2025/09/28 Update
More updates from @Behindflayer. Full compile.
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@@ -8,19 +8,24 @@ void main()
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ExecuteScript ("uberloot", OBJECT_SELF);
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int nDiceRoll = d100(1);
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if(nDiceRoll <= 10)
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if(nDiceRoll <= 15)
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{
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CreateItemOnObject("Silas1", OBJECT_SELF, 1);
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}
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else if(nDiceRoll <= 20)
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else if(nDiceRoll <= 30)
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{
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CreateItemOnObject("Silas2", OBJECT_SELF, 1);
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}
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else if(nDiceRoll <= 30)
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else if(nDiceRoll <= 45)
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{
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CreateItemOnObject("Silas3", OBJECT_SELF, 1);
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}
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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ExecuteScript("prc_pwondeath", OBJECT_SELF);
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else
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{
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CreateItemOnObject("DragonsBlood", OBJECT_SELF, 1);
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}
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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ExecuteScript("prc_pwondeath", OBJECT_SELF);
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}
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