#include "nw_i0_plot" void main() { object oBox = OBJECT_SELF; object oPC = GetLastUsedBy(); string sOwner = GetLocalString(oBox, "OWNER"); string sName = GetName(oPC); if(GetLocked(oBox) && !GetLocalInt(oBox, "JUST_CLOSED") && HasItem(oPC, sOwner+"_key")) { FloatingTextStringOnCreature("*you have the key*", oPC); SetLocked(oBox, FALSE); AssignCommand(oPC, ActionInteractObject(oBox)); } else if (!GetCampaignInt("PW_"+sOwner+"_CASSA", "HAS_KEY") && !GetLocalInt(oBox, "OWNER_ONLY") && !GetLocalInt(oBox, "JUST_OPEN")) { FloatingTextStringOnCreature("*open*", oPC); SetLocked(oBox, FALSE); AssignCommand(oPC, ActionInteractObject(oBox)); } else if(GetLocalInt(oBox, "OWNER_ONLY") && TestStringAgainstPattern("**"+sOwner+"**", sName) && !GetLocalInt(oBox, "JUST_OPEN")) { FloatingTextStringOnCreature("*only you can open this chest*", oPC); SetLocked(oBox, FALSE); AssignCommand(oPC, ActionInteractObject(oBox)); } else { SetLocalInt(oBox, "JUST_CLOSED", 0); SetLocalInt(oBox, "JUST_OPEN", 0); } }