6; break; case 91: iSet = 30; break; case 92: iSet = 31; break; case 93: iSet = 32; break; case 94: iSet = 33; break; case 95: iSet = 51; break; case 96: iSet = 52; break; case 97: iSet = 53; break; case 98: iSet = 54; break; case 99: iSet = 55; break; default: break; } MusicBackgroundStop(GetArea(oUser)); MusicBackgroundChangeDay(GetArea(oUser), iSet); MusicBackgroundChangeNight(GetArea(oUser), iSet); MusicBackgroundPlay(GetArea(oUser)); return; } //////////////////////////////////////////////////////////////////////// //This function is for the DMFI Encounter Wand void Spawn(string sCreature, location lCreature, int iTF = FALSE) { CreateObject(OBJECT_TYPE_CREATURE, sCreature, lCreature, iTF); } //////////////////////////////////////////////////////////////////////// void CopyMon(object oMon, location lEncounter) { object oCreature = CopyObject(oMon, lEncounter); effect eEffect = GetFirstEffect(oMon); while (GetIsEffectValid(eEffect)) { ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oCreature); eEffect = GetNextEffect(oMon); } } //////////////////////////////////////////////////////////////////////// void CreateCustomEncounter(string Template, location lEncounter) { object oWP = GetWaypointByTag(Template); int n = 1; object oMon = GetNearestCreatureToLocation(CREATURE_TYPE_IS_ALIVE, TRUE, GetLocation(oWP), n); while (GetIsObjectValid(oMon) && (GetDistanceBetween(oWP, oMon)<8.0) && (n<9)) { DelayCommand(IntToFloat(n), CopyMon(oMon, lEncounter)); n=n+1; oMon = GetNearestCreatureToLocation(CREATURE_TYPE_IS_ALIVE, TRUE, GetLocation(oWP), n); } } //////////////////////////////////////////////////////////////////////// void CreateEncounter(int iEncounter, location lEncounter, object oUser) { SetLocalInt(oUser, "EncounterType", iEncounter); switch (iEncounter) { case 11: //Animal - Low Badger Encounter SetLocalString(oUser, "EncounterName", "Low Badger"); CreateObject(OBJECT_TYPE_CREATURE, "NW_BADGER", lEncounter, FALSE); DelayCommand(1.0f, Spawn("NW_BADGER", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BADGER", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BADGER", lEncounter, FALSE)); break; case 12: //Animal - Low Canine Encounter SetLocalString(oUser, "EncounterName", "Low Canine"); CreateObject(OBJECT_TYPE_CREATURE, "NW_WOLF", lEncounter, FALSE); DelayCommand(1.0f, Spawn("NW_WOLF", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_WOLF", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_WOLF", lEncounter, FALSE)); break; case 13: //Animal - Low Feline Encounter SetLocalString(oUser, "EncounterName", "Low Feline"); CreateObject(OBJECT_TYPE_CREATURE, "NW_COUGAR", lEncounter, FALSE); DelayCommand(1.0f, Spawn("NW_COUGAR", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_COUGAR", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_COUGAR", lEncounter, FALSE)); break; case 14: //Animal - Low Bear Encounter SetLocalString(oUser, "EncounterName", "Low Bear (Boss)"); CreateObject(OBJECT_TYPE_CREATURE, "NW_BEARBLCK", lEncounter, FALSE); DelayCommand(1.0f, Spawn("NW_BEARBLCK", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BEARBLCK", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BEARBRWN", lEncounter, FALSE)); break; case 15: //Animal - Boar Encounter SetLocalString(oUser, "EncounterName", "Boar (Boss)"); CreateObject(OBJECT_TYPE_CREATURE, "NW_BOAR", lEncounter, FALSE); DelayCommand(1.0f, Spawn("NW_BOAR", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BOAR", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BOARDIRE", lEncounter, FALSE)); break; case 16: //Animal - Medium Feline Encounter SetLocalString(oUser, "EncounterName", "Medium Feline"); CreateObject(OBJECT_TYPE_CREATURE, "NW_LION", lEncounter, FALSE); DelayCommand(1.0f, Spawn("NW_LION", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_LION", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_LION", lEncounter, FALSE)); break; case 17: //Animal - High Canine Encounter SetLocalString(oUser, "EncounterName", "High Canine"); CreateObject(OBJECT_TYPE_CREATURE, "NW_DIREWOLF", lEncounter, FALSE); DelayCommand(1.0f, Spawn("NW_DIREWOLF", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_DIREWOLF", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_DIREWOLF", lEncounter, FALSE)); break; case 18: //Animal - High Feline Encounter SetLocalString(oUser, "EncounterName", "High Feline"); CreateObject(OBJECT_TYPE_CREATURE, "NW_DIRETIGER", lEncounter, FALSE); DelayCommand(1.0f, Spawn("NW_BEASTMALAR001", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BEASTMALAR001", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BEASTMALAR001", lEncounter, FALSE)); break; case 19: //Animal - High Bear Encounter SetLocalString(oUser, "EncounterName", "High Bear"); CreateObject(OBJECT_TYPE_CREATURE, "NW_BEARDIRE", lEncounter, FALSE); DelayCommand(1.0f, Spawn("NW_BEARDIRE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BEARDIRE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BEARDIREBOSS", lEncounter, FALSE)); break; case 21: //Construct - Flesh Golem SetLocalString(oUser, "EncounterName", "Flesh Golem"); DelayCommand(1.0f, Spawn("NW_GOLFLESH", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GOLFLESH", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GOLFLESH", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GOLFLESH", lEncounter, FALSE)); break; case 22: //Construct - Minogan SetLocalString(oUser, "EncounterName", "Minogon"); DelayCommand(1.0f, Spawn("NW_MINOGON", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_MINOGON", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_MINOGON", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_MINOGON", lEncounter, FALSE)); break; case 23: //Construct - Clay Golem SetLocalString(oUser, "EncounterName", "Clay Golem"); DelayCommand(1.0f, Spawn("NW_GolClay", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GolClay", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GolClay", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GolClay", lEncounter, FALSE)); break; case 24: //Construct - Bone Golem SetLocalString(oUser, "EncounterName", "Bone Golem"); DelayCommand(1.0f, Spawn("NW_GolBone", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GolBone", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GolBone", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GolBone", lEncounter, FALSE)); break; case 25: //Construct - Helmed Horror SetLocalString(oUser, "EncounterName", "Helmed Horror"); DelayCommand(1.0f, Spawn("NW_HELMHORR", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_HELMHORR", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_HELMHORR", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_HELMHORR", lEncounter, FALSE)); break; case 26: //Construct - Stone Golem SetLocalString(oUser, "EncounterName", "Stone Golem"); DelayCommand(1.0f, Spawn("NW_GOLSTONE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GOLSTONE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GOLSTONE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GOLSTONE", lEncounter, FALSE)); break; case 27: //Construct - Battle Horror SetLocalString(oUser, "EncounterName", "Battle Horror"); DelayCommand(1.0f, Spawn("NW_BATHORROR", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BATHORROR", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BATHORROR", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_BATHORROR", lEncounter, FALSE)); break; case 28: //Construct - Shield Guardian SetLocalString(oUser, "EncounterName", "Shield Guardian"); DelayCommand(1.0f, Spawn("NW_SHGUARD", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_SHGUARD", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_SHGUARD", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_SHGUARD", lEncounter, FALSE)); break; case 29: //Construct - Iron Golem SetLocalString(oUser, "EncounterName", "Iron Golem"); DelayCommand(1.0f, Spawn("NW_GOLIRON", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GOLIRON", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GOLIRON", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GOLIRON", lEncounter, FALSE)); break; case 31: //Dragon - Adult White Dragon SetLocalString(oUser, "EncounterName", "Adult White Dragon"); DelayCommand(1.0f, Spawn("NW_DRGWHITE001", lEncounter, FALSE)); break; case 32: //Dragon - Adult Black Dragon SetLocalString(oUser, "EncounterName", "Adult Black Dragon"); DelayCommand(1.0f, Spawn("NW_DRGBLACK001", lEncounter, FALSE)); break; case 33: //Dragon - Adult Green Dragon SetLocalString(oUser, "EncounterName", "Adult Green Dragon"); DelayCommand(1.0f, Spawn("NW_DRGGREEN001", lEncounter, FALSE)); break; case 34: //Dragon - Adult Blue Dragon SetLocalString(oUser, "EncounterName", "Adult Blue Dragon"); DelayCommand(1.0f, Spawn("NW_DRGBLUE001", lEncounter, FALSE)); break; case 35: //Dragon - Adult Red Dragon SetLocalString(oUser, "EncounterName", "Adult Red Dragon"); DelayCommand(1.0f, Spawn("NW_DRGRED001", lEncounter, FALSE)); break; case 36: //Dragon - Old White Dragon SetLocalString(oUser, "EncounterName", "Old White Dragon"); DelayCommand(1.0f, Spawn("NW_DRGWHITE002", lEncounter, FALSE)); break; case 37: //Dragon - Old Blue Dragon SetLocalString(oUser, "EncounterName", "Old Blue Dragon"); DelayCommand(1.0f, Spawn("NW_DRGBLUE002", lEncounter, FALSE)); break; case 38: //Dragon - Old Red Dragon SetLocalString(oUser, "EncounterName", "Old Red Dragon"); DelayCommand(1.0f, Spawn("NW_DRGRED002", lEncounter, FALSE)); break; case 39: //Dragon - Ancient Red Dragon SetLocalString(oUser, "EncounterName", "Ancient Red Dragon"); DelayCommand(1.0f, Spawn("NW_DRGRED003", lEncounter, FALSE)); break; case 41: //Elemental - Air Elemental SetLocalString(oUser, "EncounterName", "Air Elemental"); DelayCommand(1.0f, Spawn("NW_AIR", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_AIR", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_AIR", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_AIR", lEncounter, FALSE)); break; case 42: //Elemental - Earth Elemental SetLocalString(oUser, "EncounterName", "Earth