Ancordia_PRC8/_module/dlg/anc_guide.dlg.json
Jaysyn904 ef4223a8fe Updated for PRC8
Updated for PRC8.  Updated release archive.
2024-02-14 23:23:26 -05:00

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300 KiB
JSON

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"0": "Well, well, what do we have here? A new face in Greentree?",
"10": "A któ¿ to taki? Czy¿by nowa twarz w Greentree?",
"11": "A któ¿ to taki? Czy¿by nowa twarz w Greentree?"
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"0": "Careful with your word selection, <lad/lass>. I might not look it, but I used to be one of the finest warriors these lands gave birth to. I am hoping to help you, but if you insist, I might harm you, too.",
"10": "Ostro¿nie dobieraj s³owa, <ch³/dziew>. Mo¿e tego po mnie nie widaæ, lecz swojego czasu by³em jednym z najlepszych wojaków, jakiego zrodzi³y te ziemie. Mam nadziejê ci pomóc, lecz jeœli bardzo tego chcesz, mogê ci równie¿ zaszkodziæ.",
"11": "Ostro¿nie dobieraj s³owa, <ch³/dziew>. Mo¿e tego po mnie nie widaæ, lecz swojego czasu by³em jednym z najlepszych wojaków, jakiego zrodzi³y te ziemie. Mam nadziejê ci pomóc, lecz jeœli bardzo tego chcesz, mogê ci równie¿ zaszkodziæ."
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"0": "You're probably here in search of adventures. I don't think you'd like a career of a craftsman or a farmer, am I right?",
"10": "Zapewne masz nadziejê znaleŸæ tu przygodê. Nie w g³owie ci kariera rzemieœlnika lub rolnika, co?",
"11": "Zapewne masz nadziejê znaleŸæ tu przygodê. Nie w g³owie ci kariera rzemieœlnika lub rolnika, co?"
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"0": "Is that so? Well, I don't think you could get yourself any plow, but there's nothing stopping you from dealing in crafting. I do have the feeling, however, that you'll resort to more interesting activities, too. My name is Raphael and I'll gladly help you take your first steps in this realm.",
"10": "Czy¿by? Có¿, w¹tpiê, ¿ebyœ wszed³ w posiadanie ziemi uprawnej, lecz nic nie stoi na przeszkodzie, ¿ebyœ zaj¹³ siê wytwarzaniem przedmiotów. Mam jednak przeczucie, ¿e podejmiesz siê równie¿ ciekawszych zajêæ. Mam na imiê Raphael i z przyjemnoœci¹ pomogê ci postawiæ twoje pierwsze kroki w tej krainie.",
"11": "Czy¿by? Có¿, w¹tpiê, ¿ebyœ wszed³ w posiadanie ziemi uprawnej, lecz nic nie stoi na przeszkodzie, ¿ebyœ zaj¹³ siê wytwarzaniem przedmiotów. Mam jednak przeczucie, ¿e podejmiesz siê równie¿ ciekawszych zajêæ. Mam na imiê Raphael i z przyjemnoœci¹ pomogê ci postawiæ twoje pierwsze kroki w tej krainie."
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"0": "This is what most adventurers seek. My name is Raphael and I'll gladly help you take your first steps in this realm.",
"10": "Jest to motywacja wiêkszoœci poszukiwaczy przygód. Mam na imiê Raphael i z przyjemnoœci¹ pomogê ci postawiæ twoje pierwsze kroki w tej krainie.",
"11": "Jest to motywacja wiêkszoœci poszukiwaczy przygód. Mam na imiê Raphael i z przyjemnoœci¹ pomogê ci postawiæ twoje pierwsze kroki w tej krainie."
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"0": "I can see this in your eyes. My name is Raphael and I'll gladly help you take your first steps in this realm.",
"10": "To widaæ w twoich oczach. Mam na imiê Raphael i z przyjemnoœci¹ pomogê ci postawiæ twoje pierwsze kroki w tej krainie.",
"11": "To widaæ w twoich oczach. Mam na imiê Raphael i z przyjemnoœci¹ pomogê ci postawiæ twoje pierwsze kroki w tej krainie."
