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Alangara_PRC8/_module/nss/0c_if_taunt.nss
Jaysyn904 b86cae1be0 2025/12/20 Update
Added PEPS.
Hooked up new GUI event.
Added PRC8 Journal entries.
Updated nim tools.
Full compile.
2025-12-20 15:15:02 -05:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_taunt
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that returns TRUE the server allows a henchman to
taunt and if they have the don't have the taunt ai script set.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
object oHenchman = OBJECT_SELF;
return (AI_TAUNTING_ON &&
GetSkillRank(SKILL_TAUNT, oHenchman) > ai_GetCharacterLevels(oHenchman) &&
GetLocalString(oHenchman, AI_COMBAT_SCRIPT) != "ai_a_taunter");
}