/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ #include "prc_x2_itemprop" void main() { object oPC; oPC = GetItemActivator(); object oItem; oItem = GetItemPossessedBy(oPC, "truth1"); if (GetIsObjectValid(oItem)) DestroyObject(oItem); object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), GetLocation(oTarget)); oTarget = GetItemActivator(); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), GetLocation(oTarget)); oTarget = oPC; oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oTarget); itemproperty ipAdd; ipAdd = ItemPropertyTrueSeeing(); IPSafeAddItemProperty(oItem, ipAdd); oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oTarget); SetPlotFlag(oItem, TRUE); ipAdd = ItemPropertyRegeneration(3); IPSafeAddItemProperty(oItem, ipAdd); }