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"0": "You are in good hands, then. My name is Raphael and I'll gladly help you take your first steps in this realm.",
"10": "W takim razie jesteœ w dobrych rêkach. Mam na imiê Raphael i z przyjemnoœci¹ pomogê ci postawiæ twoje pierwsze kroki w tej krainie.",
"11": "W takim razie jesteœ w dobrych rêkach. Mam na imiê Raphael i z przyjemnoœci¹ pomogê ci postawiæ twoje pierwsze kroki w tej krainie."
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"0": "Before that, I have an offer for you. Greentree's sewers have recently become infested with some weird slime creatures. I can't allow them to become a threat to the town's inhabitants, so I'd like you to go down there and get rid of them, at least partially.",
"10": "Zanim o tym porozmawiamy, mam dla ciebie pewn¹ propozycjê. W kana³ach Greentree pojawi³y siê niedawno dziwne stworzenia ze œluzu. Nie mogê dopuœciæ do tego, ¿eby sta³y siê zagro¿eniem dla mieszkañców, wiêc chcia³bym, ¿ebyœ uda³<_/a> siê na dó³ i pozby³<_/a> siê przynajmniej czêœci z nich.",
"11": "Zanim o tym porozmawiamy, mam dla ciebie pewn¹ propozycjê. W kana³ach Greentree pojawi³y siê niedawno dziwne stworzenia ze œluzu. Nie mogê dopuœciæ do tego, ¿eby sta³y siê zagro¿eniem dla mieszkañców, wiêc chcia³bym, ¿ebyœ uda³<_/a> siê na dó³ i pozby³<_/a> siê przynajmniej czêœci z nich."
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"0": "You are right. If you change your mind, let me know. Meanwhile, I'll be happy to try to answer any questions you might have.",
"10": "Masz racjê. Jeœli zmienisz zdanie, daj mi znaæ. Tymczasem chêtnie odpowiem na wszelkie pytania, które mo¿esz mieæ.",
"11": "Masz racjê. Jeœli zmienisz zdanie, daj mi znaæ. Tymczasem chêtnie odpowiem na wszelkie pytania, które mo¿esz mieæ."
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"0": "My offer is 2500 gold pieces for bringing me 10 slime balls as proof of you killing a sufficient number of these slimy monsters. But that's not all, you need to do one more thing.",
"10": "Oferujê 2500 sztuk z³ota w zamian za dostarczenie mi 10 kulek œluzu, które stanowi¹ dowód zabicia wystarczaj¹cej liczby tych œluzowych monstrów. Ale to nie wszystko. Musisz zrobiæ coœ jeszcze.",
"11": "Oferujê 2500 sztuk z³ota w zamian za dostarczenie mi 10 kulek œluzu, które stanowi¹ dowód zabicia wystarczaj¹cej liczby tych œluzowych monstrów. Ale to nie wszystko. Musisz zrobiæ coœ jeszcze."
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"0": "Deep down the sewers you will find something more unsettling. I actually don't know what it is, but we can't allow it to roam freely underneath the houses of unaware inhabitants of Greentree. Get rid of this threat as well and bring me a proof of your deed to claim your reward.",
"10": "G³êboko w kana³ach znajdziesz coœ groŸniejszego. Nie wiem co to, lecz nie mo¿emy mu pozwoliæ na skradanie siê pod domami niczego nieœwiadomych mieszkañców Greentree. Pozb¹dŸ siê równie¿ tego zagro¿enia i przynieœ mi dowód swojego wyczynu, a nagroda bêdzie twoja.",
"11": "G³êboko w kana³ach znajdziesz coœ groŸniejszego. Nie wiem co to, lecz nie mo¿emy mu pozwoliæ na skradanie siê pod domami niczego nieœwiadomych mieszkañców Greentree. Pozb¹dŸ siê równie¿ tego zagro¿enia i przynieœ mi dowód swojego wyczynu, a nagroda bêdzie twoja."
