82 lines
2.1 KiB
Plaintext
82 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: [Raise Dead]
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//:: [NW_S0_RaisDead.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Brings a character back to life with 1 HP.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 31, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001
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//:: VFX Pass By: Preston W, On: June 22, 2001
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#include "x2_inc_spellhook"
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#include "mn_i_pcskin"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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effect eRaise = EffectResurrection();
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effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RAISE_DEAD, FALSE));
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if(GetIsDead(oTarget))
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{
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{
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int nXP = GetXP(oTarget);
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int nPenalty = 30 * GetHitDice(oTarget);
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if (nPenalty > 750)
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{
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nPenalty = 750;
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}
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int nHD = GetHitDice(oTarget);
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int nNewXP = nXP + nPenalty;
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SetXP(oTarget, nNewXP);
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int nGoldToGive = FloatToInt(0.05 * GetGold(oTarget));
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// * a cap of 10 000gp taken from you
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if (nGoldToGive > 45000)
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{
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nGoldToGive = 45000;
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}
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AssignCommand(oTarget, TakeGoldFromCreature(-nGoldToGive, oTarget, TRUE));
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DelayCommand(4.0, FloatingTextStrRefOnCreature(58299, oTarget, FALSE));
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DelayCommand(4.8, FloatingTextStrRefOnCreature(58300, oTarget, FALSE));
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setupSpecialEffects(oTarget);
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}
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//Apply raise dead effect and VFX impact
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eRaise, oTarget);
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}
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}
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