//void main(){} void ResetReborn( object widget ) { object oPC = GetLastPCRested(); int PCHD = GetHitDice( oPC ); int value; // TeleportPower value = 0; if (PCHD >= 1 && PCHD <=20) { value = 1; } if (PCHD >= 21 && PCHD <=30) { value = 2; } if (PCHD >= 31) { value = 3; } SetLocalInt( widget, "MN_PARTY_SUMMON", value ); // Ressurrect-power value = 0; if (PCHD >= 20) { value = 1; } SetLocalInt( widget, "MN_RESSURRECT", value ); // Greater Ruin Power value = 0; if (PCHD >= 31) { value = 1; } SetLocalInt( widget, "MN_GREATERRUIN", value ); }