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"0": "I'm not fond of sending newcomers to their doom, though. If you accept this task, I will provide you with some useful items. If you do exceptionally well, I might also add something extra to your reward.",
"10": "Oczywiœcie staram siê nie posy³aæ nikogo na pewn¹ œmieræ. Jeœli podejmiesz siê tego zadania, zaopatrzê ciê w parê przydatnych przedmiotów. Jeœli dobrze siê spiszesz, byæ mo¿e dorzucê równie¿ coœ jeszcze do twojej nagrody.",
"11": "Oczywiœcie staram siê nie posy³aæ nikogo na pewn¹ œmieræ. Jeœli podejmiesz siê tego zadania, zaopatrzê ciê w parê przydatnych przedmiotów. Jeœli dobrze siê spiszesz, byæ mo¿e dorzucê równie¿ coœ jeszcze do twojej nagrody."
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"0": "Well, it's your decision after all. But know this, you probably won't find many tasks easier than that in these parts.",
"10": "Nie bêdê ciê do niczego zmusza³. Wiedz jednak, ¿e w tej czêœci œwiata prawdopodobnie nie otrzymasz wielu ³atwiejszych zleceñ.",
"11": "Nie bêdê ciê do niczego zmusza³. Wiedz jednak, ¿e w tej czêœci œwiata prawdopodobnie nie otrzymasz wielu ³atwiejszych zleceñ."
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"0": "Splendid! Take these items, they should come very handy. Use them wisely, though, because you won't get more of them from me.",
"10": "Œwietnie! WeŸ w takim razie te przedmioty, powinny byæ nieocenion¹ pomoc¹. U¿ywaj ich roztropnie, gdy¿ nie dostaniesz ode mnie wiêcej.",
"11": "Œwietnie! WeŸ w takim razie te przedmioty, powinny byæ nieocenion¹ pomoc¹. U¿ywaj ich roztropnie, gdy¿ nie dostaniesz ode mnie wiêcej."
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"0": "Yes? What can I do for you?",
"10": "Tak? Co mogê dla ciebie zrobiæ?",
"11": "Tak? Co mogê dla ciebie zrobiæ?"
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"0": "Great work! Here is your reward, 2500 gold pieces and a few items for a job well done.",
"10": "Œwietna robota! Oto twoja nagroda, 2500 sztuk z³ota oraz kilka przedmiotów za dobrze wykonane zadanie.",
"11": "Œwietna robota! Oto twoja nagroda, 2500 sztuk z³ota oraz kilka przedmiotów za dobrze wykonane zadanie."
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"0": "That's right. Let me explain again what I expect you to do.",
"10": "Zgadza siê. Pozwól, ¿e wyjaœniê ci ponownie, czego od ciebie oczekujê.",
"11": "Zgadza siê. Pozwól, ¿e wyjaœniê ci ponownie, czego od ciebie oczekujê."
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"0": "Greentree's sewers have recently become infested with some weird slime creatures. I can't allow them to become a threat to the town's inhabitants, so I'd like you to go down there and get rid of them, at least partially.",
"10": "W kana³ach Greentree pojawi³y siê niedawno dziwne stworzenia ze œluzu. Nie mogê dopuœciæ do tego, ¿eby sta³y siê zagro¿eniem dla mieszkañców, wiêc chcia³bym, ¿ebyœ uda³<_/a> siê na dó³ i pozby³<_/a> siê przynajmniej czêœci z nich.",
"11": "W kana³ach Greentree pojawi³y siê niedawno dziwne stworzenia ze œluzu. Nie mogê dopuœciæ do tego, ¿eby sta³y siê zagro¿eniem dla mieszkañców, wiêc chcia³bym, ¿ebyœ uda³<_/a> siê na dó³ i pozby³<_/a> siê przynajmniej czêœci z nich."
