2026/06/09 Update
Moved Player Tool check from Heartbeat to onEnter & onLevelup. Added Trash Barrel to several areas. Updated ms_name_inc
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@@ -39,6 +39,22 @@ void main()
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int bNWNxEE = NWNXGetIsAvailable();
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while (GetIsObjectValid(oPC))
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{
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if (!GetHasFeat(FEAT_PLAYER_TOOL_01, oPC))
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{
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object oHide = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
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if (GetIsObjectValid(oHide))
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{
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FloatingTextStringOnCreature("Player Tool 1 acquired. Use this to direct companions.", oPC, FALSE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusFeat(IP_CONST_FEAT_PLAYER_TOOL_01), oHide);
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}
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}
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oPC = GetNextPC();
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}
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//:: NUI Magic by Daz
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//Examine_DisablePanels(oPC);
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GetObjectUUID(oPC);
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