//:://///////////////////////////////////////////// //:: Howl: Fear //:: NW_S1_HowlFear //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* A howl emanates from the creature which affects all within 10ft unless they make a save. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 14, 2000 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" //#include "wm_include" #include "prc_inc_spells" void main() { //if (WildMagicOverride()) { return; } //:: Declare major variables object oNPC = OBJECT_SELF; object oTarget; int nHD = GetHitDice(oNPC); int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); int nDC = 10 +nCHAMod+ (nHD/4); int nDuration = 1 + (nHD/4); if(nDuration == 0) { nDuration = 1; } float fDelay; effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); effect eHowl = EffectFrightened(); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); effect eLink = EffectLinkEffects(eHowl, eDur); eLink = EffectLinkEffects(eLink, eDur2); ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); //Get first target in spell area oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); while(GetIsObjectValid(oTarget)) { if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) { fDelay = GetDistanceToObject(oTarget)/10; nDuration = GetScaledDuration(nDuration , oTarget); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_FEAR)); //Make a saving throw check if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) { //Apply the VFX impact and effects DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); } } //Get next target in spell area oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); } }