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"0": "Ask me anything.",
"10": "Pytaj, o co chcesz.",
"11": "Pytaj, o co chcesz."
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"0": "Items you can equip can be of one of four different classes. First, there are ordinary items, distinguished by names in white. Items of this type can be found in treasure chests in the wilderness or dungeons or bought in stores.",
"10": "Przedmioty, w które mo¿esz siê wyposa¿yæ, mo¿na podzieliæ wed³ug czterech klas. Pierwsza z nich to przedmioty zwyczajne, charakteryzuj¹ce siê nazw¹ w kolorze bia³ym. Przedmioty tego rodzaju mo¿na znaleŸæ w skrzyniach w dziczy oraz w lochach lub kupiæ w sklepach.",
"11": "Przedmioty, w które mo¿esz siê wyposa¿yæ, mo¿na podzieliæ wed³ug czterech klas. Pierwsza z nich to przedmioty zwyczajne, charakteryzuj¹ce siê nazw¹ w kolorze bia³ym. Przedmioty tego rodzaju mo¿na znaleŸæ w skrzyniach w dziczy oraz w lochach lub kupiæ w sklepach."
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"0": "Then we have crafted items, which have turquoise names. These are all the things crafted by adventurers with the use of crafting skills. Their appearance might differ greatly from that of ordinary items and they can have unique combinations of properties.",
"10": "Drug¹ klasê przedmiotów stanowi¹ przedmioty wyrabiane, charakteryzowane nazwami w kolorze turkusowym. S¹ to wszystkie rzeczy stworzone przez awanturników przy pomocy zdolnoœci rzemieœlniczych. Mog¹ posiadaæ niespotykany wœród przedmiotów zwyczajnych wygl¹d oraz kombinacjê w³aœciwoœci.",
"11": "Drug¹ klasê przedmiotów stanowi¹ przedmioty wyrabiane, charakteryzowane nazwami w kolorze turkusowym. S¹ to wszystkie rzeczy stworzone przez awanturników przy pomocy zdolnoœci rzemieœlniczych. Mog¹ posiadaæ niespotykany wœród przedmiotów zwyczajnych wygl¹d oraz kombinacjê w³aœciwoœci."
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"0": "The third class is legendary items, with names colored in orange. Such equipment can be found in a dungeon after defeating its guardian. Legendary items are unique in appearance, which is not shared with any ordinary or crafted item. For this reason, legendary items are always items that are visible when worn, such as shields, helmets or weapons. Properties of such items correspond to those of the best ordinary items.",
"10": "Trzecia klasa to przedmioty legendarne, które posiadaj¹ pomarañczowe nazwy. Tego rodzaju ekwipunek mo¿na znaleŸæ w lochu po pokonaniu stra¿nika. Przedmioty legendarne cechuj¹ siê unikatowym wygl¹dem, który wyró¿nia siê zarówno na tle przedmiotów zwyczajnych, jak i wyrabianych. Z tego powodu przedmioty legendarne s¹ zawsze przedmiotami, które s¹ widoczne po za³o¿eniu, takimi jak tarcze, he³my, czy broñ. W³aœciwoœci przedmiotów legendarnych s¹ takie same jak najlepszych istniej¹cych przedmiotów zwyczajnych.",
"11": "Trzecia klasa to przedmioty legendarne, które posiadaj¹ pomarañczowe nazwy. Tego rodzaju ekwipunek mo¿na znaleŸæ w lochu po pokonaniu stra¿nika. Przedmioty legendarne cechuj¹ siê unikatowym wygl¹dem, który wyró¿nia siê zarówno na tle przedmiotów zwyczajnych, jak i wyrabianych. Z tego powodu przedmioty legendarne s¹ zawsze przedmiotami, które s¹ widoczne po za³o¿eniu, takimi jak tarcze, he³my, czy broñ. W³aœciwoœci przedmiotów legendarnych s¹ takie same jak najlepszych istniej¹cych przedmiotów zwyczajnych."
