176 lines
7.5 KiB
Plaintext
176 lines
7.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Cure Minor Wounds
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//:: NW_S0_CurMinW
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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// Complete redesign by tarashon based upon my modified version of the original Heal SPell - 08.12.2015 //
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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effect eKill, eHeal;
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int nDamage, nHeal, nModify, nMetaMagic, nTouch;
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int nCasterLvl = ( GetCasterLevel(OBJECT_SELF)*1)+5;
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effect eSun = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_X);
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//Check to see if the target is an undead
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if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAL));
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//Make a touch attack
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if (TouchAttackMelee(oTarget))
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{
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//Make SR check
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if (!MyResistSpell(OBJECT_SELF, oTarget))
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{
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//Roll damage
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nModify = d4();
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nMetaMagic = GetMetaMagicFeat();
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//Make metamagic check
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if (nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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nModify = 1;
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}
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//Figure out the amount of damage to inflict
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nDamage = nCasterLvl;
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// nDamage = GetCurrentHitPoints(oTarget) - nModify;
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//Set damage
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eKill = EffectDamage(nDamage, DAMAGE_TYPE_POSITIVE);
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//Apply damage effect and VFX impact
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eSun, oTarget);
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}
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}
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}
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}
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else
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAL, FALSE));
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//Figure out how much to heal
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// nHeal = GetMaxHitPoints(oTarget);
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// Activating Tarashon's unique healing system for "Alangara - New Dawn" !
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nHeal = nCasterLvl;
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// *** Setting the various class modifications to all healing *** //
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// * SINGLE CLASS Fighters gain + 30 % healing *
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if ( GetLevelByClass(CLASS_TYPE_BARBARIAN, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_BARD, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_CLERIC, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_MONK, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_PALADIN, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_ROGUE, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_SORCERER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_WIZARD, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_ASSASSIN, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_BLACKGUARD, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_DIVINE_CHAMPION, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_HARPER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_PALE_MASTER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_SHIFTER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oTarget) == 0 )
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{
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nHeal = (nHeal*1300)/1000;
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}
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// * SINGLE CLASS Barbarians gain + 50 % healing *
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else if ( GetLevelByClass(CLASS_TYPE_FIGHTER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_BARD, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_CLERIC, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_MONK, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_PALADIN, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_ROGUE, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_SORCERER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_WIZARD, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_ASSASSIN, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_BLACKGUARD, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_DIVINE_CHAMPION, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_HARPER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_PALE_MASTER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_SHIFTER, oTarget) == 0 &&
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GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oTarget) == 0 )
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{
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nHeal = (nHeal*1500)/1000;
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}
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// * Any character having Barbarian levels gain + 20 % healing *
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else if ( GetLevelByClass(CLASS_TYPE_BARBARIAN, oTarget) > 0 )
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{
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nHeal = (nHeal*1200)/1000;
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}
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// * Any character having Fighter levels gain + 15 % healing *
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else if ( GetLevelByClass(CLASS_TYPE_FIGHTER, oTarget) > 0 )
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{
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nHeal = (nHeal*1150)/1000;
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}
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// * Any character having Ranger or Paladin levels get + 10% healing. *
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else if ( GetLevelByClass(CLASS_TYPE_RANGER, oTarget) > 0 ||
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GetLevelByClass(CLASS_TYPE_PALADIN, oTarget) > 0 )
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{
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nHeal = (nHeal*1100)/1000;
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}
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// *** End of Tarashons healing system modifiers *** //
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//Set the heal effect
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eHeal = EffectHeal(nHeal);
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//Apply the heal effect and the VFX impact
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHealVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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}
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}
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