2571 lines
65 KiB
JSON
2571 lines
65 KiB
JSON
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"0": "I greet you mortal, and welcome you full-heartedly to the Prophet's Inn, as well as to the Inner Realms themselves."
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"0": "I am the entity known as The Prophet, and for now that will suffice *smiles*"
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"0": "I am instructed to tell you of the Inner Realms, for there is much here that might be different from what you have experienced in other worlds.\n\n*chuckles warmly*\n\nAh yes. I know you have likely been to other worlds mortal, for such is the path of all living things, to seek out a place to call home, and what one might find warm, others could find to be bitterly cold..."
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"0": "Very well then, let us begin.\n\nFirst and foremost, the Inner Realms are just that, Inner.\n\nInner in the sense, that they were created from the innermost dreams and memories of the God, Zertihn.\n\nSecondly, they are \"inner\", because ultimately all that matters, is the end of the journey that you are on. A journey, that might ultimately expand your knowledge of the Realms to such a degree, that you may achieve being reborn as a semi-divine being. Any true journey begins with the hopes and dreams of the traveler, and any true journey ends with the wisdom acquired on that path."
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"0": "In many worlds, the Gods do not tolerate that those with power reach out to aid those who have less. Perhaps they see it as upsetting the balance of said realms, and perhaps they merely wish to test the resolve of the individual.\n\nSuch is not the case in the Inner Realms."
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"0": "Understand this mortal.\n\nUltimately, all souls must seek out their dreams in order to live. And all souls must also interact with others, least they succumb to the most deadly of all hungers - that of the spirit.\n\nWhether you should wish to meet your next of kin with arms stretched out, a stern but calm handshake, or perhaps to have them trembling beneath your ironclad boots, is for you to decide. Ultimately however, you will need companions to traverse and overcome the perils and challenges of the Inner Realms.\n\nPerhaps you have traveled other worlds, where you achieved enough power to go where you wanted and when you wanted, alone. This will never be the case in the Inner Realms. Thus, when we grant you mortals a world of interaction, being it for harmony, balance or tyranny, how could we limit your right to aid those whom you want to aid, being it of kindness or merely to aid yourself reach your goals?"
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"0": "*Laughs warmly*\n\nWe have seen to it, that should one best a challenge which should have been vastly overpowering for oneself, one will gain no experience for that challenge. Thus, if you wish to aid those far weaker than yourself, you must aid them where they would naturally belong. This you could obviously do over and over again, but ultimately...how much of your time are you willing to dedicate to others, when gaining little to nothing yourself, and should you be willing to do this, then will that not define the path you have chosen to walk, and give you the chance to make the impact on the Inner Realms, that you so should desire?\n\nAid those who have less, out of kindness, out of a wish to right the balance, or to train an obedient army to follow your slightest whim, and to crush those that dare defy you. You must decide your own path mortal, and we shall bless your efforts regardless of your aim."
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"0": "It is not as simple as that, mortal.\n\nShould you wish to sow conflict and strife, with the end goal of fighting your fellow travelers, you must have given them ample chance to avoid said conflict. Likewise, you should remember that should such conflict break out... their death, or yours...means the end of said conflict, least there is ample reason to let it continue. After all, our kindness in giving you a second chance when death takes your flesh, should not be considered nothing - should it now?"
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"0": "Let me reveal to you a secret though, for I have traveled many a world myself, as has other of the Gods residing here in the Inner Realms.\n\nMost conflict between travelers have been born out of sheer boredom. Powerful adventurers seeing no more challenges worthy of their strength, will soon enough seek challenges amongst each other. You will never.... never mortal... find yourself in a position, where that will be necessary in the Inner Realms. Should you however choose to walk the lonely path, and seek no one to aid you, you will soon enough come to and end to your journey, and find yourself incapable of achieving much of what rumors shall reveal to you of the deeds and achievements of others."
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"0": "Splendid.\n\nNow, to aid you in finding your place in the Inner Realms, we have allied ourself with a druid of the Little Forest. Truth be told, she knows it not. What she does know however, is that she has a few problems that seems to occur a tad more frequently than one should think possible...\n\n*chuckles warmly*\n\nAid her mortal, and you will find that the reward for said tasks are far beyond the work done, for such is the will of the Gods.\n\nOne final word of caution before you leave mortal. You may freely insult the followers of Gods you disapprove of, at least seen from the perspective of the Gods. But rest assured that should..ANY... and that includes your own chosen deity....ever...learn that you speak ill of any God itself, even your own chosen deity will slay you mercilessly for the insult. And when mortals are slain by a god....they do not come back...EVER!\n\nSo go now <FirstName> the <Class>, and may your path and travels in the Inner Realms be worthy of many a wondrous tale."
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"0": "Walk into the River of Life behind me. May ye stand strong when unwanted currents tried to pull ye under, and may ye flow freely when the currents will is as thine own...\n\nAnd remember - Never insult the Gods directly. Their wrath is terrible.\n\nFare ye well, Mortal <FullName> of the <class>s."
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"0": "Are you sure mortal, for it is an offer you will not receive again."
