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Alangara_PRC8/_module/nss/0c_no_com_script.nss
Jaysyn904 b86cae1be0 2025/12/20 Update
Added PEPS.
Hooked up new GUI event.
Added PRC8 Journal entries.
Updated nim tools.
Full compile.
2025-12-20 15:15:02 -05:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_no_com_script
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that returns TRUE the caller does not have an ai combat
script set to sAIScript.
if sAIScript is blank then if its equal to all of them.
Param: sAIScripts:"ai_a_ambusher", "ai_a_defensive", "ai_a_taunter", "ai_coward".
sAIScript - The special combat script to check.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
string sAIScript = GetScriptParam("sAIScript");
string sAICombatScript = GetLocalString (OBJECT_SELF, AI_COMBAT_SCRIPT);
// This is the value for do your own thing in combat!
if (sAIScript == "")
{
return (sAICombatScript == "ai_a_ambusher" ||
sAICombatScript == "ai_a_defensive" ||
sAICombatScript == "ai_a_ranged" ||
sAICombatScript == "ai_a_taunter" ||
sAICombatScript == "ai_a_cntrspell" ||
sAICombatScript == "ai_a_peaceful");
}
return (sAIScript != sAICombatScript);
}