Elemental"); DelayCommand(1.0f, Spawn("NW_EARTH", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_EARTH", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_EARTH", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_EARTH", lEncounter, FALSE)); break; case 43: //Elemental - Fire Elemental SetLocalString(oUser, "EncounterName", "Fire Elemental"); DelayCommand(1.0f, Spawn("NW_FIRE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_FIRE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_FIRE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_FIRE", lEncounter, FALSE)); break; case 44: //Elemental - Water Elemental SetLocalString(oUser, "EncounterName", "Water Elemental"); DelayCommand(1.0f, Spawn("NW_WATER", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_WATER", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_WATER", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_WATER", lEncounter, FALSE)); break; case 45: //Elemental - Huge Air Elemental SetLocalString(oUser, "EncounterName", "Huge Air Elemental"); DelayCommand(1.0f, Spawn("NW_AIRHUGE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_AIRHUGE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_AIRHUGE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_AIRHUGE", lEncounter, FALSE)); break; case 46: //Elemental - Huge Earth Elemental SetLocalString(oUser, "EncounterName", "Huge Earth Elemental"); DelayCommand(1.0f, Spawn("NW_EARTHHUGE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_EARTHHUGE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_EARTHHUGE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_EARTHHUGE", lEncounter, FALSE)); break; case 47: //Elemental - Huge Fire Elemental SetLocalString(oUser, "EncounterName", "Huge Fire Elemental"); DelayCommand(1.0f, Spawn("NW_FIREHUGE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_FIREHUGE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_FIREHUGE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_FIREHUGE", lEncounter, FALSE)); break; case 48: //Elemental - Huge Water Elemental SetLocalString(oUser, "EncounterName", "Huge Water Elemental"); DelayCommand(1.0f, Spawn("NW_WATERHUGE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_WATERHUGE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_WATERHUGE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_WATERHUGE", lEncounter, FALSE)); break; case 49: //Elemental - Elemental Swarm SetLocalString(oUser, "EncounterName", "Elemental Swarm"); DelayCommand(1.0f, Spawn("NW_AIRGREAT", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_EARTHGREAT", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_FIREGREAT", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_WATERGREAT", lEncounter, FALSE)); break; case 51: //Giant - Low Ogre SetLocalString(oUser, "EncounterName", "Low Ogre"); DelayCommand(1.0f, Spawn("NW_OGRE01", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_OGRE01", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_OGRE02", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_OGRE02", lEncounter, FALSE)); break; case 52: //Giant - Low Troll SetLocalString(oUser, "EncounterName", "Low Troll"); DelayCommand(1.0f, Spawn("NW_TROLL", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_TROLL", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_TROLL", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_TROLL", lEncounter, FALSE)); break; case 53: //Giant - High Ogre SetLocalString(oUser, "EncounterName", "High Ogre"); DelayCommand(1.0f, Spawn("NW_OGRECHIEF01", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_OGRECHIEF02", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_OGRECHIEF01", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_OGREMAGE02", lEncounter, FALSE)); break; case 54: //Giant - High Troll SetLocalString(oUser, "EncounterName", "High Troll"); DelayCommand(1.0f, Spawn("NW_TROLLCHIEF", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_TROLLCHIEF", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_TROLLWIZ", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_TROLLWIZ", lEncounter, FALSE)); break; case 55: //Giant - Ettin SetLocalString(oUser, "EncounterName", "Ettin"); DelayCommand(1.0f, Spawn("NW_ETTIN", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_ETTIN", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_ETTIN", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_ETTIN", lEncounter, FALSE)); break; case 56: //Giant - Hill Giant SetLocalString(oUser, "EncounterName", "Hill Giant"); DelayCommand(1.0f, Spawn("NW_GNTHILL", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GNTHILL", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GNTMOUNT", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GNTMOUNT", lEncounter, FALSE)); break; case 57: //Giant - Frost Giant SetLocalString(oUser, "EncounterName", "Frost Giant"); DelayCommand(1.0f, Spawn("NW_GNTFROST", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GNTFROST", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GNTFROST", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GNTFROST", lEncounter, FALSE)); break; case 58: //Giant - Fire Giant SetLocalString(oUser, "EncounterName", "Fire Giant"); DelayCommand(1.0f, Spawn("NW_GNTFIRE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GNTFIRE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GNTFIRE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GNTFIRE", lEncounter, FALSE)); break; case 59: //Giant - Ogre Mage (Boss) SetLocalString(oUser, "EncounterName", "Ogre Mage (Boss)"); DelayCommand(1.0f, Spawn("nw_ogreboss", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("nw_ogreboss", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_OGREMAGEBOSS", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_OGREMAGEBOSS", lEncounter, FALSE)); break; case 61: //Humanoid - Goblin SetLocalString(oUser, "EncounterName", "Goblin"); DelayCommand(1.0f, Spawn("NW_GOBLINA", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GOBLINA", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GOBLINA", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GOBLINB", lEncounter, FALSE)); break; case 62: //Humanoid - Kobold SetLocalString(oUser, "EncounterName", "Kobold"); DelayCommand(1.0f, Spawn("NW_KOBOLD002", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_KOBOLD002", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_KOBOLD002", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_KOBOLD001", lEncounter, FALSE)); break; case 63: //Humanoid - Low Orc SetLocalString(oUser, "EncounterName", "Low Orc"); DelayCommand(1.0f, Spawn("NW_ORCB", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_ORCA", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_ORCA", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_ORCA", lEncounter, FALSE)); break; case 64: //Humanoid - High Orc (Wiz) SetLocalString(oUser, "EncounterName", "High Orc (Wiz)"); DelayCommand(1.0f, Spawn("NW_OrcChiefA", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_ORCCHIEFB", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_ORCCHIEFB", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_ORCWIZA", lEncounter, FALSE)); break; case 65: //Humanoid - Bugbear SetLocalString(oUser, "EncounterName", "Bugbear"); DelayCommand(1.0f, Spawn("NW_BUGBEARA", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BUGBEARA", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BUGBEARA", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_BUGBEARB", lEncounter, FALSE)); break; case 66: //Humanoid - Lizardfolk SetLocalString(oUser, "EncounterName", "Lizardfolk"); DelayCommand(1.0f, Spawn("NW_OLDWARRA", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_OLDWARRA", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_OLDWARRA", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_OLDWARB", lEncounter, FALSE)); break; case 67: //Humanoid - Minotaur (Wiz) SetLocalString(oUser, "EncounterName", "Minotaur (Wiz)"); DelayCommand(1.0f, Spawn("NW_MINOTAUR", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_MINOTAUR", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_MINOTAUR", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_MINWIZ", lEncounter, FALSE)); break; case 68: //Humanoid - Fey SetLocalString(oUser, "EncounterName", "Fey (Mixed)"); DelayCommand(1.0f, Spawn("NW_GRIG", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GRIG", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_PIXIE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_PIXIE", lEncounter, FALSE)); break; case 69: //Humanoid - Yuan-Ti (Mixed) SetLocalString(oUser, "EncounterName", "Yuan-Ti (Mixed)"); DelayCommand(1.0f, Spawn("NW_YUAN_TI001", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_YUAN_TI001", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_YUAN_TI002", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_YUAN_TI003", lEncounter, FALSE)); break; case 71: //Insects - Fire Beetle SetLocalString(oUser, "EncounterName", "Fire Beetle"); DelayCommand(1.0f, Spawn("NW_BTLFIRE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BTLFIRE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BTLFIRE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_BTLFIRE", lEncounter, FALSE)); break; case 72: //Insects - Spitting Fire Beetle SetLocalString(oUser, "EncounterName", "Spitting Fire Beetle"); DelayCommand(1.