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"0": "Very well then, let us begin.\n\nFirst and foremost, the Inner Realms are just that, Inner.\n\nInner in the sense, that they were created from the innermost dreams and memories of the God, Zertihn.\n\nSecondly, they are \"inner\", because ultimately all that matters, is the end of the journey that you are on. A journey, that might ultimately expand your knowledge of the Realms to such a degree, that you may achieve being reborn as a semi-divine being. Any true journey begins with the hopes and dreams of the traveler, and any true journey ends with the wisdom acquired on that path."
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"0": "In many worlds, the Gods do not tolerate that those with power reach out to aid those who have less. Perhaps they see it as upsetting the balance of said realms, and perhaps they merely wish to test the resolve of the individual.\n\nSuch is not the case in the Inner Realms."
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"0": "Understand this mortal.\n\nUltimately, all souls must seek out their dreams in order to live. And all souls must also interact with others, least they succumb to the most deadly of all hungers - that of the spirit.\n\nWhether you should wish to meet your next of kin with arms stretched out, a stern but calm handshake, or perhaps to have them trembling beneath your ironclad boots, is for you to decide. Ultimately however, you will need companions to traverse and overcome the perils and challenges of the Inner Realms.\n\nPerhaps you have traveled other worlds, where you achieved enough power to go where you wanted and when you wanted, alone. This will never be the case in the Inner Realms. Thus, when we grant you mortals a world of interaction, being it for harmony, balance or tyranny, how could we limit your right to aid those whom you want to aid, being it of kindness or merely to aid yourself reach your goals?"
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"0": "*Laughs warmly*\n\nWe have seen to it, that should one best a challenge which should have been vastly overpowering for oneself, one will gain no experience for that challenge. Thus, if you wish to aid those far weaker than yourself, you must aid them where they would naturally belong. This you could obviously do over and over again, but ultimately...how much of your time are you willing to dedicate to others, when gaining little to nothing yourself, and should you be willing to do this, then will that not define the path you have chosen to walk, and give you the chance to make the impact on the Inner Realms, that you so should desire?\n\nAid those who have less, out of kindness, out of a wish to right the balance, or to train an obedient army to follow your slightest whim, and to crush those that dare defy you. You must decide your own path mortal, and we shall bless your efforts regardless of your aim."
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"0": "It is not as simple as that, mortal.\n\nShould you wish to sow conflict and strife, with the end goal of fighting your fellow travelers, you must have given them ample chance to avoid said conflict. Likewise, you should remember that should such conflict break out... their death, or yours...means the end of said conflict, least there is ample reason to let it continue. After all, our kindness in giving you a second chance when death takes your flesh, should not be considered nothing - should it now?"
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"0": "Let me reveal to you a secret though, for I have traveled many a world myself, as has other of the Gods residing here in the Inner Realms.\n\nMost conflict between travelers have been born out of sheer boredom. Powerful adventurers seeing no more challenges worthy of their strength, will soon enough seek challenges amongst each other. You will never.... never mortal... find yourself in a position, where that will be necessary in the Inner Realms. Should you however choose to walk the lonely path, and seek no one to aid you, you will soon enough come to and end to your journey, and find yourself incapable of achieving much of what rumors shall reveal to you of the deeds and achievements of others."
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"0": "Splendid.\n\nNow, to aid you in finding your place in the Inner Realms, we have allied ourself with a druid of the Little Forest. Truth be told, she knows it not. What she does know however, is that she has a few problems that seems to occur a tad more frequently than one should think possible...\n\n*chuckles warmly*\n\nAid her mortal, and you will find that the reward for said tasks are far beyond the work done, for such is the will of the Gods.\n\nOne final word of caution before you leave mortal. You may freely insult the followers of Gods you disapprove of, at least seen from the perspective of the Gods. But rest assured that should..ANY... and that includes your own chosen deity....ever...learn that you speak ill of any God itself, even your own chosen deity will slay you mercilessly for the insult. And when mortals are slain by a god....they do not come back...EVER!\n\nSo go now <FirstName> the <Class>, and may your path and travels in the Inner Realms be worthy of many a wondrous tale."
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"0": "Very well then mortal, for thy path is thine to carve, and I shall not stand in thy way. Walk into the River of Life behind me and, ye shall be starting the journey."
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"0": "Very well. I believe I've gotten the message, Prophet."
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"0": "Where do I go from here, Prophet?"
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"0": "Fair ye well then, Prophet."
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"0": "Oh!\n\nSo the gods of these Realms encourage one to slaughter those weaker than oneself or those that dares defy ones will?"
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"0": "Naturally not, Prophet."
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"0": "Very well. I believe I've gotten the message, Prophet."
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"0": "Where do I go from here, Prophet?"
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},
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"type": "cexolocstring",
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"value": {
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"0": "Fair ye well then, Prophet."
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}
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}
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},
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{
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"__struct_id": 21,
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"type": "dword",
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"value": 0
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},
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},
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"type": "cexostring",
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"value": ""
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},
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"value": 4294967295
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},
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"EntriesList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 0,
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"Active": {
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"type": "resref",
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"value": ""
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},
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"value": 20
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]
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},
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "I am sure. Now, let me leave this strange place."
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}
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}
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}
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]
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},
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}
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}
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