#include "gh_black_include" void main() { //Minimum bet, change this for a more expensive table =) SetLocalInt(OBJECT_SELF, "MINIMUM_BET", 1000); //Take Players bet. TakeGoldFromCreature(GetLocalInt(OBJECT_SELF, "MINIMUM_BET"), GetPCSpeaker(), FALSE); //Initialize deck InitializeDeck(); //Deal out cards one to Player then to Dealer, etc. SetLocalInt(OBJECT_SELF, "PLAYER_CARD_1", Deal()); SetLocalInt(OBJECT_SELF, "DEALER_CARD_1", Deal()); SetLocalInt(OBJECT_SELF, "PLAYER_CARD_2", Deal()); SetLocalInt(OBJECT_SELF, "DEALER_CARD_2", Deal()); //Get the scores of the Player and Dealer hands. SetLocalInt(OBJECT_SELF, "PlayerScore", GetScore("PLAYER")); SetLocalInt(OBJECT_SELF, "DealerScore", GetScore("DEALER")); //If one of the Players has a score of 21 already, they have a BLACKJACK. //Announce it and proceed to check for a winner, no need to get player decision //as a natural 21 beats a regular 21. if(GetLocalInt(OBJECT_SELF, "PlayerScore") == 21 || GetLocalInt(OBJECT_SELF, "DealerScore") == 21) { SetLocalInt(OBJECT_SELF, "CHECK_WINNER", TRUE); } else { //Show the scores, but hide the Dealers first card. ShowHandAndScores(FALSE); } }