//:://///////////////////////////////////////////// //:: One with the Land //:: x0_s0_oneland.nss //:: Copyright (c) 2002 Bioware Corp. //::////////////////////////////////////////////// /* bonus +3: animal empathy, move silently, search, hide Duration: 1 hour/level */ //::////////////////////////////////////////////// //:: Created By: Brent Knowles //:: Created On: July 19, 2002 //::////////////////////////////////////////////// //:: Last Update By: Andrew Nobbs May 01, 2003 #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = GetSpellTargetObject(); effect eVis = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); effect eDam = EffectDamageReduction(5, DAMAGE_POWER_PLUS_EIGHTEEN); effect eSpell = EffectSpellLevelAbsorption(1); effect eConceal = EffectConcealment(20); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eLink = EffectLinkEffects(eDam, eVis); eLink = EffectLinkEffects(eLink, eSpell); eLink = EffectLinkEffects(eLink, eConceal); eLink = EffectLinkEffects(eLink, eDur); int nMetaMagic = GetMetaMagicFeat(); int nDuration = GetCasterLevel(OBJECT_SELF); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GHOSTLY_VISAGE, FALSE)); //Enter Metamagic conditions if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration)); }