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); break; case 73: //Insects - Low Beetle (Mixed) SetLocalString(oUser, "EncounterName", "Low Beetle (Mixed)"); DelayCommand(1.0f, Spawn("NW_BTLBOMB", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BTLBOMB", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BTLSTINK", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); break; case 74: //Insects - Giant Spider SetLocalString(oUser, "EncounterName", "Giant Spider"); DelayCommand(1.0f, Spawn("NW_SPIDGIANT", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_SPIDGIANT", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_SPIDGIANT", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_SPIDGIANT", lEncounter, FALSE)); break; case 75: //Insects - Sword Spider SetLocalString(oUser, "EncounterName", "Sword Spider"); DelayCommand(1.0f, Spawn("NW_SPIDSWRD", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_SPIDSWRD", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_SPIDSWRD", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_SPIDSWRD", lEncounter, FALSE)); break; case 76: //Insects - Wraith Spider SetLocalString(oUser, "EncounterName", "Wraith Spider"); DelayCommand(1.0f, Spawn("NW_SPIDWRA", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_SPIDWRA", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_SPIDWRA", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_SPIDWRA", lEncounter, FALSE)); break; case 77: //Insects - Stag Beetle SetLocalString(oUser, "EncounterName", "Stag Beetle"); DelayCommand(1.0f, Spawn("NW_BTLSTAG", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BTLSTAG", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BTLSTAG", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_BTLSTAG", lEncounter, FALSE)); break; case 78: //Insects - Dire Spider SetLocalString(oUser, "EncounterName", "Dire Spider"); DelayCommand(1.0f, Spawn("NW_SPIDDIRE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_SPIDDIRE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_SPIDDIRE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_SPIDDIRE", lEncounter, FALSE)); break; case 79: //Insects - Queen Spider SetLocalString(oUser, "EncounterName", "Queen Spider"); DelayCommand(1.0f, Spawn("NW_SPIDERBOSS", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_SPIDERBOSS", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_SPIDERBOSS", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_SPIDERBOSS", lEncounter, FALSE)); break; case 81: //Undead - Low Zombie SetLocalString(oUser, "EncounterName", "Zombie"); DelayCommand(1.0f, Spawn("NW_ZOMBIE01", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_ZOMBIE02", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_ZOMBIE01", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_ZOMBIE02", lEncounter, FALSE)); break; case 82: //Undead - Low Skeleton SetLocalString(oUser, "EncounterName", "Low Skeleton"); DelayCommand(1.0f, Spawn("NW_SKELETON", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_SKELETON", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_SKELETON", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_SKELETON", lEncounter, FALSE)); break; case 83: //Undead - Ghoul SetLocalString(oUser, "EncounterName", "Ghoul"); DelayCommand(1.0f, Spawn("NW_GHOUL", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GHOUL", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GHOUL", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GHOUL", lEncounter, FALSE)); break; case 84: //Undead - Shadow SetLocalString(oUser, "EncounterName", "Shadow"); DelayCommand(1.0f, Spawn("NW_SHADOW", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_SHADOW", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_SHADOW", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_SHADOW", lEncounter, FALSE)); break; case 85: //Undead - Mummy SetLocalString(oUser, "EncounterName", "Mummy"); DelayCommand(1.0f, Spawn("NW_MUMMY", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_MUMMY", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_MUMMY", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_MUMMY", lEncounter, FALSE)); break; case 86: //Undead - High Skeleton SetLocalString(oUser, "EncounterName", "High Skeleton (Mixed)"); DelayCommand(1.0f, Spawn("NW_SKELWARR01", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_SKELWARR02", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_SKELMAGE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_SKELPRIEST", lEncounter, FALSE)); break; case 87: //Undead - Curst (Mixed) SetLocalString(oUser, "EncounterName", "Curst (Mixed)"); DelayCommand(1.0f, Spawn("NW_CURST001", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_CURST002", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_CURST003", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_CURST004", lEncounter, FALSE)); break; case 88: //Undead - Doom Knight SetLocalString(oUser, "EncounterName", "Doom Knight"); DelayCommand(1.0f, Spawn("NW_DOOMKGHT", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_DOOMKGHT", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_DOOMKGHT", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_DOOMKGHT", lEncounter, FALSE)); break; case 89: //Undead - Vampire (Mixed) SetLocalString(oUser, "EncounterName", "Vampire (Mixed)"); DelayCommand(1.0f, Spawn("NW_VAMPIRE001", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_VAMPIRE002", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_VAMPIRE003", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_VAMPIRE004", lEncounter, FALSE)); break; case 91: //NPC - Low Gypsy SetLocalString(oUser, "EncounterName", "Low Gypsy"); DelayCommand(1.0f, Spawn("NW_GYPMALE", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_GYPMALE", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_GYPFEMALE", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_GYPFEMALE", lEncounter, FALSE)); break; case 92: //NPC - Low Bandit SetLocalString(oUser, "EncounterName", "Low Bandit"); DelayCommand(1.0f, Spawn("NW_BANDIT001", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BANDIT001", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BANDIT001", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_BANDIT002", lEncounter, FALSE)); break; case 93: //NPC - Medium Bandit (Mixed) SetLocalString(oUser, "EncounterName", "Medium Bandit (Mixed)"); DelayCommand(1.0f, Spawn("NW_BANDIT005", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_BANDIT002", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_BANDIT003", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_BANDIT004", lEncounter, FALSE)); break; case 94: //NPC - Low Mercenary (Mixed) SetLocalString(oUser, "EncounterName", "Low Mercenary (Mixed)"); DelayCommand(1.0f, Spawn("NW_HUMANMERC001", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_HALFMERC001", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_DWARFMERC001", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_ELFMERC001", lEncounter, FALSE)); break; case 95: //NPC - Elf Ranger SetLocalString(oUser, "EncounterName", "Elf Ranger"); DelayCommand(1.0f, Spawn("NW_ELFRANGER005", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_ELFRANGER005", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_ELFRANGER005", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_ELFRANGER005", lEncounter, FALSE)); break; case 96: //NPC - Low Drow (Mixed) SetLocalString(oUser, "EncounterName", "Low Drow (Mixed)"); DelayCommand(1.0f, Spawn("NW_DROWFIGHT005", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_DROWMAGE005", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_DROWROGUE005", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_DROWCLER005", lEncounter, FALSE)); break; case 97: //NPC - Medium Mercenary (Mixed) SetLocalString(oUser, "EncounterName", "Medium Mercenary (Mixed)"); DelayCommand(1.0f, Spawn("NW_HUMANMERC004", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_HALFMERC004", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_DWARFMERC004", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_ELFMERC004", lEncounter, FALSE)); break; case 98: //NPC - High Drow (Mixed) SetLocalString(oUser, "EncounterName", "High Drow (Mixed)"); DelayCommand(1.0f, Spawn("NW_DROWFIGHT020", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_DROWMAGE020", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_DROWROGUE020", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_DROWCLER020", lEncounter, FALSE)); break; case 99: //NPC - High Mercenary (Mixed) SetLocalString(oUser, "EncounterName", "High Mercenary (Mixed)"); DelayCommand(1.0f, Spawn("NW_HUMANMERC006", lEncounter, FALSE)); DelayCommand(2.0f, Spawn("NW_HALFMERC006", lEncounter, FALSE)); DelayCommand(3.0f, Spawn("NW_DWARFMERC006", lEncounter, FALSE)); DelayCommand(4.0f, Spawn("NW_ELFMERC006", lEncounter, FALSE)); break; case 101: // Custom Encounters CreateCustomEncounter("DMFI_E1", lEncounter); break; case 102: CreateCustomEncounter("DMFI_E2", lEncounter); break; case 103: CreateCustomEncounter("DMFI_E3", lEncounter); break; case 104: CreateCustomEncounter("DMFI_E4", lEncounter); break; case 105: CreateCustomEncounter("DMFI_E5", lEncounter); break; case 106: CreateCustomEncounter("DMFI_E6", lEncounter); break; case 107: CreateCustomEncounter("DMFI_E7", lEncounter); break; case 108: CreateCustomEncounter("DMFI_E8", lEncounter); break; case 109: CreateCustomEncounter("DMFI_E9", lEncounter); break; default: break; } return; } //////////////////////////////////////////////////////////////////////// //An FX Wand function void FXWand_Firestorm(object oDM) { // FireStorm Effect location lDMLoc = GetLocation ( oDM); // tell the DM object to rain fire and destruction AssignCommand ( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_METEOR_SWARM), lDMLoc)); AssignCommand ( oDM, DelayCommand (1.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect (VFX_FNF_SCREEN_SHAKE), lDMLoc))); // create some fires object oTargetArea = GetArea(oDM); int nXPos, nYPos, nCount; for (nCount = 0; nCount < 15; nCount++) { nXPos = Random(30) - 15; nYPos = Random(30) - 15; vector vNewVector = GetPosition(oDM); vNewVector.x += nXPos; vNewVector.y += nYPos; location lFireLoc = Location(oTargetArea, vNewVector, 0.0); object oFire = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_flamelarge", lFireLoc, FALSE); object oDust = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_dustplume", lFireLoc, FALSE); DelayCommand ( 10.0, DestroyObject ( oFire)); DelayCommand ( 14.0, DestroyObject ( oDust)); } } //////////////////////////////////////////////////////////////////////// //An FX Wand function void FXWand_Earthquake(object oDM) { // Earthquake Effect by Jhenne, 06/29/02 // declare variables used for targetting and commands. location lDMLoc = GetLocation ( oDM); // tell the DM object to shake the screen AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), lDMLoc)); AssignCommand ( oDM, DelayCommand( 2.8, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lDMLoc))); AssignCommand ( oDM, DelayCommand( 3.