//:://///////////////////////////////////////////// //:: Name: water_trig_enter //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* OnEnter script for water triggers. If a water bucket is activated while in this trigger, it will be filled. */ //::////////////////////////////////////////////// //:: Created By: Adam Walenga //:: Created On: September 3rd, 2004 //::////////////////////////////////////////////// void main() { object oPlayer = GetEnteringObject(); //If is PC, inform of water source. if (GetIsPC (oPlayer)) { SendMessageToPC (oPlayer, "You've entered a water source. Water " + "buckets may be filled here."); SetLocalInt (oPlayer, "In_Water_Source", TRUE); } }