//:://///////////////////////////////////////////// //:: ZEP_DOORSPAWN.nss //:: Copyright (c) 2001 Bioware Corp. //:: Modified by Dan Heidel 1/14/04 for CEP //::////////////////////////////////////////////// /* Place in the OnHeartbeat function of a placeable door to ensure proper functioning. See zep_openclose for further documentation. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: January 2002 //::////////////////////////////////////////////// void main() { int nIsOpen = GetIsOpen(OBJECT_SELF); if(nIsOpen == 1)return; //if door is open, quit if(GetLocalObject(OBJECT_SELF, "GateBlock") != OBJECT_INVALID) return; //if gateblock is already in place, quit string sGateBlock = GetLocalString(OBJECT_SELF, "CEP_L_GATEBLOCK"); location lSelfLoc = GetLocation(OBJECT_SELF); object oSelf = OBJECT_SELF; PlayAnimation(ANIMATION_PLACEABLE_CLOSE); SetLocalObject(oSelf, "GateBlock", CreateObject(OBJECT_TYPE_PLACEABLE, sGateBlock, lSelfLoc)); }