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"0": "The fourth and final class is mystical items with names colored in purple. Similar to legendary items, mystical items can be found in a dungeon after defeating its guardian. Mystical items have unique powers, which no ordinary or crafted item offers. The important property of all mystical items is the inability to equip them in the wilderness and dungeons - one has to equip them beforehand. The only exception are villages encountered in the wilderness, where mystical items can be equipped freely.",
"10": "Do czwartej i ostatniej klasy nale¿¹ przedmioty mistyczne, których nazwy maj¹ kolor fioletowy. Podobnie jak przedmioty legendarne, mo¿na je znaleŸæ w lochu po pokonaniu stra¿nika. Przedmioty mistyczne posiadaj¹ unikalne w³aœciwoœci, których nie oferuj¹ ¿adne przedmioty zwyczajne lub wyrabiane. Istotn¹ cech¹ przedmiotów mistycznych jest to, ¿e nie mo¿na ich zak³adaæ w dziczy oraz lochach - nale¿y siê w nie wyposa¿yæ przed wyruszeniem w drogê. Wyj¹tek stanowi¹ jednak napotkane w dziczy wioski, gdzie mo¿na zak³adaæ przedmioty mistyczne bez przeszkód.",
"11": "Do czwartej i ostatniej klasy nale¿¹ przedmioty mistyczne, których nazwy maj¹ kolor fioletowy. Podobnie jak przedmioty legendarne, mo¿na je znaleŸæ w lochu po pokonaniu stra¿nika. Przedmioty mistyczne posiadaj¹ unikalne w³aœciwoœci, których nie oferuj¹ ¿adne przedmioty zwyczajne lub wyrabiane. Istotn¹ cech¹ przedmiotów mistycznych jest to, ¿e nie mo¿na ich zak³adaæ w dziczy oraz lochach - nale¿y siê w nie wyposa¿yæ przed wyruszeniem w drogê. Wyj¹tek stanowi¹ jednak napotkane w dziczy wioski, gdzie mo¿na zak³adaæ przedmioty mistyczne bez przeszkód."
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"0": "That's all. Remember, only equippable items belong to classes. Potions, runes and all others might have white names, but they are not classified.",
"10": "To wszystko. Pamiêtaj, ¿e podzia³ na klasy obejmuje jedynie te przedmioty, w które mo¿esz siê wyposa¿yæ. Mikstury, runy oraz wszelkie inne rzeczy maj¹ nazwy w kolorze bia³ym, lecz nie s¹ sklasyfikowane.",
"11": "To wszystko. Pamiêtaj, ¿e podzia³ na klasy obejmuje jedynie te przedmioty, w które mo¿esz siê wyposa¿yæ. Mikstury, runy oraz wszelkie inne rzeczy maj¹ nazwy w kolorze bia³ym, lecz nie s¹ sklasyfikowane."
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"0": "I'll start by saying that Greentree is the only town unaffected by random events. Items in shops have static prices, while inhabitants never have to experience the suffering brought by invasions.",
"10": "Zacznê od tego, ¿e Greentree jest jedynym miastem, którego wydarzenia losowe nie dotycz¹. W sklepie zawsze znajdziesz przedmioty w tej samej cenie, zaœ mieszkañcy nie doœwiadczaj¹ nigdy inwazji.",
"11": "Zacznê od tego, ¿e Greentree jest jedynym miastem, którego wydarzenia losowe nie dotycz¹. W sklepie zawsze znajdziesz przedmioty w tej samej cenie, zaœ mieszkañcy nie doœwiadczaj¹ nigdy inwazji."
