76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Energy Buffer
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//:: NW_S0_EneBuffer
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    The caster is protected from all five energy
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    types for up to 3 per caster level. When
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    one element type is spent all five are
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    removed.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Sept 12, 2001
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//:://////////////////////////////////////////////
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#include "nw_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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   /*
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  Spellcast Hook Code
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  Added 2003-06-23 by GeorgZ
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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  */
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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   // End of Spell Cast Hook
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    object oTarget = GetSpellTargetObject();
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    //Declare major variables
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    int nDuration = GetCasterLevel(OBJECT_SELF);
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    int nAmount = GetCasterLevel(OBJECT_SELF)*10; // now gives 10*casterlevel HP protection - by tarashon
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    int nMetaMagic = GetMetaMagicFeat();
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    effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nAmount, nAmount);
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    effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nAmount, nAmount);
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    effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nAmount, nAmount);
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    effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, nAmount, nAmount);
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    effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nAmount, nAmount);
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    effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS);
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    effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION);
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    effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    //Fire cast spell at event for the specified target
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    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ENERGY_BUFFER, FALSE));
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    //Link Effects
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    effect eLink = EffectLinkEffects(eCold, eFire);
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    eLink = EffectLinkEffects(eLink, eAcid);
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    eLink = EffectLinkEffects(eLink, eSonic);
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    eLink = EffectLinkEffects(eLink, eElec);
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    eLink = EffectLinkEffects(eLink, eDur);
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    eLink = EffectLinkEffects(eLink, eDur2);
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    //Enter Metamagic conditions
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    if (nMetaMagic == METAMAGIC_EXTEND)
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    {
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        nDuration = nDuration *2; //Duration is +100%
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    }
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     RemoveEffectsFromSpell(oTarget, GetSpellId());
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    //Apply the VFX impact and effects
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    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
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    ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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