1997 lines
47 KiB
JSON
1997 lines
47 KiB
JSON
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|
|
{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
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}
|
|
},
|
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{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
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}
|
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},
|
|
{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
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}
|
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},
|
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{
|
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
|
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"value": ""
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
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"value": "Source: Tables'n'Stool by Ice-Child"
|
|
}
|
|
},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
|
}
|
|
},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
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|
"value": "By Bryan Blaire"
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
|
}
|
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},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
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"value": "By Bryan Blaire"
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "By Bryan Blaire"
|
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}
|
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},
|
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{
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|
"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
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"value": "By Bryan Blaire"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "By Bryan Blaire"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "By Bryan Blaire"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
|
|
"type": "cexostring",
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"value": "By Bryan Blaire"
|
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}
|
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},
|
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{
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|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
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"value": "By Bryan Blaire"
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
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|
"value": "By Bryan Blaire"
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
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"value": "By Bryan Blaire"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "By Bryan Blaire"
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}
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},
|
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{
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"__struct_id": 9,
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"Comment": {
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|
"type": "cexostring",
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"value": "By Bryan Blaire"
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}
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},
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{
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"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
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"value": "By Bryan Blaire"
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
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"value": "By Bryan Blaire"
|
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}
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},
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{
|
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"__struct_id": 9,
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"Comment": {
|
|
"type": "cexostring",
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"value": "By Bryan Blaire"
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}
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},
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{
|
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
|
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
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"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
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}
|
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},
|
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
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"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
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}
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},
|
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{
|
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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{
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"__struct_id": 9,
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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{
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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}
|
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{
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
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"value": "Source: Fireflies v1.00 by Dobervich"
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|
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|
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{
|
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|
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"Comment": {
|
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"type": "cexostring",
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"value": ""
|
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|
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
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"value": "volition's Bio Placeables by volition\nmodified by SBird for CEP\n"
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}
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},
|
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{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": "volition's Bio Placeables by volition\nmodified by SBird for CEP\n"
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}
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
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"value": "volition's Bio Placeables by volition\nmodified by SBird for CEP\n"
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}
|
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},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "volition's Bio Placeables by volition\nmodified by SBird for CEP\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
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}
|
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},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Placeable Pak by Schazzwozzer"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOKPak v3 by Danmar"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOKPak v3 by Danmar"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOKPak v3 by Danmar"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOKPak v3 by Danmar"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOKPak v3 by Danmar"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOKPak v3 by Danmar"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Elven Vase\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"SoundList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
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|
"value": 1
|
|
}
|
|
},
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{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"StoreList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 11,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"TriggerList": {
|
|
"type": "list",
|
|
"value": [
|
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{
|
|
"__struct_id": 1,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
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}
|
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}
|
|
]
|
|
},
|
|
"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|