//Put this on action taken in the conversation editor #include "nw_i0_tool" #include "mn_i_pwfunctions" void main() { object oPC = GetPCSpeaker(); RewardPartyXP(3000, oPC, FALSE); CreateItemOnObject("ldf_token", oPC); CreateItemOnObject("ldf_token", oPC); CreateItemOnObject("ldf_token", oPC); CreateItemOnObject("ldf_token", oPC); CreateItemOnObject("ldf_token", oPC); SetQuestStatus(oPC, "quest_0308", QUEST_COMPLETED); }