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"0": "This doesn't apply to other towns, though. They live on their own. Their wealth might change over time based on what fortunes and misfortunes affect them. You can't do anything about it most of the time, but it doesn't mean you shouldn't care - shops in wealthy towns offer goods at lower prices, while tasks offered to adventurers offer higher rewards most of the time. The opposite is true for poor towns. If you would like to know more about the current state of a town's economy, ask one of its inhabitants.",
"10": "Nie mo¿na tego jednak powiedzieæ o innych miastach. ¯yj¹ one w³asnym ¿yciem. Ich zamo¿noœæ nie jest na sta³ym poziomie, lecz zmienia siê w zale¿noœci od tego, co siê miastu przytrafi. W wiêkszoœci nie masz na to wp³ywu, co nie znaczy, ¿e nie powinno ciê to interesowaæ - w bogatszych miastach ceny towarów s¹ ni¿sze, zaœ nagrody oferowane za zlecenia zazwyczaj wy¿sze. W miastach ubogich jest odwrotnie. Jeœli nie wiesz, w jakim stanie ekonomicznym znajduje siê miasto, zapytaj któregoœ z jego mieszkañców.",
"11": "Nie mo¿na tego jednak powiedzieæ o innych miastach. ¯yj¹ one w³asnym ¿yciem. Ich zamo¿noœæ nie jest na sta³ym poziomie, lecz zmienia siê w zale¿noœci od tego, co siê miastu przytrafi. W wiêkszoœci nie masz na to wp³ywu, co nie znaczy, ¿e nie powinno ciê to interesowaæ - w bogatszych miastach ceny towarów s¹ ni¿sze, zaœ nagrody oferowane za zlecenia zazwyczaj wy¿sze. W miastach ubogich jest odwrotnie. Jeœli nie wiesz, w jakim stanie ekonomicznym znajduje siê miasto, zapytaj któregoœ z jego mieszkañców."
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"0": "The most important danger to towns are invasions. They can take place in any time and be conducted by various groups - from giants to the undead. If you visit a town being invaded, you will find yourself in the middle of a conflict between the invaders and the local militia. You can try to help fend off the attackers if you feel you're capable of it.",
"10": "Najpowa¿niejszym zagro¿eniem dla wiêkszoœci miast s¹ inwazje. Mog¹ one mieæ miejsce w dowolnym czasie i byæ przeprowadzane przez ró¿ne zgraje - od olbrzymów do nieumar³ych. Jeœli odwiedzisz miasto w trakcie inwazji, znajdziesz siê w samym sercu konfliktu napadaj¹cych ze stra¿nikami miejskimi. Jeœli czujesz siê na si³ach, mo¿esz spróbowaæ pomóc stra¿nikom w tym starciu.",
"11": "Najpowa¿niejszym zagro¿eniem dla wiêkszoœci miast s¹ inwazje. Mog¹ one mieæ miejsce w dowolnym czasie i byæ przeprowadzane przez ró¿ne zgraje - od olbrzymów do nieumar³ych. Jeœli odwiedzisz miasto w trakcie inwazji, znajdziesz siê w samym sercu konfliktu napadaj¹cych ze stra¿nikami miejskimi. Jeœli czujesz siê na si³ach, mo¿esz spróbowaæ pomóc stra¿nikom w tym starciu."
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"0": "If you stay out of the fight or fail to defend the town, there is a chance the militia will handle the invasion themselves. Everything will go back to normal then. However, if the militia fails, the town will be destroyed. This will damage its economy and until the settlement is rebuilt, the local inn will be the only accessible building.",
"10": "Jeœli nie pomo¿esz lub zawiedziesz, istnieje szansa, ¿e stra¿ miejska poradzi sobie z inwazj¹ sama. W takim wypadku wszystko wróci do normy. Jeœli jednak stra¿ zawiedzie, miasto zostanie zniszczone. Pogorszy to stan jego gospodarki, a ponadto do czasu odbudowania osady jedynym dostêpnym budynkiem bêdzie lokalna karczma.",
"11": "Jeœli nie pomo¿esz lub zawiedziesz, istnieje szansa, ¿e stra¿ miejska poradzi sobie z inwazj¹ sama. W takim wypadku wszystko wróci do normy. Jeœli jednak stra¿ zawiedzie, miasto zostanie zniszczone. Pogorszy to stan jego gospodarki, a ponadto do czasu odbudowania osady jedynym dostêpnym budynkiem bêdzie lokalna karczma."
