/* Script generated by Lilac Soul's NWN Script Generator, v. 2.0 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE); object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectKnockdown(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 20.0f); //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget)); DelayCommand(7.0, FloatingTextStringOnCreature("*A horid voice apears out of nowhere* Scared little Fleshling ? HAHAHAhahaha...", oPC)); }