//::///////////////////////////////////////////////
//:: Meteor Swarm
//:: NW_S0_MetSwarm
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Everyone in a 50ft radius around the caster
    takes 20d6 fire damage.  Those within 6ft of the
    caster will take no damage.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 24 , 2001
//:://////////////////////////////////////////////
//:: VFX Pass By: Preston W, On: June 22, 2001

#include "X0_I0_SPELLS"
#include "x2_inc_spellhook"

void main()
{

/*
  Spellcast Hook Code
  Added 2003-06-20 by Georg
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook


    //Declare major variables
    int nMetaMagic;
    int nDamage;
    effect eFire;
    effect eMeteor = EffectVisualEffect(VFX_FNF_METEOR_SWARM);
    effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
    //Apply the meteor swarm VFX area impact
    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eMeteor, GetLocation(OBJECT_SELF));
    //Get first object in the spell area
    float fDelay;
    object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
    while(GetIsObjectValid(oTarget))
    {
        if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oTarget != OBJECT_SELF)
        {
            fDelay = GetRandomDelay();
            //Fire cast spell at event for the specified target
            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_METEOR_SWARM));
            //Make sure the target is outside the 2m safe zone
            if (GetDistanceBetween(oTarget, OBJECT_SELF) > 3.0)
            {
                //Make SR check
                if (!MyResistSpell(OBJECT_SELF, oTarget, 0.5))
                {
                      //Roll damage
                      nDamage = d6(40);

                      //Enter Metamagic conditions
                      if (nMetaMagic == METAMAGIC_MAXIMIZE)
                      {
                         nDamage = 240;//Damage is at max
                      }
                      if (nMetaMagic == METAMAGIC_EMPOWER)
                      {
                         nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
                      }
                      nDamage = GetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(),SAVING_THROW_TYPE_FIRE);
                      //Set the damage effect
                      eFire = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
                      if(nDamage > 0)
                      {
                          //Apply damage effect and VFX impact.
                          DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eFire, oTarget));
                          DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
                      }
                 }
            }
        }
        //Get next target in the spell area
        oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
    }
}

