// KE_SPELL_FACTOR // // #include "nw_i0_tool" // #include "x2_inc_spellhook" // Tarashons includefile for all the new spells // // All damage spells in "Alangara - New Dawn" follows a custom designed damage progression chart, based upon // levels and extra effects of the given spell. Besides this all damage spell are ajusted via the nFactor // defined in this script. // Current tweak factors include, Class, Level, Basic powerlevel of the module and Reborn status. However // with this system in place we can fast and easely incoorporate new factors that we might invent at a later point. float CalculateFactor() { // nBasic is to be able to tweak the generel powerlevel of damage spells in the module // float nBasic = (100.0/100.0); // nFactor here is ment for NPC/Monster casters basically setting their damage at 40% // // int nFactor = (40/100); // float fFactor = (100.0/100.0); object oPC = (OBJECT_SELF); // nLevel is to be able to atune the powerlevel via levels to more accurately ajust gamebalance // float nLevel = 1.0; // Level 1 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 1) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 1) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 1) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 1) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 1) { nLevel = (100.0/100.0); } // Level 2 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 2) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 2) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 2) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 2) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 2) { nLevel = (100.0/100.0); } // Level 3 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 3) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 3) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 3) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 3) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 3) { nLevel = (100.0/100.0); } // Level 4 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 4) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 4) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 4) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 4) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 4) { nLevel = (100.0/100.0); } // Level 5 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 5) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 5) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 5) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 5) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 5) { nLevel = (100.0/100.0); } // Level 6 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 6) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 6) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 6) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 6) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 6) { nLevel = (100.0/100.0); } // Level 7 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 7) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 7) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 7) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 7) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 7) { nLevel = (100.0/100.0); } // Level 8 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 8) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 8) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 8) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 8) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 8) { nLevel = (100.0/100.0); } // Level 9 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 9) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 9) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 9) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 9) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 9) { nLevel = (100.0/100.0); } // Level 10 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 10) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 10) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 10) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 10) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 10) { nLevel = (100.0/100.0); } // Level 11 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 11) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 11) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 11) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 11) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 11) { nLevel = (100.0/100.0); } // Level 12 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 12) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 12) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 12) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 12) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 12) { nLevel = (100.0/100.0); } // Level 13 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 13) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 13) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 13) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 13) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 13) { nLevel = (100.0/100.0); } // Level 14 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 14) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 14) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 14) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 14) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 14) { nLevel = (100.0/100.0); } // Level 15 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 15) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 15) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 15) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 15) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 15) { nLevel = (100.0/100.0); } // Level 16 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 16) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 16) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 16) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 16) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 16) { nLevel = (100.0/100.0); } // Level 17 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 17) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 17) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 17) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 17) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 17) { nLevel = (100.0/100.0); } // Level 18 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 18) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 18) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 18) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 18) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 18) { nLevel = (100.0/100.0); } // Level 19 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 19) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 19) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 19) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 19) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 19) { nLevel = (100.0/100.0); } // Level 20 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 20) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 20) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 20) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 20) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 20) { nLevel = (100.0/100.0); } // Level 21 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 21) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 21) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 21) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 21) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 21) { nLevel = (100.0/100.0); } // Level 22 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 22) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 22) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 22) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 22) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 22) { nLevel = (100.0/100.0); } // Level 23 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 23) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 23) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 23) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 23) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 23) { nLevel = (100.0/100.0); } // Level 24 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 24) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 24) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 24) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 24) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 24) { nLevel = (100.0/100.0); } // Level 25 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 25) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 25) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 25) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 25) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 25) { nLevel = (100.0/100.0); } // Level 26 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 26) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 26) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 26) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 26) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 26) { nLevel = (100.0/100.0); } // Level 27 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 27) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 27) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 27) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 27) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 27) { nLevel = (100.0/100.0); } // Level 28 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 28) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 28) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 28) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 28) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 28) { nLevel = (100.0/100.0); } // Level 29 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 29) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 29) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 29) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 29) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 29) { nLevel = (100.0/100.0); } // Level 30 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 30) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 30) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 30) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 30) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 30) { nLevel = (100.0/100.0); } // Level 31 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 31) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 31) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 31) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 31) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 31) { nLevel = (100.0/100.0); } // Level 32 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 32) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 32) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 32) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 32) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 32) { nLevel = (100.0/100.0); } // Level 33 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 33) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 33) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 33) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 33) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 33) { nLevel = (100.0/100.0); } // Level 34 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 34) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 34) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 34) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 34) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 34) { nLevel = (100.0/100.0); } // Level 35 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 35) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 35) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 35) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 35) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 35) { nLevel = (100.0/100.0); } // Level 36 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 36) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 36) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 36) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 36) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 36) { nLevel = (100.0/100.0); } // Level 37 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 37) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 37) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 37) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 37) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 37) { nLevel = (100.0/100.0); } // Level 38 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 38) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 38) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 38) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 38) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 38) { nLevel = (100.0/100.0); } // Level 39 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 39) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 39) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 39) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 39) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 39) { nLevel = (100.0/100.0); } // Level 40 // if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 40) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 40) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 40) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 40) { nLevel = (100.0/100.0); } if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 40) { nLevel = (100.0/100.0); } // nClass is for setting overall ajustments for specific classes // float nClass = 1.0; if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>0) { nClass = (11.0/10.0); } if (GetLevelByClass(CLASS_TYPE_DRUID, oPC)>0) { nClass = (8.0/10.0); } if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC)>0) { nClass = (7.5/10.0); } // nReborn is for adding extra spellpower to Reborn characters // float nReborn = 1.0; if (GetItemPossessedBy(oPC, "MN_REBORN")!= OBJECT_INVALID) { nReborn = 1.2; } // nHostile is to make sure monster casters does much less damage than players // float nHostile = 1.0; if (GetItemPossessedBy(oPC, "hostilecaster")!= OBJECT_INVALID) { nHostile = 0.4; } // nTouched is to make sure Touched casters does more damage than normal ones // // at 125 % they will effectively do 35% * 1.25 so 43,75% damage of players // float nTouched = 1.0; if (GetItemPossessedBy(oPC, "touchedcaster")!= OBJECT_INVALID) { nTouched = 1.25; } // Setting the final nFactor that is the intire purpose of this script // float fFactor; float fFactor1; float fFactor2; float fFactor3; float fFactor4; fFactor1 = nClass * nBasic; fFactor2 = fFactor1 * nLevel; fFactor3 = fFactor2 * nReborn; fFactor4 = fFactor3 * nTouched; fFactor = fFactor4 * nHostile; // return the calculated factor return fFactor; }