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"0": "Other events might occur in towns, such as festivals or jousting tournaments. Talk to commoners every time you visit a town to be kept up to date with all that's happening.",
"10": "W miastach mog¹ mieæ równie¿ miejsce inne zdarzenia, takie jak festyny czy turnieje konne. Rozmawiaj z mieszkañcami za ka¿dym razem, gdy odwiedzisz miasto, ¿eby zawsze byæ na bie¿¹co ze wszystkim, co siê dzieje.",
"11": "W miastach mog¹ mieæ równie¿ miejsce inne zdarzenia, takie jak festyny czy turnieje konne. Rozmawiaj z mieszkañcami za ka¿dym razem, gdy odwiedzisz miasto, ¿eby zawsze byæ na bie¿¹co ze wszystkim, co siê dzieje."
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"0": "Ah, yes, the wilderness. The place, where the bravest cower.",
"10": "Ah, tak, dzicz. Miejsce, w którym kolana uginaj¹ siê pod najmê¿niejszymi.",
"11": "Ah, tak, dzicz. Miejsce, w którym kolana uginaj¹ siê pod najmê¿niejszymi."
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"0": "What do you want to know?",
"10": "Co chcesz wiedzieæ?",
"11": "Co chcesz wiedzieæ?"
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"0": "Dungeons are dangerous places that you can find during your journeys through the wilderness if your character level is equal or greater than five. Every dungeon is a small labirynth filled with traps and monsters, but also treasures.",
"10": "Lochy to niebezpieczne miejsca, na które natkn¹æ siê mo¿esz podrózuj¹c przez dzicz, jeœli poziom twojej postaci jest równy lub wy¿szy od pi¹tego. Ka¿dy loch jest niewielkiej wielkoœci labiryntem wype³nionym potworami oraz pu³apkami, ale równie¿ skarbami.",
"11": "Lochy to niebezpieczne miejsca, na które natkn¹æ siê mo¿esz podrózuj¹c przez dzicz, jeœli poziom twojej postaci jest równy lub wy¿szy od pi¹tego. Ka¿dy loch jest niewielkiej wielkoœci labiryntem wype³nionym potworami oraz pu³apkami, ale równie¿ skarbami."
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"0": "If you decide to explore a dungeon, you have to keep a few things in mind. First of all, you cannot rest inside the dungeon. If you grow weary, you will have to go outside and rest there - a risk of a wandering enemy attack is associated with such rest, just like everywhere else in the wilderness.",
"10": "Jeœli zdecydujesz siê zwiedziæ loch, musisz pamiêtaæ o paru istotnych rzeczach. Po pierwsze, wewn¹trz lochu nie mo¿esz odpoczywaæ. Jeœli dopadnie ciê zmêczenie, musisz wyjœæ i odpocz¹æ przed wejœciem do lochu - taki odpoczynek jest zwi¹zany z ryzykiem ataku, tak samo jak w innych miejscach w dziczy.",
"11": "Jeœli zdecydujesz siê zwiedziæ loch, musisz pamiêtaæ o paru istotnych rzeczach. Po pierwsze, wewn¹trz lochu nie mo¿esz odpoczywaæ. Jeœli dopadnie ciê zmêczenie, musisz wyjœæ i odpocz¹æ przed wejœciem do lochu - taki odpoczynek jest zwi¹zany z ryzykiem ataku, tak samo jak w innych miejscach w dziczy."
