#include "nw_i0_tool"
#include "prc_class_const"

void main()
{
	object oPC = GetPCSpeaker();

	int iArcane	= GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
					+ GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
					+ GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC)
					+ GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
					+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
					+ GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
					+ GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
					+ GetLevelByClass(CLASS_TYPE_BINDER, oPC)
					+ GetLevelByClass(CLASS_TYPE_TRUENAMER, oPC)			
					+ GetLevelByClass(CLASS_TYPE_WARLOCK, oPC);	
					
	int iDruidic	= GetLevelByClass(CLASS_TYPE_DRUID, oPC) 	
					+ GetLevelByClass(CLASS_TYPE_SHAMAN, oPC);					
					
	object oItem = GetItemPossessedBy(oPC, "TrixasClaw");

	if (GetIsObjectValid(oItem))
	   DestroyObject(oItem);

	RewardPartyXP(5000, oPC, FALSE);

	RewardPartyGP(50000, oPC, FALSE);

	if (iArcane + iDruidic > 0)
	{
	   CreateItemOnObject("item031", oPC);
	}
	
	CreateItemOnObject("questgem017", oPC);
}