2025/09/28 Update
More updates from @Behindflayer. Full compile.
This commit is contained in:
@@ -6,28 +6,33 @@ void main()
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{
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ExecuteScript ("uberloot", OBJECT_SELF);
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CreateItemOnObject("DragonsBlood", OBJECT_SELF, 1);
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int nDiceRoll = d100(1);
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if(nDiceRoll <= 7)
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if(nDiceRoll <= 15)
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{
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CreateItemOnObject("HideofPenthrax", OBJECT_SELF, 1);
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}
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else if(nDiceRoll <= 14)
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else if(nDiceRoll <= 30)
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{
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CreateItemOnObject("HeartoftheGreatOak", OBJECT_SELF, 1);
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}
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else if(nDiceRoll <= 21)
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else if(nDiceRoll <= 45)
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{
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CreateItemOnObject("PenthraxsScale", OBJECT_SELF, 1);
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}
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else if(nDiceRoll <= 28)
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else if(nDiceRoll <= 60)
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{
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CreateItemOnObject("FangofPenthrax", OBJECT_SELF, 1);
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}
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else if(nDiceRoll <= 35)
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else if(nDiceRoll <= 75)
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{
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CreateItemOnObject("PenthraxsRobe", OBJECT_SELF, 1);
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}
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else
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{
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CreateItemOnObject("DragonsBlood", OBJECT_SELF, 1);
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}
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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ExecuteScript("prc_pwondeath", OBJECT_SELF);
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ExecuteScript("prc_pwondeath", OBJECT_SELF);
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}
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