88 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Heal
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| //:: [NW_S0_Heal.nss]
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| //:: Copyright (c) 2000 Bioware Corp.
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| //:://////////////////////////////////////////////
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| //:: Heals the target to full unless they are undead.
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| //:: If undead they reduced to 1d4 HP.
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Jan 12, 2001
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| //:://////////////////////////////////////////////
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| //:: Update Pass By: Preston W, On: Aug 1, 2001
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| 
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| #include "NW_I0_SPELLS"
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| #include "x2_inc_spellhook"
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| 
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| void main()
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| {
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| 
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|   //Declare major variables
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|   object oTarget = GetSpellTargetObject();
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|   effect eKill, eHeal;
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|   int nDamage, nHeal, nModify, nMetaMagic, nTouch;
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|   effect eSun = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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|   effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_X);
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|     //Check to see if the target is an undead
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|     if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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|     {
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|         if(!GetIsReactionTypeFriendly(oTarget))
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|         {
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|             //Fire cast spell at event for the specified target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAL));
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|             //Make a touch attack
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|             if (TouchAttackMelee(oTarget))
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|             {
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|                 //Make SR check
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|                 if (!MyResistSpell(OBJECT_SELF, oTarget))
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|                 {
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|                     //Roll damage
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|                     nModify = d4();
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|                     nMetaMagic = GetMetaMagicFeat();
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|                     //Make metamagic check
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|                     if (nMetaMagic == METAMAGIC_MAXIMIZE)
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|                     {
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|                         nModify = 1;
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|                     }
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|                     //Figure out the amount of damage to inflict
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|                     nDamage =  GetCurrentHitPoints(oTarget) - nModify;
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|                     //Set damage
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|                     eKill = EffectDamage(nDamage, DAMAGE_TYPE_POSITIVE);
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|                     //Apply damage effect and VFX impact
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|                     ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget);
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|                     ApplyEffectToObject(DURATION_TYPE_INSTANT, eSun, oTarget);
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|                 }
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|             }
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|         }
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|     }
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|     else
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|     {
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|         //Fire cast spell at event for the specified target
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|         SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAL, FALSE));
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|         //Figure out how much to heal
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|         nHeal = GetMaxHitPoints(oTarget);
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|         //Set the heal effect
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|         eHeal = EffectHeal(nHeal);
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|         //Apply the heal effect and the VFX impact
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|         ApplyEffectToObject(DURATION_TYPE_INSTANT, eHealVis, oTarget);
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|         ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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|     }
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| }
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