void main() { object oPC = GetLastUsedBy(); object sealBreaker = GetItemPossessedBy( oPC, "mn_breakseal" ); if ( GetIsObjectValid( sealBreaker ) ) { FloatingTextStringOnCreature( "You use the sigil to break the seal", oPC ); SetPlotFlag( sealBreaker, FALSE ); DestroyObject( sealBreaker ); SetLocked( OBJECT_SELF, FALSE ); ActionOpenDoor( OBJECT_SELF ); // Spil en passende animation } else { FloatingTextStringOnCreature( "An invisible field of force prevents you from opening the door", oPC, FALSE ); // spil en passende animation } }