Files
Amon_PRC8/_module/nss/ls_blackclaw.nss
Jaysyn904 baf444e0eb 2025/09/28 Update
More updates from @Behindflayer.
Full compile.
2025-09-28 10:34:01 -04:00

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1.3 KiB
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//:://////////////////////////////////////////////
//::// blackclaw LEWT
//:://///////////////////////////////////////////
void main()
{
ExecuteScript ("uberloot", OBJECT_SELF);
CreateItemOnObject("DragonsBlood", OBJECT_SELF, 1);
int nDiceRoll = d100(1);
if(nDiceRoll <= 10)
{
CreateItemOnObject("Blackclawstooth", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 20)
{
CreateItemOnObject("Blackclawsclaw", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 30)
{
CreateItemOnObject("blackclawscloak", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 40)
{
CreateItemOnObject("Blackclaw4", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 50)
{
CreateItemOnObject("Blackclaw5", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 60)
{
CreateItemOnObject("Blackclaw6", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 70)
{
CreateItemOnObject("Blackclaw7", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 80)
{
CreateItemOnObject("Blackclaw8", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 90)
{
CreateItemOnObject("Blackclaw9", OBJECT_SELF, 1);
}
else{CreateItemOnObject("DragonsBlood", OBJECT_SELF, 1);}
ExecuteScript("prc_npc_death", OBJECT_SELF);
ExecuteScript("prc_pwondeath", OBJECT_SELF);
}