1407 lines
31 KiB
JSON
1407 lines
31 KiB
JSON
{
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|
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{
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||
"__struct_id": 9,
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||
"Comment": {
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"type": "cexostring",
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"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
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}
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},
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{
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||
"__struct_id": 9,
|
||
"Comment": {
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"type": "cexostring",
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"value": "Food by Saloran\n"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "volition's Bio Placeables by volition\n"
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{
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||
"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Pak by Schazzwozzer"
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{
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"Comment": {
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"type": "cexostring",
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"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
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{
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"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
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"value": "TCC - Interiors\nby The_NWNCCC\nmodified by SBird for CEP\n"
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{
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"value": "Woodpile"
|
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{
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|
||
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|
||
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|
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"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
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||
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"type": "cexostring",
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||
"value": "Source: Couch by Spoonmerlin"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
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||
"Comment": {
|
||
"type": "cexostring",
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||
"value": ""
|
||
}
|
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},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
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||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\nmodified by SBird for CEP\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "By Bryan Blaire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\n"
|
||
}
|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
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||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Candelabra\nmodified by SBird for CEP"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Charlie's Oriental Placables v1.0 by Charlie"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"SoundList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 6,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
},
|
||
"PlayInToolset": {
|
||
"type": "byte",
|
||
"value": 1
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 6,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
},
|
||
"PlayInToolset": {
|
||
"type": "byte",
|
||
"value": 1
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 6,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
},
|
||
"PlayInToolset": {
|
||
"type": "byte",
|
||
"value": 1
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"StoreList": {
|
||
"type": "list",
|
||
"value": []
|
||
},
|
||
"TriggerList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 1,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"WaypointList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
}
|
||
]
|
||
}
|
||
}
|