#include "prc_x2_itemprop" #include "mn_inc_weaptypes" effect eEffect; object oTarget; /* Script generated by Lilac Soul's NWN Script Generator, v. 2.0 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ void main() { object oPC; oPC = GetItemActivator(); // Potion automatically enchants weapon in main-slot oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); if ( GetBow( oTarget ) ) { // Enchant pilene, ikke buen oTarget = GetItemInSlot( INVENTORY_SLOT_ARROWS, oPC ); } if ( GetCrossbow( oTarget ) ) { // Enchant boltsne, ikke amrbroesten oTarget = GetItemInSlot( INVENTORY_SLOT_BOLTS, oPC ); } if ( !( oTarget == OBJECT_INVALID) && GetPiercingWeapon( oTarget ) ) { itemproperty ipEffect=ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_PIERCING, IP_CONST_DAMAGEBONUS_10); IPSafeAddItemProperty( oTarget, ipEffect, 300.0f); /* eEffect = EffectDamageIncrease(DAMAGE_BONUS_10, DAMAGE_TYPE_BLUDGEONING); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f); */ } else { FloatingTextStringOnCreature( "The oil has no effect", oPC, FALSE ); } }