/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ void main() { object oPC; object oTarget; oTarget = GetItemActivator(); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), GetLocation(oTarget)); oPC = GetItemActivator(); oTarget = oPC; effect eEffect; eEffect = EffectAbilityIncrease(ABILITY_STRENGTH, 2); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 600.0f); eEffect = EffectAbilityIncrease(ABILITY_CONSTITUTION, 2); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 600.0f); eEffect = EffectAbilityIncrease(ABILITY_DEXTERITY, 2); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 600.0f); eEffect = EffectACIncrease(2); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 600.0f); eEffect = EffectAttackIncrease(2); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 600.0f); eEffect = EffectRegenerate(60, 60.0f); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 600.0f); }