//:://///////////////////////////////////////////// //:: Tailoring - Copy Cost //:: tlr_copycost.nss //:: Copyright (c) 2003 Jake E. Fitch //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Jake E. Fitch (Milambus Mandragon) //:: Created On: March 9, 2004 //-- bloodsong: added base cost for adjusting price ranges. //::////////////////////////////////////////////// int StartingConditional() { object oPC = GetPCSpeaker(); int BaseCost = 0; //-- change this to raise your base prices. float BaseDivider = 0.05; //-- mil default object oNPCItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF); object oPCItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); int iCost = BaseCost + GetGoldPieceValue(oNPCItem) + FloatToInt(IntToFloat(GetGoldPieceValue(oPCItem)) * BaseDivider); int iAC = GetItemACValue(oNPCItem); string sOut = "Cost: " + IntToString(iCost) + " gold.\n"; sOut += "AC: " + IntToString(iAC) + "\n"; sOut += "(Note: You may only copy appearances that have the same AC value as your current clothing.)\n"; sOut += "\nDo you wish to continue with the purchase?"; SetCustomToken(9876, sOut); //-- this is called to check if the pc has the money to buy SetLocalInt(OBJECT_SELF, "CURRENTPRICE", iCost); return TRUE; }