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_SHAKE), lDMLoc))); AssignCommand ( oDM, DelayCommand( 4.5, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lDMLoc))); AssignCommand ( oDM, DelayCommand( 5.8, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lDMLoc))); // tell the DM object to play an earthquake sound AssignCommand ( oDM, PlaySound ("as_cv_boomdist1")); AssignCommand ( oDM, DelayCommand ( 2.0, PlaySound ("as_wt_thunderds3"))); AssignCommand ( oDM, DelayCommand ( 4.0, PlaySound ("as_cv_boomdist1"))); // create a dust plume at the DM and clicking location object oTargetArea = GetArea(oDM); int nXPos, nYPos, nCount; for (nCount = 0; nCount < 15; nCount++) { nXPos = Random(30) - 15; nYPos = Random(30) - 15; vector vNewVector = GetPosition(oDM); vNewVector.x += nXPos; vNewVector.y += nYPos; location lDustLoc = Location(oTargetArea, vNewVector, 0.0); object oDust = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_dustplume", lDustLoc, FALSE); DelayCommand ( 4.0, DestroyObject ( oDust)); } } //////////////////////////////////////////////////////////////////////// //An FX Wand function void FXWand_Lightning(object oDM, location lDMLoc) { // Lightning Strike by Jhenne. 06/29/02 // tell the DM object to create a Lightning visual effect at targetted location AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lDMLoc)); // tell the DM object to play a thunderclap AssignCommand ( oDM, PlaySound ("as_wt_thundercl3")); // create a scorch mark where the lightning hit object oScorch = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_weathmark", lDMLoc, FALSE); object oTargetArea = GetArea(oDM); int nXPos, nYPos, nCount; for (nCount = 0; nCount < 5; nCount++) { nXPos = Random(10) - 5; nYPos = Random(10) - 5; vector vNewVector = GetPositionFromLocation(lDMLoc); vNewVector.x += nXPos; vNewVector.y += nYPos; location lNewLoc = Location(oTargetArea, vNewVector, 0.0); AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_S), lNewLoc)); } DelayCommand ( 20.0, DestroyObject ( oScorch)); } //////////////////////////////////////////////////////////////////////// void FnFEffect(object oUser, int iVFX, location lEffect, float fDelay) { if (fDelay>2.0) FloatingTextStringOnCreature("Delay effect created", oUser, FALSE); DelayCommand( fDelay, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(iVFX),lEffect)); } //////////////////////////////////////////////////////////////////////// void CreateEffects(int iEffect, location lEffect, object oUser) { float fDelay; float fDuration; float fBeamDuration; object oTarget; if (GetIsDMPossessed(oUser)) { fDelay = GetLocalFloat(GetMaster(oUser), "dmfi_effectdelay"); fDuration = GetLocalFloat(GetMaster(oUser), "dmfi_effectduration"); fBeamDuration = GetLocalFloat(GetMaster(oUser), "dmfi_beamduration"); } else { fDelay = GetLocalFloat(oUser, "dmfi_effectdelay"); fDuration = GetLocalFloat(oUser, "dmfi_effectduration"); fBeamDuration = GetLocalFloat(oUser, "dmfi_beamduration"); } if (!GetIsObjectValid(GetLocalObject(oUser, "dmfi_univ_target"))) oTarget = oUser; else oTarget = GetLocalObject(oUser, "dmfi_univ_target"); switch (iEffect) { //SoU/HotU Duration Effects(must have a target) case 101: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BIGBYS_CLENCHED_FIST), oTarget, fDuration); break; case 102: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BIGBYS_CRUSHING_HAND), oTarget, fDuration); break; case 103: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BIGBYS_GRASPING_HAND), oTarget, fDuration); break; case 104: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BIGBYS_INTERPOSING_HAND), oTarget, fDuration); break; case 105: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ICESKIN), oTarget, fDuration); break; case 106: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_INFERNO), oTarget, fDuration); break; case 107: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PIXIEDUST), oTarget, fDuration); break; case 108: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oTarget, fDuration); break; case 109: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION), oTarget, fDuration); break; case 100: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_GHOSTLY_PULSE), oTarget, fDuration); break; //Magical Duration Effects case 10: ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CALTROPS),lEffect, fDuration); break; case 11: ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_TENTACLE),lEffect, fDuration); break; case 12: ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_WEB_MASS),lEffect, fDuration); break; case 13: FnFEffect(oUser, VFX_FNF_GAS_EXPLOSION_MIND,lEffect, fDelay); break; case 14: FnFEffect(oUser, VFX_FNF_LOS_HOLY_30,lEffect, fDelay); break; case 15: FnFEffect(oUser, VFX_FNF_LOS_EVIL_30,lEffect, fDelay); break; case 16: FnFEffect(oUser, VFX_FNF_SMOKE_PUFF,lEffect, fDelay); break; case 17: FnFEffect(oUser, VFX_FNF_GAS_EXPLOSION_NATURE,lEffect, fDelay); break; case 18: FnFEffect(oUser, VFX_FNF_DISPEL_DISJUNCTION,lEffect, fDelay); break; case 19: FnFEffect(oUser, VFX_FNF_GAS_EXPLOSION_EVIL,lEffect, fDelay); break; //Magical Status Effects (must have a target) case 21: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN), oTarget, fDuration); break; case 22: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_GREATER_STONESKIN), oTarget, fDuration); break; case 23: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ENTANGLE), oTarget, fDuration); break; case 24: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ETHEREAL_VISAGE), oTarget, fDuration); break; case 25: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE), oTarget, fDuration); break; case 26: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_INVISIBILITY), oTarget, fDuration); break; case 27: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), oTarget, fDuration); break; case 28: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY), oTarget, fDuration); break; case 29: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PARALYZED), oTarget, fDuration); break; case 20: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR), oTarget, fDuration); break; //Magical Burst Effects case 31: FnFEffect(oUser, VFX_FNF_FIREBALL,lEffect, fDelay); break; case 32: FnFEffect(oUser, VFX_FNF_FIRESTORM,lEffect, fDelay); break; case 33: FnFEffect(oUser, VFX_FNF_HORRID_WILTING,lEffect, fDelay); break; case 34: FnFEffect(oUser, VFX_FNF_HOWL_WAR_CRY,lEffect, fDelay); break; case 35: FnFEffect(oUser, VFX_FNF_IMPLOSION,lEffect, fDelay); break; case 36: FnFEffect(oUser, VFX_FNF_PWKILL,lEffect, fDelay); break; case 37: FnFEffect(oUser, VFX_FNF_PWSTUN,lEffect, fDelay); break; case 38: FnFEffect(oUser, VFX_FNF_SOUND_BURST,lEffect, fDelay); break; case 39: FnFEffect(oUser, VFX_FNF_STRIKE_HOLY,lEffect, fDelay); break; case 30: FnFEffect(oUser, VFX_FNF_WORD,lEffect, fDelay); break; //Lighting Effects case 41: ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BLACKOUT),lEffect, fDuration); break; case 42: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ANTI_LIGHT_10),oTarget, fDuration); break; case 43: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_BLUE_20),oTarget, fDuration); break; case 44: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_GREY_20),oTarget, fDuration); break; case 45: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_ORANGE_20),oTarget, fDuration); break; case 46: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_PURPLE_20),oTarget, fDuration); break; case 47: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_20),oTarget, fDuration); break; case 48: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20),oTarget, fDuration); break; case 49: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_YELLOW_20),oTarget, fDuration); break; //Beam Effects case 50: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_CHAIN, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; case 51: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_COLD, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; case 52: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; case 53: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; case 54: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE_LASH, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; case 55: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_HOLY, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; case 56: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; case 57: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_MIND, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; case 58: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_ODD, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; case 59: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_COLD, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE_LASH, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_HOLY, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_MIND, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_ODD, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; //Environmental Effects case 60: FnFEffect(oUser, VFX_FNF_NATURES_BALANCE,lEffect, fDelay);break; case 61: FXWand_Lightning(oTarget, lEffect); break; case 62: FXWand_Firestorm(oTarget); break; case 63: FXWand_Earthquake(oTarget); break; case 64: FnFEffect(oUser, VFX_FNF_ICESTORM,lEffect, fDelay); break; case 65: FnFEffect(oUser, VFX_FNF_SUNBEAM,lEffect, fDelay); break; case 66: SetWeather(GetArea(oUser), WEATHER_CLEAR); break; case 67: SetWeather(GetArea(oUser), WEATHER_RAIN); break; case 68: SetWeather(GetArea(oUser), WEATHER_SNOW); break; case 69: SetWeather(GetArea(oUser), WEATHER_USE_AREA_SETTINGS); break; //Summon Effects case 71: FnFEffect(oUser, VFX_FNF_SUMMON_MONSTER_1,lEffect, fDelay); break; case 72: FnFEffect(oUser, VFX_FNF_SUMMON_MONSTER_2,lEffect, fDelay); break; case 73: FnFEffect(oUser, VFX_FNF_SUMMON_MONSTER_3,lEffect, fDelay); break; case 