#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. }