//////////////////////////////////////////////////// //Random Conversation Script 3 //by Urk //Delivers a one liner every time the object is spoken to based //on a variable set in Urk's Random Conversation Script 1. //Do not use this script without setting the ConvKey variable //using Urk's Conversation Script 1 and the Starting Conditional //in Urk's Random Conversation Script 1 (or the owner's OnSpawn //script) //////////////////////////////////////////////////// void main() { string sText; object oSelf = OBJECT_SELF; int nRandom = GetLocalInt(oSelf, "ConvKey"); if (nRandom == 0){ sText = "Incorrect Use Of Script. Create a conversation node and use Urk's Random conversation script 1 to set the ConvKey variable to a random number and make this conversation node appear only if the starting conditional in Urk's Random Conversation Script 2 is met.";} else if (nRandom == 1){ sText = "Have you heard ? They say that the sewers below our fair city is crawling with powerfull ratman spellcasters !";} else if (nRandom == 2){ sText = "Would you believe that the other day, my sisters husband claim to have overheard a Reborn saying that most of the books in the library are far more than mere tales.. Nonsens !";} else if (nRandom == 3){ sText = "Apparently the Inner Realms Tradingcompany have hired the famous Singing Siblings, as bards on their ships";} else if (nRandom == 4){ sText = "Severel adventurers around here are known to be dragon blooded. Seen the lil' balderling Marigold lately flapping around her wings ?";} else if (nRandom == 5){ sText = "Yesterday, at the Heroes Rest the ranger Taralil of the Woods, acused another famous ranger named Goriolas of being so greedy, that he should be renamed to Loot'olas";} else if (nRandom == 6){ sText = "Redfish ! , the food of kings and apparently sought after by the Royal Provisionaire";} else if (nRandom == 7){ sText = "Lots of new adventurers gets a farm these days. Some of them claims they grow various magical fruit and berries there, even farming experience. Sounds odd don't you think ?";} else if (nRandom == 8){ sText = "HAHA, suits him well. Apparently the young Windsmoor whelp Leonel, is spending his days sulking at the new museumshall over some fancy lass, and asking for help";} else if (nRandom == 9){ sText = "That kid down the harbor is selling news papers with various rumors of the land. Some adventurers even use it to post stories of themelves !";} else if (nRandom == 10){ sText = "The Yondalla shrine out in Balderlings Homestead is becoming mighty popular. Many go there for blessings";} else if (nRandom == 11){ sText = "Castle Balder Museum is quite famous in the Inner Realms and a great source of knowledge for adventurers !";} else if (nRandom == 12){ sText = "The Aquarium in the harbor district seemes to always be needing help from adventurers for some fish food...thingi";} else if (nRandom == 13){ sText = "Have you seen the arrows she sell over at evelyns Archery ? Specialty for rangers and bards and amazingly dangerous, even slowing he targets or turning them to pure stone !";} else if (nRandom == 14){ sText = "They say the Magical Forge in Aron's Wonders is actually located on the plane of fire ! only a crazy adventurer would travel there to get magical customgear !";} else if (nRandom == 15){ sText = "The Minor Forestgiants of the Frontier Forest on The Wild Isles, are said to be quite generous with loot - to those who can kill them !";} else if (nRandom == 16){ sText = "Gnollwood Hills, in the Middle Lands, is said to be mighty pretty this time a year - except when looking at the angry gnolls !";} else if (nRandom == 17){ sText = "Did you know these strange Arcanum Mages are taking orders on various creature parts all over the intire Inner Realms ?";} else if (nRandom == 18){ sText = "They say a poor gambler drove himself mad over at Archibalds Royale and ran off on a crazy adventure to finance his gambling. Now his poor woman is there looking for help !";} else if (nRandom == 19){ sText = "Rumors have it that this strange ensemble of creatures in the City Park is promoting the rebirth of some strange and foreign nature Goddess, called Gaia.";} else if (nRandom == 20){ sText = "Zertihn, the