#include "ld_forge" void main() { DoEnhancements(GetFirstItemInInventory(GetLocalObject(OBJECT_SELF,"Forge")), GetLocalString(OBJECT_SELF,"Mods")); effect eForge = EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT); ApplyEffectToObject(DURATION_TYPE_INSTANT,eForge,GetLocalObject(OBJECT_SELF,"Forge")); }