void main() { object oCloser = GetLastClosedBy(); object oItem = GetFirstItemInInventory(OBJECT_SELF); object oListener = GetLocalObject(OBJECT_SELF,"vulc_listener"); if (!GetIsPC(oCloser))//||!GetIsObjectValid(oItem)) { return; } //do not allow combat or existing conversation to prevent unwanted //firing if(!GetIsInCombat(oCloser)&&!IsInConversation(oCloser)) { //create the listener here in none exists if(!GetIsObjectValid(oListener)) { oListener= CreateObject(OBJECT_TYPE_CREATURE,"vulc_renamer",GetLocation(OBJECT_SELF)); SetLocalObject(oListener,"vulc_namespawner",OBJECT_SELF); SetLocalObject(OBJECT_SELF,"vulc_listener",oListener); } //we lock here so that on PWs, jerks can't run in and steal items, //and to make sure only one PC at a time can use it to prevent //incorrect name assignments. The script vulc_unlock will unlock //the container if convo is cancelled or user disconnects (or otherwise //ends the conversation // SetLocked(OBJECT_SELF, TRUE); //Set the PC as the local object for permissions on listening patterns SetLocalObject(OBJECT_SELF,"vulc_crafter",oCloser); //Start up the convo UI ActionStartConversation(oCloser, "jh_crafttlk", TRUE); } }