void main() { //This uses the dm consol command dm_setvarstring //To set the name of an NPC,item,placeable. //Access this by ##dm_setvarstring sName "What you want as the name" //Then use the item on the object you desire, If you want the generic name //Simply reuse the item on the specified object without setting sName again. object oObject; string sName; oObject = GetItemActivatedTarget(); sName = GetLocalString(oObject,"sName"); SetName(oObject,sName); SetLocalString(oObject,sName,""); }