177 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Cure Light Wounds
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//:: NW_S0_CurLgtW
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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// Complete redesign by tarashon based upon my modified version of the original Heal SPell - 08.12.2015  //
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2003-06-23 by GeorgZ
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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*/
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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  //Declare major variables
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  object oTarget = GetSpellTargetObject();
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  effect eKill, eHeal;
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  int nDamage, nHeal, nModify, nMetaMagic, nTouch;
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  int nCasterLvl = ( GetCasterLevel(OBJECT_SELF)*2)+10;
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  effect eSun = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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  effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_X);
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    //Check to see if the target is an undead
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    if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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    {
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        if(!GetIsReactionTypeFriendly(oTarget))
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        {
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            //Fire cast spell at event for the specified target
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            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAL));
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            //Make a touch attack
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            if (TouchAttackMelee(oTarget))
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            {
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                //Make SR check
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                if (!MyResistSpell(OBJECT_SELF, oTarget))
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                {
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                    //Roll damage
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                    nModify = d4();
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                    nMetaMagic = GetMetaMagicFeat();
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                    //Make metamagic check
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                    if (nMetaMagic == METAMAGIC_MAXIMIZE)
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                    {
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                        nModify = 1;
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                    }
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                    //Figure out the amount of damage to inflict
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                    nDamage = nCasterLvl;
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                    //  nDamage =   GetCurrentHitPoints(oTarget) - nModify;
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                    //Set damage
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                    eKill = EffectDamage(nDamage, DAMAGE_TYPE_POSITIVE);
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                    //Apply damage effect and VFX impact
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                    ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget);
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                    ApplyEffectToObject(DURATION_TYPE_INSTANT, eSun, oTarget);
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                }
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            }
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        }
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    }
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    else
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    {
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        //Fire cast spell at event for the specified target
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        SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAL, FALSE));
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        //Figure out how much to heal
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     // nHeal = GetMaxHitPoints(oTarget);
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        // Activating Tarashon's unique healing system for "Alangara - New Dawn" !
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                   nHeal = nCasterLvl;
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                   // *** Setting the various class modifications to all healing *** //
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                   //  * SINGLE CLASS Fighters gain + 30 % healing *
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                   if ( GetLevelByClass(CLASS_TYPE_BARBARIAN, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_BARD, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_CLERIC, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_MONK, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_PALADIN, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_ROGUE, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_SORCERER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_WIZARD, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_ASSASSIN, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_BLACKGUARD, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_DIVINE_CHAMPION, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_HARPER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_PALE_MASTER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_SHIFTER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oTarget) == 0 )
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                   {
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                    nHeal = (nHeal*1300)/1000;
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                   }
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                    //  * SINGLE CLASS Barbarians gain + 50 % healing *
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                   else if ( GetLevelByClass(CLASS_TYPE_FIGHTER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_BARD, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_CLERIC, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_MONK, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_PALADIN, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_ROGUE, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_SORCERER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_WIZARD, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_ASSASSIN, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_BLACKGUARD, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_DIVINE_CHAMPION, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_HARPER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_PALE_MASTER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_SHIFTER, oTarget) == 0  &&
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                   GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oTarget) == 0 )
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                   {
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                    nHeal = (nHeal*1500)/1000;
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                   }
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                   //  * Any character having Barbarian levels gain + 20 % healing *
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                    else if ( GetLevelByClass(CLASS_TYPE_BARBARIAN, oTarget) > 0 )
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                   {
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                    nHeal = (nHeal*1200)/1000;
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                   }
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                   //  * Any character having Fighter levels gain + 15 % healing *
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                   else if ( GetLevelByClass(CLASS_TYPE_FIGHTER, oTarget) > 0 )
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                   {
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                    nHeal = (nHeal*1150)/1000;
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                   }
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                   //  * Any character having Ranger or Paladin levels get + 10% healing. *
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                   else if ( GetLevelByClass(CLASS_TYPE_RANGER, oTarget) > 0   ||
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                        GetLevelByClass(CLASS_TYPE_PALADIN, oTarget) > 0 )
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                   {
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                    nHeal = (nHeal*1100)/1000;
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                   }
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                   // *** End of Tarashons healing system modifiers *** //
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        //Set the heal effect
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        eHeal = EffectHeal(nHeal);
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        //Apply the heal effect and the VFX impact
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        ApplyEffectToObject(DURATION_TYPE_INSTANT, eHealVis, oTarget);
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        ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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    }
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}
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