Initial Commit
Initial Commit [v1.01]
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83
_module/nss/drunkbartender.nss
Normal file
83
_module/nss/drunkbartender.nss
Normal file
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int iRollTen = d10(1);
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void main()
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{
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ActionRandomWalk();
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if(d100(1) > 51) //50% chance of performing a drunken act
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{
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{
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switch(iRollTen) //Generated Number
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{
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case 1:
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ClearAllActions();
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_LISTEN));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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break;
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case 2:
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ClearAllActions();
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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break;
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case 3:
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ClearAllActions();
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ActionDoCommand(PlaySound("as_pl_chantingm2"));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2));
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SpeakString("*Hiccup*");
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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break;
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case 4:
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ClearAllActions();
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ActionDoCommand(PlaySound("as_pl_hiccupm1"));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK));
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break;
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case 5:
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ClearAllActions();
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS));
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break;
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case 6:
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ClearAllActions();
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ActionDoCommand(PlaySound("as_pl_hiccupm1"));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK));
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break;
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case 7:
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ClearAllActions();
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ActionDoCommand(PlaySound("as_pl_belchingm1"));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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SpeakString("*Hiccup*");
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK));
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break;
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case 8:
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ClearAllActions();
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS));
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break;
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case 9:
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ClearAllActions();
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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break;
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case 10:
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ClearAllActions();
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ActionDoCommand(ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK));
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break;
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}
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}
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}
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}
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