74: FnFEffect(oUser, VFX_FNF_SUMMON_CELESTIAL,lEffect, fDelay); break; case 75: FnFEffect(oUser, VFX_FNF_SUMMONDRAGON,lEffect, fDelay); break; case 76: FnFEffect(oUser, VFX_FNF_SUMMON_EPIC_UNDEAD,lEffect, fDelay); break; case 77: FnFEffect(oUser, VFX_FNF_SUMMON_GATE,lEffect, fDelay); break; case 78: FnFEffect(oUser, VFX_FNF_SUMMON_UNDEAD,lEffect, fDelay); break; case 79: FnFEffect(oUser, VFX_FNF_UNDEAD_DRAGON,lEffect, fDelay); break; case 70: FnFEffect(oUser, VFX_FNF_WAIL_O_BANSHEES,lEffect, fDelay); break; //SoU/HotU Effects case 80: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(322), oTarget, fDuration); break; case 81: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(132), oTarget, fDuration); break; case 82: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(133), oTarget, fDuration); break; case 83: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(136), oTarget, fDuration); break; case 84: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(137), oTarget, fDuration); break; case 85: FnFEffect(oUser, VFX_FNF_DEMON_HAND,lEffect, fDelay); break; case 86: FnFEffect(oUser, VFX_FNF_ELECTRIC_EXPLOSION,lEffect, fDelay); break; case 87: FnFEffect(oUser, VFX_FNF_GREATER_RUIN,lEffect, fDelay); break; case 88: FnFEffect(oUser, VFX_FNF_MYSTICAL_EXPLOSION,lEffect, fDelay); break; case 89: FnFEffect(oUser, VFX_FNF_SWINGING_BLADE,lEffect, fDelay); break; //Settings case 91: SetLocalString(oUser, "EffectSetting", "dmfi_effectduration"); CreateSetting(oUser); break; case 92: SetLocalString(oUser, "EffectSetting", "dmfi_effectdelay"); CreateSetting(oUser); break; case 93: SetLocalString(oUser, "EffectSetting", "dmfi_beamduration"); CreateSetting(oUser); break; case 94: //Change Day Music iDayMusic = MusicBackgroundGetDayTrack(GetArea(oUser)) + 1; if (iDayMusic > 33) iDayMusic = 49; if (iDayMusic > 55) iDayMusic = 1; MusicBackgroundStop(GetArea(oUser)); MusicBackgroundChangeDay(GetArea(oUser), iDayMusic); MusicBackgroundPlay(GetArea(oUser)); break; case 95: //Change Night Music iNightMusic = MusicBackgroundGetDayTrack(GetArea(oUser)) + 1; if (iNightMusic > 33) iNightMusic = 49; if (iNightMusic > 55) iNightMusic = 1; MusicBackgroundStop(GetArea(oUser)); MusicBackgroundChangeNight(GetArea(oUser), iNightMusic); MusicBackgroundPlay(GetArea(oUser)); break; case 96: //Play Background Music MusicBackgroundPlay(GetArea(oUser)); break; case 97: //Stop Background Music MusicBackgroundStop(GetArea(oUser)); break; case 98: //Change and Play Battle Music iBattleMusic = MusicBackgroundGetBattleTrack(GetArea(oUser)) + 1; if (iBattleMusic < 34 || iBattleMusic > 48) iBattleMusic = 34; MusicBattleStop(GetArea(oUser)); MusicBattleChange(GetArea(oUser), iBattleMusic); MusicBattlePlay(GetArea(oUser)); break; case 99: //Stop Battle Music MusicBattleStop(GetArea(oUser)); break; default: break; } DeleteLocalObject(oUser, "EffectTarget"); return; } //////////////////////////////////////////////////////////////////////// //This function is for the DMFI Emote Wand void DoEmoteFunction(int iEmote, object oUser) { object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); if (!GetIsObjectValid(oTarget)) oTarget = oUser; float fDur = 9999.0f; //Duration switch (iEmote) { case 1: AssignCommand(oTarget, PlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE, 1.0)); break; case 2: AssignCommand(oTarget, PlayAnimation( ANIMATION_FIREFORGET_DRINK, 1.0)); break; case 3: AssignCommand(oTarget, PlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK, 1.0)); break; case 4: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_DEAD_BACK, 1.0, fDur)); break; case 5: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_DEAD_FRONT, 1.0, fDur)); break; case 6: AssignCommand(oTarget, PlayAnimation( ANIMATION_FIREFORGET_READ, 1.0)); DelayCommand(3.0f, AssignCommand(oTarget, PlayAnimation( ANIMATION_FIREFORGET_READ, 1.0)));break; case 7: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, fDur)); break; case 81: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_TALK_PLEADING, 1.0, fDur)); break; case 82: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_CONJURE1, 1.0, fDur)); break; case 83: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_CONJURE2, 1.0, fDur)); break; case 84: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_GET_LOW, 1.0, fDur)); break; case 85: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_GET_MID, 1.0, fDur)); break; case 86: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_MEDITATE, 1.0, fDur)); break; case 87: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_TALK_FORCEFUL, 1.0, fDur)); break; case 88: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_WORSHIP, 1.0, fDur)); break; case 10: if (!GetLocalInt(oTarget, "hls_emotemute")) FloatingTextStringOnCreature("*emote* commands are off", oTarget, FALSE); else FloatingTextStringOnCreature("*emote* commands are on", oTarget, FALSE); SetLocalInt(oTarget, "hls_emotemute", abs(GetLocalInt(oTarget, "hls_emotemute") - 1)); break; case 91: EmoteDance(oTarget); break; case 92: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, fDur)); break; case 93: AssignCommand(oTarget, ActionForceFollowObject(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget), 2.0f)); break; case 94: SitInNearestChair(oTarget); break; case 95: AssignCommand(oTarget, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, fDur)); DelayCommand(1.0f, AssignCommand(oTarget, PlayAnimation( ANIMATION_FIREFORGET_DRINK, 1.0))); DelayCommand(3.0f, AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, fDur)));break; case 96: AssignCommand(oTarget, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, fDur)); DelayCommand(1.0f, AssignCommand(oTarget, PlayAnimation( ANIMATION_FIREFORGET_READ, 1.0))); DelayCommand(3.0f, AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, fDur)));break; case 97: AssignCommand(oTarget, PlayAnimation( ANIMATION_LOOPING_SPASM, 1.0, fDur)); break; case 98: SmokePipe(oTarget); break; default: break; } } //////////////////////////////////////////////////////////////////////// void DoBuff (int iChoice, object oUser) { int nChoice = 0; string sType; object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); int Party = GetLocalInt(oUser, "dmfi_buff_party"); int CL; int nSpell1 = SPELL_ALL_SPELLS; int nSpell2 = SPELL_ALL_SPELLS; int nSpell3 = SPELL_ALL_SPELLS; switch (iChoice) { case 10: nChoice = -1; break; case 11: nChoice = SPELL_AURA_OF_VITALITY; break; case 12: nChoice = SPELL_BARKSKIN; break; case 13: nChoice = SPELL_BATTLETIDE; break; case 14: nChoice = SPELL_BLESS; break; case 16: nChoice = SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE; break; case 17: nChoice = SPELL_CLARITY; break; case 18: nChoice = SPELL_DEATH_WARD; break; case 19: nChoice = SPELL_DISPLACEMENT; break; case 20: nChoice = -1; break; case 21: nChoice = SPELL_DIVINE_FAVOR; break; case 22: nChoice = SPELL_DIVINE_POWER; break; case 23: nChoice = SPELL_ENDURE_ELEMENTS; break; case 24: nChoice = SPELL_ENTROPIC_SHIELD; break; case 25: nChoice = SPELL_ELEMENTAL_SHIELD; break; case 26: nChoice = SPELL_ENERGY_BUFFER; break; case 27: nChoice = SPELL_ETHEREAL_VISAGE; break; case 28: nChoice = SPELL_GHOSTLY_VISAGE; break; case 29: nChoice = SPELL_GLOBE_OF_INVULNERABILITY; break; case 30: nChoice = -1; break; case 31: nChoice = SPELL_SANCTUARY; break; case 32: nChoice = SPELL_GREATER_STONESKIN; break; case 33: nChoice = SPELL_GREATER_SPELL_MANTLE; break; case 34: nChoice = SPELL_HASTE; break; case 35: nChoice = SPELL_INVISIBILITY; break; case 36: nChoice = SPELL_IMPROVED_INVISIBILITY; break; case 37: nChoice = SPELL_LESSER_MIND_BLANK;break; case 38: nChoice = SPELL_LESSER_SPELL_MANTLE; break; case 39: nChoice = SPELL_MAGE_ARMOR; break; case 40: nChoice = -1; break; case 41: nChoice = SPELL_MESTILS_ACID_SHEATH; break; case 42: nChoice = SPELL_MONSTROUS_REGENERATION; break; case 43: nChoice = SPELL_PRAYER; break; case 44: nChoice = SPELL_PREMONITION; break; case 45: nChoice = SPELL_PROTECTION_FROM_ELEMENTS; break; case 46: nChoice = SPELL_PROTECTION_FROM_SPELLS; break; case 47: nChoice = SPELL_REGENERATE; break; case 48: nChoice = SPELL_RESIST_ELEMENTS; break; case 49: nChoice = SPELL_SHADOW_SHIELD; break; case 50: nChoice = -1; break; case 51: nChoice = SPELL_SHIELD; break; case 52: nChoice = SPELL_SPELL_MANTLE; break; case 53: nChoice = SPELL_SPELL_RESISTANCE; break; case 54: nChoice = SPELL_STONE_BONES; break; case 55: nChoice = SPELL_STONESKIN; break; case 56: nChoice = SPELL_TENSERS_TRANSFORMATION; break; case 57: nChoice = SPELL_TRUE_SEEING; break; case 58: nChoice = SPELL_DARKNESS; break; case 59: nChoice = SPELL_WAR_CRY; break; case 60: nChoice = -1; break; case 61: sType = "BARD_DEF"; break; case 62: sType = "BARD_OFF"; break; case 63: sType = "CLERIC_DEF"; break; case 64: sType = "CLERIC_OFF"; break; case 65: sType = "DRUID_DEF"; break; case 66: sType = "DRUID_OFF"; break; case 67: sType = "MAGE_DEF"; break; case 68: sType = "MAGE_OFF"; break; case 70: nChoice = -1; break; case 71: sType = "ARMOR"; break; case 72: sType = "ELEMENTAL"; break; case 73: sType = "INVIS"; break; case 74: sType = "MELEE"; break; case 75: sType = "MIND"; break; case 76: sType = "SHIELD"; break; case 77: sType = "SP_PROT"; break; case 78: sType = "STEALTH"; break; case 81: DMFI_NextTarget(oTarget, oUser); nChoice = -1; break; case 82: SetLocalString(oUser, "dmfi_buff_level", "LOW"); nChoice = -1; FloatingTextStringOnCreature("Buff level LOW", oUser); SetCustomToken(20782, "Low"); SetDMFIPersistentString("dmfi", "dmfi_buff_level", "LOW", oUser); break; case 83: SetLocalString(oUser, "dmfi_buff_level", "MID"); nChoice = -1; FloatingTextStringOnCreature("Buff level MID", oUser); SetCustomToken(20782, "Mid"); SetDMFIPersistentString("dmfi", "dmfi_buff_level", "MID", oUser); break; case 84: SetLocalString(oUser, "dmfi_buff_level", "HIGH"); nChoice = -1; FloatingTextStringOnCreature("Buff level HIGH", oUser); SetCustomToken(20782, "High"); SetDMFIPersistentString("dmfi", "dmfi_buff_level", "HIGH", oUser); break; case 85: SetLocalString(oUser, "dmfi_buff_level", "EPIC"); nChoice = -1; FloatingTextStringOnCreature("Buff level EPIC", oUser); SetCustomToken(20782, "Epic"); SetDMFIPersistentString("dmfi", "dmfi_buff_level", "EPIC", oUser); break; case 86: { if (GetLocalInt(oUser, "dmfi_buff_party")==1) { SetLocalInt(oUser, "dmfi_buff_party", 0); FloatingTextStringOnCreature("Buff set to single target", oUser); SetCustomToken(20783, "Single Target"); SetDMFIPersistentInt("dmfi","dmfi_buff_party", 0, oUser); } else { SetLocalInt(oUser, "dmfi_buff_party", 1); FloatingTextStringOnCreature("Buff set to party mode", oUser); SetCustomToken(20783, "Party"); SetDMFIPersistentInt("dmfi","dmfi_buff_party", 1, oUser); } } case 80: nChoice = -1; break; default: nChoice = -1; break; } if (nChoice==-1) return; //set caster level based on set level string sLevel = GetLocalString(oUser, "dmfi_buff_level"); if (sLevel == "LOW") CL = 5; else if (sLevel == "MID") CL = 10; else if (sLevel == "HIGH") CL = 15; else if (sLevel == "EPIC") CL = 20; if (nChoice == 0) //only get here if nChoice NOT set { string BUFF_TYPE = sType + "_" + sLevel; if (BUFF_TYPE == "BARD_DEF_LOW") { nSpell1 = SPELL_RESISTANCE; nSpell2 = SPELL_MAGE_ARMOR; nSpell3 = SPELL_GHOSTLY_VISAGE; } else if (BUFF_TYPE =="BARD_OFF_LOW") { nSpell1 = SPELL_BULLS_STRENGTH; nSpell2 = SPELL_MAGE_ARMOR; nSpell3 = SPELL_MAGIC_WEAPON; } else if (BUFF_TYPE == "BARD_DEF_MID") { nSpell1 = SPELL_IMPROVED_INVISIBILITY; nSpell2 = SPELL_GHOSTLY_VISAGE; nSpell3 = SPELL_CLARITY; } else if (BUFF_TYPE == "BARD_OFF_MID") { nSpell1 = SPELL_WAR_CRY; nSpell2 = SPELL_SUMMON_CREATURE_V; nSpell3 = SPELL_ETHEREAL_VISAGE; } else if (BUFF_TYPE == "BARD_DEF_HIGH") { nSpell1 = SPELL_ETHEREAL_VISAGE; nSpell2 = SPELL_IMPROVED_INVISIBILITY; nSpell3 = SPELL_HASTE; } else if (BUFF_TYPE == "BARD_OFF_HIGH") { nSpell1 = SPELL_ETHEREAL_VISAGE; nSpell2 = SPELL_SUMMON_CREATURE_V; nSpell3 = SPELL_WAR_CRY; } else if (BUFF_TYPE == "BARD_DEF_EPIC") { nSpell1 = SPELL_ETHEREAL_VISAGE; nSpell2 = SPELL_ENERGY_BUFFER; nSpell3 = SPELL_IMPROVED_INVISIBILITY; } else if (BUFF_TYPE == "BARD_OFF_EPIC") { nSpell1 = SPELL_ETHEREAL_VISAGE; nSpell2 = SPELL_SUMMON_CREATURE_VI; nSpell3 = SPELL_MASS_HASTE; } else if (BUFF_TYPE == "MAGE_DEF_LOW") { nSpell1 = SPELL_CLARITY; nSpell2 = SPELL_GHOSTLY_VISAGE; nSpell3 = SPELL_PROTECTION_FROM_ELEMENTS; } else if (BUFF_TYPE == "MAGE_OFF_LOW") { nSpell1 = SPELL_GHOSTLY_VISAGE; nSpell2 = SPELL_DEATH_ARMOR; nSpell3 = SPELL_HASTE; } else if (BUFF_TYPE == "MAGE_DEF_MID") { nSpell1 = SPELL_LESSER_SPELL_MANTLE; nSpell2 = SPELL_STONESKIN; nSpell3 = SPELL_ELEMENTAL_SHIELD; } else if (BUFF_TYPE == "MAGE_OFF_MID") { nSpell1 = SPELL_SPELL_MANTLE; nSpell2 = SPELL_IMPROVED_INVISIBILITY; nSpell3 = SPELL_SUMMON_CREATURE_V; } else if (BUFF_TYPE == "MAGE_DEF_HIGH") { nSpell1 = SPELL_SPELL_MANTLE; nSpell2 = SPELL_SANCTUARY; nSpell3 = SPELL_MINOR_GLOBE_OF_INVULNERABILITY; } else if (BUFF_TYPE == "MAGE_OFF_HIGH") { nSpell1 = SPELL_ETHEREAL_VISAGE; nSpell2 = SPELL_SUMMON_CREATURE_VIII; nSpell3 = SPELL_SPELL_MANTLE; } else if (BUFF_TYPE == "MAGE_DEF_EPIC") { nSpell1 = SPELL_PREMONITION; nSpell2 = SPELL_SPELL_MANTLE; nSpell3 = SPELL_GLOBE_OF_INVULNERABILITY; } else if (BUFF_TYPE == "MAGE_OFF_EPIC") { nSpell1 = SPELL_PREMONITION; nSpell2 = SPELL_MORDENKAINENS_SWORD; nSpell3 = SPELL_GLOBE_OF_INVULNERABILITY; } else if (BUFF_TYPE == "CLERIC_DEF_LOW") { nSpell1 = SPELL_PROTECTION_FROM_ELEMENTS; nSpell2 = SPELL_CLARITY; nSpell3 = SPELL_DARKVISION; } else if (BUFF_TYPE == "CLERIC_OFF_LOW") { nSpell1 = SPELL_PRAYER; nSpell2 = SPELL_MAGIC_VESTMENT; nSpell3 = SPELL_BULLS_STRENGTH; } else if (BUFF_TYPE == "CLERIC_MID_DEF") { nSpell1 = SPELL_SANCTUARY; nSpell2 = SPELL_SPELL_RESISTANCE; nSpell3 = SPELL_TRUE_SEEING; } else if (BUFF_TYPE == "CLERIC_OFF_MID") { nSpell1 = SPELL_SUMMON_CREATURE_VI; nSpell2 = SPELL_BATTLETIDE; nSpell3 = SPELL_MONSTROUS_REGENERATION; } else if (BUFF_TYPE == "CLERIC_DEF_HIGH") { nSpell1 = SPELL_SANCTUARY; nSpell2 = SPELL_REGENERATE; nSpell3 = SPELL_MONSTROUS_REGENERATION; } else if (BUFF_TYPE == "CLERIC_OFF_HIGH") { nSpell1 = SPELL_SUMMON_CREATURE_VIII; nSpell2 = SPELL_REGENERATE; nSpell3 = SPELL_BATTLETIDE; } else if (BUFF_TYPE == "CLERIC_DEF_EPIC") { nSpell1 = SPELL_UNDEATHS_ETERNAL_FOE; nSpell2 = SPELL_REGENERATE; nSpell3 = SPELL_SANCTUARY; } else if (BUFF_TYPE == "CLERIC_OFF_EPIC") { nSpell1 = SPELL_SUMMON_CREATURE_IX; nSpell2 = SPELL_REGENERATE; nSpell3 = SPELL_BATTLETIDE; } else if (BUFF_TYPE == "DRUID_DEF_LOW") { nSpell1 = SPELL_PROTECTION_FROM_ELEMENTS; nSpell2 = SPELL_BARKSKIN; nSpell3 = SPELL_ONE_WITH_THE_LAND; } else if (BUFF_TYPE == "DRUID_OFF_LOW") { nSpell1 = SPELL_GREATER_MAGIC_FANG; nSpell2 = SPELL_BULLS_STRENGTH; nSpell3 = SPELL_BLOOD_FRENZY; } else if (BUFF_TYPE == "DRUID_DEF_MID") { nSpell1 = SPELL_SPELL_RESISTANCE; nSpell2 = SPELL_MONSTROUS_REGENERATION; nSpell3 = SPELL_STONESKIN; } else if (BUFF_TYPE == "DRUID_OFF_MID") { nSpell1 = SPELL_STONESKIN; nSpell2 = SPELL_FREEDOM_OF_MOVEMENT; nSpell3 = SPELL_MASS_CAMOFLAGE; } else if (BUFF_TYPE == "DRUID_DEF_HIGH") { nSpell1 = SPELL_PREMONITION; nSpell2 = SPELL_TRUE_SEEING; nSpell3 = SPELL_GREATER_STONESKIN; } else if (BUFF_TYPE == "DRUID_OFF_HIGH") { nSpell1 = SPELL_SUMMON_CREATURE_VIII; nSpell2 = SPELL_AURA_OF_VITALITY; nSpell3 = SPELL_ENERGY_BUFFER; } else if (BUFF_TYPE == "DRUID_DEF_EPIC") { nSpell1 = SPELL_ELEMENTAL_SWARM; nSpell2 = SPELL_PREMONITION; nSpell3 = SPELL_TRUE_SEEING; } else if (BUFF_TYPE == "DRUID_OFF_EPIC") { nSpell1 = SPELL_PREMONITION; nSpell2 = SPELL_SHAPECHANGE; nSpell3 = SPELL_AURA_OF_VITALITY; } else if (BUFF_TYPE == "AMROR_LOW") { nSpell1 = SPELL_MAGE_ARMOR; nSpell2 = SPELL_INVISIBILITY_PURGE; } else if (BUFF_TYPE == "ARMOR_MID") { nSpell1 = SPELL_MAGE_ARMOR; nSpell2 = SPELL_DARKVISION; nSpell3 = SPELL_INVISIBILITY_PURGE; } else if (BUFF_TYPE == "ARMOR_HIGH") { nSpell1 = SPELL_MAGE_ARMOR; nSpell2 = SPELL_STONESKIN; nSpell3 = SPELL_GHOSTLY_VISAGE; } else if (BUFF_TYPE == "ARMOR_EPIC") { nSpell1 = SPELL_GHOSTLY_VISAGE; nSpell2 = SPELL_MAGE_ARMOR; nSpell3 = SPELL_PREMONITION; } else if (BUFF_TYPE == "ELEMENTAL_LOW") { nSpell1 = SPELL_RESISTANCE; nSpell2 = SPELL_ENDURE_ELEMENTS; nSpell3 = SPELL_ENDURANCE; } else if (BUFF_TYPE == "ELEMENTAL_MID") { nSpell1 = SPELL_RESISTANCE; nSpell2 = SPELL_RESIST_ELEMENTS; nSpell3 = SPELL_ENDURANCE; } else if (BUFF_TYPE == "ELEMENTAL_HIGH") { nSpell1 = SPELL_ENDURANCE; nSpell2 = SPELL_STONESKIN; nSpell3 = SPELL_PROTECTION_FROM_ELEMENTS; } else if (BUFF_TYPE == "ELEMENTAL_EPIC") { nSpell1 = SPELL_STONESKIN; nSpell2 = SPELL_ENERGY_BUFFER; nSpell3 = SPELL_ENDURANCE; } else if (BUFF_TYPE == "INVIS_LOW") { nSpell1 = SPELL_CATS_GRACE; nSpell2 = SPELL_INVISIBILITY; } else if (BUFF_TYPE == "INVIS_MID") { nSpell1 = SPELL_CATS_GRACE; nSpell2 = SPELL_MAGE_ARMOR; nSpell3 = SPELL_INVISIBILITY_SPHERE; } else if (BUFF_TYPE == "INVIS_HIGH") { nSpell1 = SPELL_MAGE_ARMOR; nSpell2 = SPELL_CATS_GRACE; nSpell3 = SPELL_IMPROVED_INVISIBILITY; } else if (BUFF_TYPE == "INVIS_EPIC") { nSpell1 = SPELL_MAGE_ARMOR; nSpell2 = SPELL_HASTE; nSpell3 = SPELL_SANCTUARY; } else if (BUFF_TYPE == "MELEE_LOW") { nSpell1 = SPELL_MAGIC_WEAPON; nSpell2 = SPELL_BULLS_STRENGTH; nSpell3 = SPELL_STONE_BONES; } else if (BUFF_TYPE == "MELEE_MID") { nSpell1 = SPELL_BULLS_STRENGTH; nSpell2 = SPELL_STONESKIN; nSpell3 = SPELL_GREATER_MAGIC_WEAPON; } else if (BUFF_TYPE == "MELEE_HIGH") { nSpell1 = SPELL_ENDURANCE; nSpell2 = SPELL_GREATER_STONESKIN; nSpell3 = SPELL_KEEN_EDGE; } else if (BUFF_TYPE == "MELEE_EPIC") { nSpell1 = SPELL_TENSERS_TRANSFORMATION; nSpell2 = SPELL_PREMONITION; nSpell3 = SPELL_BULLS_STRENGTH; } else if (BUFF_TYPE == "MIND_LOW") { nSpell1 = SPELL_RESISTANCE; nSpell2 = SPELL_CLARITY; } else if (BUFF_TYPE == "MIND_MID") { nSpell1 = SPELL_RESISTANCE; nSpell2 = SPELL_OWLS_WISDOM; nSpell3 = SPELL_LESSER_MIND_BLANK; } else if (BUFF_TYPE == "MIND_HIGH") { nSpell1 = SPELL_OWLS_WISDOM; nSpell2 = SPELL_MAGE_ARMOR; nSpell3 = SPELL_LESSER_MIND_BLANK; } else if (BUFF_TYPE == "MIND_EPIC") { nSpell1 = SPELL_OWLS_WISDOM; nSpell2 = SPELL_LESSER_MIND_BLANK; nSpell3 = SPELL_HASTE; } else if (BUFF_TYPE == "SHIELD_LOW") { nSpell1 = SPELL_SHIELD; nSpell2 = SPELL_INVISIBILITY; } else if (BUFF_TYPE == "SHIELD_MID") { nSpell1 = SPELL_SHIELD; nSpell2 = SPELL_PRAYER; nSpell3 = SPELL_INVISIBILITY_SPHERE; } else if (BUFF_TYPE == "SHIELD_HIGH") { nSpell1 = SPELL_SHIELD; nSpell2 = SPELL_GHOSTLY_VISAGE; nSpell3 = SPELL_ELEMENTAL_SHIELD; } else if (BUFF_TYPE == "SHIELD_EPIC") { nSpell1 = SPELL_SHIELD; nSpell2 = SPELL_SHADOW_SHIELD; nSpell3 = SPELL_SPELL_MANTLE; } else if (BUFF_TYPE == "SP_PROT_LOW") { nSpell1 = SPELL_SHIELD; nSpell2 = SPELL_RESISTANCE; nSpell3 = SPELL_GHOSTLY_VISAGE; } else if (BUFF_TYPE == "SP_PROT_MID") { nSpell1 = SPELL_RESISTANCE; nSpell2 = SPELL_SHIELD; nSpell3 = SPELL_LESSER_SPELL_MANTLE; } else if (BUFF_TYPE == "SP_PROT_HIGH") { nSpell1 = SPELL_SHIELD; nSpell2 = SPELL_ETHEREAL_VISAGE; nSpell3 = SPELL_GLOBE_OF_INVULNERABILITY; } else if (BUFF_TYPE == "SP_PROT_EPIC") { nSpell1 = SPELL_PROTECTION_FROM_SPELLS; nSpell2 = SPELL_GREATER_SPELL_MANTLE; nSpell3 = SPELL_ETHEREAL_VISAGE; } else if (BUFF_TYPE == "STEALTH_LOW") { nSpell1 = SPELL_CATS_GRACE; nSpell2 = SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE; } else if (BUFF_TYPE == "STEALTH_MID") { nSpell1 = SPELL_CATS_GRACE; nSpell2 = SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE; nSpell3 = SPELL_DISPLACEMENT; } else if (BUFF_TYPE == "STEALTH_HIGH") { nSpell1 = SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE; nSpell2 = SPELL_CATS_GRACE; nSpell3 = SPELL_IMPROVED_INVISIBILITY; } else if (BUFF_TYPE == "STEALTH_EPIC") { nSpell1 = SPELL_CATS_GRACE; nSpell2 = SPELL_ETHEREAL_VISAGE; nSpell3 = SPELL_IMPROVED_INVISIBILITY; } } else { nSpell1 = nChoice; //set up the single buffs if they were initialized by the choice } string sParty = "target"; if (Party==1) { sParty = "party"; object oParty = GetFirstFactionMember(oTarget, FALSE); while (GetIsObjectValid(oParty)) { AssignCommand(oTarget, ClearAllActions()); if (nSpell1!