/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor #include "nw_i0_tool" void main() { object oPC = GetPCSpeaker(); RewardPartyXP(2500, oPC, FALSE); CreateItemOnObject("questgembeorn", oPC); CreateItemOnObject("allstats_1", oPC); object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectAbilityIncrease(ABILITY_CHARISMA, 1); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectAbilityIncrease(ABILITY_CONSTITUTION, 1); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectAbilityIncrease(ABILITY_DEXTERITY, 1); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectAbilityIncrease(ABILITY_INTELLIGENCE, 1); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectAbilityIncrease(ABILITY_STRENGTH, 1); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectAbilityIncrease(ABILITY_WISDOM, 1); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GREATER_RUIN), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GREATER_RUIN), GetLocation(oTarget)); }