#include "nw_i0_tool" #include "prc_class_const" void main() { object oPC = GetPCSpeaker(); int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC) + GetLevelByClass(CLASS_TYPE_SORCERER, oPC) + GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC) + GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC) + GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) + GetLevelByClass(CLASS_TYPE_BINDER, oPC) + GetLevelByClass(CLASS_TYPE_TRUENAMER, oPC) + GetLevelByClass(CLASS_TYPE_WARLOCK, oPC); int iDruidic = GetLevelByClass(CLASS_TYPE_DRUID, oPC) + GetLevelByClass(CLASS_TYPE_SHAMAN, oPC); object oItem = GetItemPossessedBy(oPC, "TrixasClaw"); if (GetIsObjectValid(oItem)) DestroyObject(oItem); RewardPartyXP(5000, oPC, FALSE); RewardPartyGP(50000, oPC, FALSE); if (iArcane + iDruidic > 0) { CreateItemOnObject("item031", oPC); } CreateItemOnObject("questgem017", oPC); }