=SPELL_ALL_SPELLS) AssignCommand(oTarget, ActionCastSpellAtObject(nSpell1, oTarget, METAMAGIC_ANY, TRUE, CL, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); if (nSpell2!=SPELL_ALL_SPELLS) AssignCommand(oTarget, ActionCastSpellAtObject(nSpell2, oTarget, METAMAGIC_ANY, TRUE, CL, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); if (nSpell3!=SPELL_ALL_SPELLS) AssignCommand(oTarget, ActionCastSpellAtObject(nSpell3, oTarget, METAMAGIC_ANY, TRUE, CL, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oParty = GetNextFactionMember (oTarget); } } else { AssignCommand(oTarget, ClearAllActions()); if (nSpell1!=SPELL_ALL_SPELLS) AssignCommand(oTarget, ActionCastSpellAtObject(nSpell1, oTarget, METAMAGIC_ANY, TRUE, CL, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); if (nSpell2!=SPELL_ALL_SPELLS) AssignCommand(oTarget, ActionCastSpellAtObject(nSpell2, oTarget, METAMAGIC_ANY, TRUE, CL, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); if (nSpell3!=SPELL_ALL_SPELLS) AssignCommand(oTarget, ActionCastSpellAtObject(nSpell3, oTarget, METAMAGIC_ANY, TRUE, CL, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); } SendMessageToPC(oUser, "Buffs Applied to " + sParty + ". Caster Level: " + IntToString(CL)); } //////////////////////////////////////////////////////////////////////// void ToggleRestVariable(int iCurrent, int iChange, int iDefault, string sTextMessage = "", object oUser = OBJECT_INVALID, string sArea = "") { string sOnOff = "ON"; if (iCurrent & iChange) //If the variable already exists { if (iDefault) { sOnOff = "ON"; } else { sOnOff = "OFF"; } //Remove the variable SetDMFIPersistentInt("dmfi", "dmfi_r_" + sArea, iCurrent & ~iChange); if (sTextMessage != "") FloatingTextStringOnCreature(sTextMessage + sOnOff, oUser, FALSE); } else //if the variable doesn't already exist { if (iDefault) { sOnOff = "OFF"; } else { sOnOff = "ON"; } //Add the variable SetDMFIPersistentInt("dmfi", "dmfi_r_" + sArea, iCurrent | iChange); if (sTextMessage != "") FloatingTextStringOnCreature(sTextMessage + sOnOff, oUser, FALSE); } } //////////////////////////////////////////////////////////////////////// void DoRestFunction(int iRest, object oUser) { int iCurrentMod = GetDMFIPersistentInt("dmfi", "dmfi_r_"); object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); object oArea = GetArea(oUser); object oLoop; string sAreaTag = GetTag(oArea); int iCurrentArea = GetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag); switch (iRest) { //Rest All PCs in the area for DMs, Rest for PCs case 7: if (GetIsDM(oUser)) { oLoop = GetFirstPC(); while (GetIsObjectValid(oLoop)) { if (oArea == GetArea(oLoop)) ForceRest(oLoop); oLoop = GetNextPC(); } } else { SetLocalInt(oUser, "dmfi_r_bypass", TRUE); AssignCommand(oUser, ActionRest()); SetLocalInt(oUser, "dmfi_r_init", TRUE); int iTime = GetTimeSecond() + GetTimeMinute() * 60 + GetTimeHour() * 3600 + GetCalendarDay() * 24 * 3600 + GetCalendarMonth() *3600 * 24 * 28 + GetCalendarYear() * 24 * 28 * 12 * 3600; SetLocalInt(oUser, "dmfi_r_startseconds", iTime); AssignCommand(oUser, ActionRest()); } break; case 8: SetLocalString(oUser, "dmfi_univ_conv", "pc_emote"); AssignCommand(oUser, ClearAllActions()); AssignCommand(oUser, ActionStartConversation(OBJECT_SELF, "dmfi_universal", TRUE)); break; case 9: SetLocalString(oUser, "dmfi_univ_conv", "pc_dicebag"); AssignCommand(oUser, ClearAllActions()); AssignCommand(oUser, ActionStartConversation(OBJECT_SELF, "dmfi_universal", TRUE)); break; case 11: //Set Unlimited Rest (module): default is ON iCurrentMod = iCurrentMod & ~0x00000002; //Remove No Rest, if it exists //Toggle the current Unlimited Rest Variable ToggleRestVariable(iCurrentMod, 0x00000001, TRUE, "GLOBAL: Unlimited Rest is ", oUser); break; case 12: //Set No Rest (module): default is OFF iCurrentMod = iCurrentMod | 0x00000001; //Remove Unlimited Rest, if it exists //Toggle the current No Rest Variable ToggleRestVariable(iCurrentMod, 0x00000002, FALSE, "GLOBAL: No Rest is ", oUser); break; case 13: //Limit Rest by Time: default is OFF ToggleRestVariable(iCurrentMod, 0x00000004, FALSE, "GLOBAL: Limited Rest - Time is ", oUser); break; case 14: //Limit Rest by Placeables: default is OFF ToggleRestVariable(iCurrentMod, 0x00000008, FALSE, "GLOBAL: Limited Rest - Placeables is ", oUser); break; case 15: //Limit Rest by Armor: default is OFF ToggleRestVariable(iCurrentMod, 0x00000010, FALSE, "GLOBAL: Limited Rest - Armor is ", oUser); break; case 16: //Limit Hit Points healed from resting: default is OFF ToggleRestVariable(iCurrentMod, 0x00000020, FALSE, "GLOBAL: Limit Hit Points is ", oUser); break; case 17: //Allow spell memorization: default is ON ToggleRestVariable(iCurrentMod, 0x00000040, TRUE, "GLOBAL: Spell Memorization is ", oUser); break; case 21: //Set Unlimited Rest (Local) if (iCurrentArea & 0x00000080) iCurrentMod = iCurrentArea; iCurrentMod = iCurrentMod & ~0x00000002; //Remove No Rest, if it exists iCurrentMod = iCurrentMod | 0x00000080; //Add Area Override bitflag ToggleRestVariable(iCurrentMod, 0x00000001, TRUE, "LOCAL: Unlimited Rest is ", oUser, sAreaTag); break; case 22: //Set No Rest (module) if (iCurrentArea & 0x00000080) iCurrentMod = iCurrentArea; iCurrentMod = iCurrentMod | 0x00000001; //Remove Unlimited Rest, if it exists iCurrentMod = iCurrentMod | 0x00000080; //Add Area Override bitflag ToggleRestVariable(iCurrentMod, 0x00000002, FALSE, "LOCAL: No Rest is ", oUser, sAreaTag); break; case 23: //Limit Rest by Time: default is OFF if (iCurrentArea & 0x00000080) iCurrentMod = iCurrentArea; iCurrentMod = iCurrentMod | 0x00000080; //Add Area Override bitflag ToggleRestVariable(iCurrentMod, 0x00000004, FALSE, "LOCAL: Limited Rest - Time is ", oUser, sAreaTag); break; case 24: //Limit Rest by Placeables: default is OFF if (iCurrentArea & 0x00000080) iCurrentMod = iCurrentArea; iCurrentMod = iCurrentMod | 0x00000080; //Add Area Override bitflag ToggleRestVariable(iCurrentMod, 0x00000008, FALSE, "LOCAL: Limited Rest - Placeables is ", oUser, sAreaTag); break; case 25: //Limit Rest by Armor: default is OFF if (iCurrentArea & 0x00000080) iCurrentMod = iCurrentArea; iCurrentMod = iCurrentMod | 0x00000080; //Add Area Override bitflag ToggleRestVariable(iCurrentMod, 0x00000010, FALSE, "LOCAL: Limited Rest - Armor is ", oUser, sAreaTag); break; case 26: //Limit Hit Points healed from resting: default is OFF if (iCurrentArea & 0x00000080) iCurrentMod = iCurrentArea; iCurrentMod = iCurrentMod | 0x00000080; //Add Area Override bitflag ToggleRestVariable(iCurrentMod, 0x00000020, FALSE, "LOCAL: Limit Hit Points is ", oUser, sAreaTag); break; case 27: //Allow spell memorization: default is ON if (iCurrentArea & 0x00000080) iCurrentMod = iCurrentArea; iCurrentMod = iCurrentMod | 0x00000080; //Add Area Override bitflag ToggleRestVariable(iCurrentMod, 0x00000040, FALSE, "LOCAL: Spell Restriction is ", oUser, sAreaTag); break; case 28: //Reset area to module defaults FloatingTextStringOnCreature("Area set to module defaults", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, 0x00000000); break; case 31: //Set Time Limit to 1 game hour per day if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("LOCAL: Time Limit set to 1 game hour per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00000100); } else { iCurrentMod = iCurrentMod & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Time Limit set to 1 game hour per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00000100); } break; case 32: //Set Time Limit to 2 game hours per day if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("LOCAL: Time Limit set to 2 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00000200); } else { iCurrentMod = iCurrentMod & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Time Limit set to 2 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00000200); } break; case 33: //Set Time Limit to 4 game hours per day if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("LOCAL: Time Limit set to 4 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00000300); } else { iCurrentMod = iCurrentMod & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Time Limit set to 4 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00000300); } break; case 34: //Set Time Limit to 6 game hours per day if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("LOCAL: Time Limit set to 6 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00000400); } else { iCurrentMod = iCurrentMod & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Time Limit set to 6 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00000400); } break; case 35: //Set Time Limit to 8 game hours per day if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("LOCAL: Time Limit set to 8 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00000500); } else { iCurrentMod = iCurrentMod & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Time Limit set to 8 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00000500); } break; case 36: //Set Time Limit to 12 game hours per day if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("LOCAL: Time Limit set to 12 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00000600); } else { iCurrentMod = iCurrentMod & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Time Limit set to 12 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00000600); } break; case 37: //Set Time Limit to 24 game hours per day if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("LOCAL: Time Limit set to 24 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00000700); } else { iCurrentMod = iCurrentMod & ~0x00000f00; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Time Limit set to 24 game hours per rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00000700); } case 41: //Toggle placeable flag: DMFI Placeables (tag = dmfi_rest), by default ON if (iCurrentArea & 0x00000080) ToggleRestVariable(iCurrentArea, 0x00001000, TRUE, "LOCAL: DMFI Placeables are ", oUser, sAreaTag); else ToggleRestVariable(iCurrentMod, 0x00001000, TRUE, "GLOBAL: DMFI Placeables are ", oUser); break; case 42: //Toggle placeable flag: Campfires if (iCurrentArea & 