#include "prc_x2_itemprop"
#include "mn_inc_weaptypes"

effect eEffect;
object oTarget;
/*   Script generated by
Lilac Soul's NWN Script Generator, v. 2.0

For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625    */

void main()
{
object oPC;

oPC = GetItemActivator();

   // Potion automatically enchants weapon in main-slot
   oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);

   if ( !( oTarget == OBJECT_INVALID) && GetSlashingWeapon( oTarget ) )
   {
      itemproperty ipEffect=ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_SLASHING, IP_CONST_DAMAGEBONUS_10);

      IPSafeAddItemProperty( oTarget, ipEffect, 300.0f);

/*
      eEffect = EffectDamageIncrease(DAMAGE_BONUS_10, DAMAGE_TYPE_BLUDGEONING);
      ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f);
*/
   }
   else
   {
      FloatingTextStringOnCreature( "The oil has no effect", oPC, FALSE );
   }
}