//:://///////////////////////////////////////////// //:: Epic Ward //:: X2_S2_EpicWard. //:: Copyright (c) 2003 Bioware Corp. //::////////////////////////////////////////////// /* Makes the caster invulnerable to damage (equals damage reduction 50/+20) Lasts 1 round per level */ //::////////////////////////////////////////////// //:: Created By: Georg Zoeller //:: Created On: Aug 12, 2003 //::////////////////////////////////////////////// #include "nw_i0_spells" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = GetSpellTargetObject(); int nDuration = GetCasterLevel(OBJECT_SELF)*2; //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); int nLimit = 50*nDuration; effect eDur = EffectVisualEffect(495); effect eProt = EffectDamageReduction(50, DAMAGE_POWER_PLUS_TWENTY, nLimit); effect eLink = EffectLinkEffects(eDur, eProt); eLink = EffectLinkEffects(eLink, eDur); // * Brent, Nov 24, making extraodinary so cannot be dispelled eLink = ExtraordinaryEffect(eLink); RemoveEffectsFromSpell(OBJECT_SELF, GetSpellId()); //Apply the armor bonuses and the VFX impact ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); }