0x00000080) ToggleRestVariable(iCurrentArea, 0x00002000, FALSE, "LOCAL: Campfire Placeables are ", oUser, sAreaTag); else ToggleRestVariable(iCurrentMod, 0x00002000, FALSE, "GLOBAL: Campfire Placeables are ", oUser); break; case 43: //Toggle placeable flag: Bed Rolls if (iCurrentArea & 0x00000080) ToggleRestVariable(iCurrentArea, 0x00004000, FALSE, "LOCAL: Bed Roll Placeables are ", oUser, sAreaTag); else ToggleRestVariable(iCurrentMod, 0x00004000, FALSE, "GLOBAL: Bed Roll Placeables are ", oUser); break; case 44: //Toggle placeable flag: Beds if (iCurrentArea & 0x00000080) ToggleRestVariable(iCurrentArea, 0x00008000, FALSE, "LOCAL: Bed Placeables are ", oUser, sAreaTag); else ToggleRestVariable(iCurrentMod, 0x00008000, FALSE, "GLOBAL: Bed Placeables are ", oUser); break; case 45: //Toggle placeable flag: Tents if (iCurrentArea & 0x00000080) ToggleRestVariable(iCurrentArea, 0x00010000, FALSE, "LOCAL: Tent Placeables are ", oUser, sAreaTag); else ToggleRestVariable(iCurrentMod, 0x00010000, FALSE, "GLOBAL: Tent Placeables are ", oUser); break; case 46: //Toggle placeable flag: Ignore Druids if (iCurrentArea & 0x00000080) ToggleRestVariable(iCurrentArea, 0x00020000, FALSE, "LOCAL: Ignore Druids for Placeable Checks is ", oUser, sAreaTag); else ToggleRestVariable(iCurrentMod, 0x00020000, FALSE, "GLOBAL: Ignore Druids for Placeable Checks is ", oUser); break; case 47: //Toggle placeable flag: Ignore Rangers if (iCurrentArea & 0x00000080) ToggleRestVariable(iCurrentArea, 0x00040000, FALSE, "LOCAL: Ignore Rangers for Placeable Checks is ", oUser, sAreaTag); else ToggleRestVariable(iCurrentMod, 0x00040000, FALSE, "GLOBAL: Ignore Rangers for Placeable Checks is ", oUser); break; case 48: //Toggle placeable flag: Ignore Barbarians if (iCurrentArea & 0x00000080) ToggleRestVariable(iCurrentArea, 0x00080000, FALSE, "LOCAL: Ignore Barbarians for Placeable Checks is ", oUser, sAreaTag); else ToggleRestVariable(iCurrentMod, 0x00080000, FALSE, "GLOBAL: Ignore Barbarians for Placeable Checks is ", oUser); break; case 51: //Set Armor Weight Restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("LOCAL: Armor Restriction set to 2 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00100000); } else { iCurrentMod = iCurrentMod & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Armor Restriction set to 2 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00100000); } break; case 52: //Set Armor Weight Restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("LOCAL: Armor Restriction set to 6 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00200000); } else { iCurrentMod = iCurrentMod & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Armor Restriction set to 6 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00200000); } break; case 53: //Set Armor Weight Restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("LOCAL: Armor Restriction set to 11 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00300000); } else { iCurrentMod = iCurrentMod & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Armor Restriction set to 11 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00300000); } break; case 54: //Set Armor Weight Restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("LOCAL: Armor Restriction set to 16 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00400000); } else { iCurrentMod = iCurrentMod & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Armor Restriction set to 16 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00400000); } break; case 55: //Set Armor Weight Restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("LOCAL: Armor Restriction set to 31 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00500000); } else { iCurrentMod = iCurrentMod & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Armor Restriction set to 31 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00500000); } break; case 56: //Set Armor Weight Restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("LOCAL: Armor Restriction set to 41 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00600000); } else { iCurrentMod = iCurrentMod & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Armor Restriction set to 41 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00600000); } break; case 57: //Set Armor Weight Restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("LOCAL: Armor Restriction set to 46 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x00700000); } else { iCurrentMod = iCurrentMod & ~0x00f00000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: Armor Restriction set to 46 pounds", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x00700000); } break; case 61: //Set Hit Point restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("LOCAL: No hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x01000000); } else { iCurrentMod = iCurrentMod & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: No hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x01000000); } break; case 62: //Set Hit Point restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("LOCAL: 1 hitpoint/level regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x02000000); } else { iCurrentMod = iCurrentMod & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: 1 hitpoint/level regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x02000000); } break; case 63: //Set Hit Point restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("LOCAL: (CON) hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x03000000); } else { iCurrentMod = iCurrentMod & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: (CON) hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x03000000); } break; case 64: //Set Hit Point restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("LOCAL: 10 percent of hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x04000000); } else { iCurrentMod = iCurrentMod & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: 10 percent of hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x04000000); } break; case 65: //Set Hit Point restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("LOCAL: 25 percent of hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x05000000); } else { iCurrentMod = iCurrentMod & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: 25 percent of hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x05000000); } break; case 66: //Set Hit Point restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("LOCAL: 50 percent of hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea | 0x06000000); } else { iCurrentMod = iCurrentMod & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: 50 percent of hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod | 0x06000000); } break; case 67: //Set Hit Point restrictions if (iCurrentArea & 0x00000080) { iCurrentArea = iCurrentArea & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("LOCAL: 100 percent of hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_" + sAreaTag, iCurrentArea); } else { iCurrentMod = iCurrentMod & ~0x0f000000; //Erase current setting FloatingTextStringOnCreature("GLOBAL: 100 percent of hitpoints regained on rest", oUser, FALSE); SetDMFIPersistentInt("dmfi", "dmfi_r_", iCurrentMod); } break; case 101: //Use Rest Conversation Toggle if (GetIsDM(oUser)) ToggleRestVariable(iCurrentMod, 0x10000000, TRUE, "GLOBAL: Rest Conversation is ", oUser); else { SetLocalInt(oUser, "dmfi_r_alternate", ANIMATION_LOOPING_MEDITATE); SetLocalInt(oUser, "dmfi_r_bypass", TRUE); AssignCommand(oUser, ActionRest()); } break; case 102: //Use Rest VFX if (GetIsDM(oUser)) ToggleRestVariable(iCurrentMod, 0x20000000, TRUE, "GLOBAL: Rest VFX are ", oUser); else { SetLocalInt(oUser, "dmfi_r_alternate", ANIMATION_LOOPING_DEAD_FRONT); SetLocalInt(oUser, "dmfi_r_bypass", TRUE); AssignCommand(oUser, ActionRest()); } break; case 103: //Floating Text Feedback if (GetIsDM(oUser)) ToggleRestVariable(iCurrentMod, 0x40000000, TRUE, "GLOBAL: Floating Text Feedback is ", oUser); else { SetLocalInt(oUser, "dmfi_r_alternate", ANIMATION_LOOPING_DEAD_BACK); SetLocalInt(oUser, "dmfi_r_bypass", TRUE); AssignCommand(oUser, ActionRest()); } break; case 104: //Immobilized Resting if (GetIsDM(oUser)) ToggleRestVariable(iCurrentMod, 0x80000000, TRUE, "GLOBAL: Immobile resting is ", oUser); else { SetLocalInt(oUser, "dmfi_r_alternate", ANIMATION_LOOPING_WORSHIP); SetLocalInt(oUser, "dmfi_r_bypass", TRUE); AssignCommand(oUser, ActionRest()); } break; case 108: //All PCs in Area are Rested break; case 109: //All PCs are Rested oLoop = GetFirstPC(); while (GetIsObjectValid(oLoop)) { ForceRest(oLoop); oLoop = GetNextPC(); } break; } } //////////////////////////////////////////////////////////////////////// void main() { string sDMFI = GetLocalString(OBJECT_SELF, "dmfi_univ_conv"); int iDMFI = GetLocalInt(OBJECT_SELF, "dmfi_univ_int"); location lDMFI = GetLocalLocation(OBJECT_SELF, "dmfi_univ_location"); if (sDMFI == "emote" || sDMFI == "pc_emote") DoEmoteFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "fx") CreateEffects(iDMFI, lDMFI, OBJECT_SELF); else if (sDMFI == "encounter") CreateEncounter(iDMFI, lDMFI, OBJECT_SELF); else if (sDMFI == "music") DoMusicFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "xp") DoXPFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "server") dmwand_DoDialogChoice(iDMFI); else if (sDMFI == "afflict") DoAfflictFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "voice") DoVoiceFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "sound") DoSoundFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "onering") DoOneRingFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "dicebag") DoDMDiceBagFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "pc_dicebag") DoDiceBagFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "faction") DoControlFunction(iDMFI, OBJECT_SELF); else if (sDMFI == "dmw") DoNewDMThingy(iDMFI, OBJECT_SELF); else if (sDMFI == "buff") DoBuff(iDMFI, OBJECT_SELF); else if (sDMFI == "rest") DoRestFunction(iDMFI, OBJECT_SELF); DeleteLocalInt(OBJECT_SELF,"Tens"); }