Lord of Hope, eledgely promised all mortals the chance to become reborn divine, if they truly fulfill their potential. Huh ! , what does that even mean ?";} else if (nRandom == 21){ sText = "Have you heard ? They say that the sewers below our fair city is crawling with powerfull ratman spellcasters !";} else if (nRandom == 22){ sText = "Would you believe that the other day, my sisters husband claim to have overheard a Reborn saying that most of the books in the library are far more than mere tales.. Nonsens !";} else if (nRandom == 23){ sText = "Magic & Mysteries are getting mighty popular on selling those Rod of the Friendly Ghost, casting ghostly visage on target creature";} else if (nRandom == 24){ sText = "They say the Gods of the Inner Realms, listens closely to the dreams and hopes of the adventurers. Well I say what about us commoners !";} else if (nRandom == 25){ sText = "Imagine some adventurers actually getting so rich and influentual that they had their own castles and lands. Talk about social mobility eh ! , Huh ! What does that even mean ?";} else if (nRandom == 26){ sText = "Ralfe's Botaniqa is always looking for young adventurers to gather plant material from those abandoned sewers. Perhaps because no one is stupid enough to take the job, HAHAHA";} else if (nRandom == 27){ sText = "Signe's Dressingroom is said to be a fantastic shop to customize ones dressings and armors !";} else if (nRandom == 28){ sText = "Ruins of Orcgate is said to be a DREADFULL place, crawling with undeads, elementals and vindictive orcs";} else if (nRandom == 29){ sText = "The say all adventurers are learning a little to open locks so they can get their greedy hands on all those chests scattered around the Inner Realms. Well why don't anyone scatter one for me !";} else if (nRandom == 30){ sText = "Apparently summoned creatures are very helpfull, quite powerfull and even regenerating by themselves and all";} else if (nRandom == 31){ sText = "Apparently the Inner Realms Tradingcompany have hired the famous Singing Siblings, as bards on their ships";} else if (nRandom == 32){ sText = "You should really register at the forum at www.alangara.dk , we have lots of information and are open to suggestions. Huh ! What does that even mean ?";} else if (nRandom == 33){ sText = "Stop looking at me like that, adventurer. I dont have any fat lewt !";} else if (nRandom == 34){ sText = "Why don't you mind your own business instead of putting that nose of yours where it don't belong ?";} else if (nRandom == 35){ sText = "Have you read, The Ruins of Arnoch ? , marvelous book";} else if (nRandom == 36){ sText = "Such a lovely museum and no plays being set up. What a shame !";} else if (nRandom == 37){ sText = "They say some monsters actualy explode in a huge radius when they are killed. BRRRR !";} else if (nRandom == 38){ sText = "Beware of the TOUCHED ONES ! . just thinking of them ruins my sleep...";} else if (nRandom == 39){ sText = "Some say there are monsters so cruel and mighty that the adventurers calls them worldbosses, and that they hold mighty artifacts !";} else if (nRandom == 40){ sText = "Did you know that when bying a customhouse you can even design one for yourself and submit it ? , Huh ! What does that even mean ?";} else if (nRandom == 41){ sText = "They say Jessandra the Brass aquired an isle on the cost of The Southern Planes, that mysteriosly transformed over night !";} else if (nRandom == 42){ sText = "Did you know that Bards can summon mighty Valkyries and Arcane Archers commands the legendary Spearmaidens ?";} else if (nRandom == 43){ sText = "Always beware the agents of evil Darkmoor and send praise to our brave forces for keeping us safe !";} else if (nRandom == 44){ sText = "My granny always told me that creativity is the glue of the universe and that the Gods of the Inner Realms are very interested in that of the adventurers ! , AGAIN.... darn adventurers, what about us commoners ? DARN YOU !";} else if (nRandom == 45){ sText = "*sings* Last cristmas i gave you my heart, but the very next day, you... grrrr can't get it out of my head !";} else if (nRandom == 46){ sText = "The Hidden Bazaar lies below the Harbor district and they sell traps there !";} else if (nRandom == 47){ sText = "Some adventurers claims that they have gotten severel blessings making them permanent smarter or stronger and the like. They call it *stat improvements* , whatever that means ?";} else if (nRandom == 48){ sText = "Once an epic adventurer over at the Heroes' Rest Inn claimed he was powerfull enough to tackle all known monsters. HA...HAHA...HAHAHAAHAH - fool !";} else if (nRandom == 49){ sText = "Why don't you go wave a weapon in the face of Col'arnesh over at Magic and Mysteries. I dare you ! *starts to chukle* ";} else if (nRandom == 50){ sText = "Quite a few penguins have been seen strodling around town lately. Strange, really really strange !";} else if (nRandom == 51){ sText = "The Museums Cafe sells wonderfull foods and drinks to improve one's chances of surviving an adventure !";} else if (nRandom == 52){ sText = "They say Tarashon dislike cheaters because he can't stand the competition. Huh ! What does that even mean ?";} else if (nRandom == 53){ sText = "They sell good magical bags in Blizards Shelter Inn, in New Iceport, in the Frozen Lands";} else if (nRandom == 54){ sText = "Isn't it odd that Sarah Windsmoor keeps hirering new adventurers, over at The Roaring Dragon Inn, to bring her potions from Asila's Plateau. What is she using them for ?";} else if (nRandom == 55){ sText = "If I was an adventurer I would definatly get myself one of those Mercenary Golems over at the Roaring Dragon inn !";} else if (nRandom == 56){ sText = "Don't you have somewhere else to be ? Like in a dark dungeon, haunted ruins, damp forest, infernal swamp, deadly Hills or perhaps farming those magical berries and fruits for experience and gold. Anywhere really but pestering me !";} else if (nRandom == 57){ sText = "NO ! simply NO... I really am not going to repeat it, NO ! Darn.. I really have to work on my communication skills !";} else if (nRandom == 58){ sText = "Some people mugginly call druids *treehuggers* . I guess they havent seen them in their mighty wildshapes with teeth and claws sparkling with raw lightning !";} else if (nRandom == 59){ sText = "One of the mages over at Aron's told me they sell *powerstones* that can be used to activate mighty artifacts. Like even fighters summoning intensely powerfull magma golems !";} else if (nRandom == 60){ sText = "I wish I one day got to see these Lost Isles or perhaps the Torns Lands or the Isle of Anoy or the... ah well so many legends !";} else if (nRandom == 61){ sText = "*sobs* I'll never forget granddads last words *are you holding that ladder proberly*";} else if (nRandom == 62){ sText = "Why is it when an old person comes up to me at a wedding as says “You’re next” its somehow socially acceptable but when I do the same to them at funeral I get into trouble?";} else if (nRandom == 63){ sText = "If a parrot is able to recite the Lords Prayer does that make it a bird of prey?";} else if (nRandom == 64){ sText = "A wizard decided to burn a lot of calories… So he fireball'ed a goblin in the Low Forest !!";} else if (nRandom == 65){ sText = "When your childhood friend is an ophan ogre, see-saws no longer exist, only catapults";} else if (nRandom == 66){ sText = "What’s more suspicious than a drow running ? A drow tiptoeing. ";} else if (nRandom == 67){ sText = "You remind me of a cloud. When you disappear my day gets brighter.";} else if (nRandom == 68){ sText = "Severel adventurers around here are known to be dragon blooded. Seen the lil' balderling Marigold lately flapping around her wings ?";} else if (nRandom == 69){ sText = "Yesterday, at the Heroes Rest the ranger Taralil of the Woods, acused another famous ranger named Goriolas of being so greedy, that he should be renamed to Loot'olas";} else if (nRandom == 70){ sText = "Redfish ! , the food of kings and apparently sought after by the Royal Provisionaire";} //These "else if" statements are included in case the number of available //Conversation Keys is increased in Urk's Random Conversation Script 3. //Uncomment the lines belo and copy/paste as many options as you need to. // else if (nRandom == 11){ // sText = "ENTER ONE LINER #11b HERE.";} ActionSpeakString (sText, TALKVOLUME_TALK); } //----------------END SCRIPT