//:://///////////////////////////////////////////// //:: Tailoring - Set Item //:: tlr_setitem.nss //:: Copyright (c) 2003 Jake E. Fitch //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Jake E. Fitch (Milambus Mandragon) //:: Created On: March 9, 2004 //::////////////////////////////////////////////// void main() { SetListening(OBJECT_SELF, FALSE); object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF); int iToModify = GetLocalInt(OBJECT_SELF, "ToModify"); int iNewApp = StringToInt(GetLocalString(OBJECT_SELF, "tlr_Spoken")); if (iNewApp < 0) iNewApp = 0; object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, iToModify, iNewApp, TRUE); DestroyObject(oItem); SendMessageToPC(oPC, "New Appearance: " + IntToString(iNewApp)); AssignCommand(OBJECT_SELF, ActionEquipItem(oNewItem, INVENTORY_SLOT_CHEST)); }