36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Deadly Frost Trap
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| //:: NW_T1_ColdDeadC
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Strikes the entering object with a blast of
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|     cold for 8d4 damage. Fortitude save to avoid
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|     being paralyzed for 4 rounds.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Nov 16th , 2001
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| //:://////////////////////////////////////////////
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| #include "NW_I0_SPELLS"
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| 
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| void main()
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| {
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|     //Declare major variables
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|     object oTarget = GetEnteringObject();
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|     effect eDam = EffectDamage(d4(40), DAMAGE_TYPE_COLD);
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|     effect eParal = EffectPetrify();
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|     effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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|     effect eFreeze = EffectVisualEffect(VFX_DUR_BLUR);
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|     effect eLink = EffectLinkEffects(eParal, eFreeze);
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| 
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|     if(!MySavingThrow(SAVING_THROW_FORT,oTarget, 30, SAVING_THROW_TYPE_TRAP))
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|     {
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|         ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(4));
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|     }
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| 
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|     ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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|     ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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| }
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| 
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