95 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Keen Edge
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| //:: X2_S0_KeenEdge
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|   Adds the keen property to one melee weapon,
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|   increasing its critical threat range.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Andrew Nobbs
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| //:: Created On: Nov 28, 2002
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| //:://////////////////////////////////////////////
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| //:: Updated by Andrew Nobbs May 08, 2003
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| //:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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| //:: 2003-07-17: Complete Rewrite to make use of Item Property System
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| 
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| 
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| #include "nw_i0_spells"
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| //#include "x2_i0_spells" #include "prc_inc_spells"
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| 
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| #include "x2_inc_spellhook"
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| 
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| 
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| void  AddKeenEffectToWeapon(object oMyWeapon, float fDuration)
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| {
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|    IPSafeAddItemProperty(oMyWeapon,ItemPropertyKeen(), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING ,TRUE,TRUE);
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|    return;
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| }
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| 
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| void main()
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| {
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| 
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|     /*
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|       Spellcast Hook Code
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|       Added 2003-07-07 by Georg Zoeller
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|       If you want to make changes to all spells,
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|       check x2_inc_spellhook.nss to find out more
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| 
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|     */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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| 
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|     //Declare major variables
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|     effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|     int nDuration = 10 * GetCasterLevel(OBJECT_SELF);
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|     int nMetaMagic = GetMetaMagicFeat();
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| 
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|      object oMyWeapon   =  IPGetTargetedOrEquippedMeleeWeapon();
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| 
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|     if (nMetaMagic == METAMAGIC_EXTEND)
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|     {
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|         nDuration = nDuration * 2; //Duration is +100%
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|     }
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| 
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|     if(GetIsObjectValid(oMyWeapon) )
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|     {
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|         SignalEvent(oMyWeapon, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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| 
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|         if (GetSlashingWeapon(oMyWeapon))
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|         {
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|             if (nDuration>0)
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|             {
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|                 ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon));
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|                 ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), TurnsToSeconds(nDuration));
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|                 AddKeenEffectToWeapon(oMyWeapon, TurnsToSeconds(nDuration));
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|             }
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|             return;
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|         }
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|         else
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|         {
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|           FloatingTextStrRefOnCreature(83621, OBJECT_SELF); // not a slashing weapon
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|           return;
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|         }
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|      }
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|      else
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| 
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|      {
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|           FloatingTextStrRefOnCreature(83615, OBJECT_SELF);
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|           return;
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|     }
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| 
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| 
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| 
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| }
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