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"0": "Second of all, there are traps set in dungeons, so keep your eyes open. On the other hand, you will probably by happy to hear that each dungeon contains treasure chests, just like the ones in the wilderness. There can be from two to six chests in a dungeon, based on your party's size. Unfortunately, larger parties will also have to deal with more dungeon monsters.",
"10": "Po drugie, w lochach rozstawione s¹ pu³apki, wiêc miej oczy szeroko otwarte. Z pewnoœci¹ za to ucieszysz siê, gdy ci powiem, ¿e w ka¿dym lochu mo¿na znaleŸæ skrzynie ze skarbami, takie same jak w dziczy. Skrzyñ w lochu mo¿e byæ od dwóch do szeœciu, w zale¿noœci od licznoœci twojej dru¿yny. Niestety, wiêksze dru¿yny musz¹ równie¿ zmagaæ siê w lochu z wiêksz¹ iloœci¹ potworów.",
"11": "Po drugie, w lochach rozstawione s¹ pu³apki, wiêc miej oczy szeroko otwarte. Z pewnoœci¹ za to ucieszysz siê, gdy ci powiem, ¿e w ka¿dym lochu mo¿na znaleŸæ skrzynie ze skarbami, takie same jak w dziczy. Skrzyñ w lochu mo¿e byæ od dwóch do szeœciu, w zale¿noœci od licznoœci twojej dru¿yny. Niestety, wiêksze dru¿yny musz¹ równie¿ zmagaæ siê w lochu z wiêksz¹ iloœci¹ potworów."
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"0": "Starting from tenth character level, your character will start encountering new and more powerful monsters, but the ones you fought earlier should become easier for you to deal with. This is not all, however. Dungeons encountered by epic characters, that is above level twenty, are home to powerful guardians that can be found in the deepest dungeon parts.",
"10": "Od dziesi¹tego poziomu twojej postaci w odwiedzanych lochach do grona potworów, które mo¿esz spotkaæ, do³¹cz¹ nowe, silniejsze, lecz powinieneœ zacz¹æ sobie ³atwiej radziæ z przeciwnikami, którzy wczeœniej sprawiali ci k³opot. To jednak nie wszystko. Lochy odwiedzane przez postacie epickie, czyli powy¿ej dwudziestego poziomu, s¹ kryjówkami potê¿nych stra¿ników, których znaleŸæ mo¿na w najg³êbszej czêœci labiryntu.",
"11": "Od dziesi¹tego poziomu twojej postaci w odwiedzanych lochach do grona potworów, które mo¿esz spotkaæ, do³¹cz¹ nowe, silniejsze, lecz powinnaœ zacz¹æ sobie ³atwiej radziæ z przeciwnikami, którzy wczeœniej sprawiali ci k³opot. To jednak nie wszystko. Lochy odwiedzane przez postacie epickie, czyli powy¿ej dwudziestego poziomu, s¹ kryjówkami potê¿nych stra¿ników, których znaleŸæ mo¿na w najg³êbszej czêœci labiryntu."
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"0": "All dungeon guardians are powerful, but some require very specific tactics to beat. Do not engage them if you are not prepared to the best of your abilities! It is best to fight them in a party, but this will not prevent your death if you are careless.",
"10": "Wszyscy stra¿nicy lochów s¹ potê¿ni, lecz niektórzy wymagaj¹ bardzo specyficznych strategii. Nie wdawaj siê z nimi w walkê, jeœli nie jesteœ przygotowan<y/a> najlepiej, jak siê da! Do walki ze stra¿nikiem najlepiej przygotowaæ dru¿ynê, lecz nawet wtedy czeka ciê œmieræ, jeœli podejdziesz do walki lekkomyœlnie.",
"11": "Wszyscy stra¿nicy lochów s¹ potê¿ni, lecz niektórzy wymagaj¹ bardzo specyficznych strategii. Nie wdawaj siê z nimi w walkê, jeœli nie jesteœ przygotowan<y/a> najlepiej, jak siê da! Do walki ze stra¿nikiem najlepiej przygotowaæ dru¿ynê, lecz nawet wtedy czeka ciê œmieræ, jeœli podejdziesz do walki lekkomyœlnie."
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"0": "You are probably wondering what exactly you will gain from fighting a guardian. If you achieve victory, you will be rewarded with items akin to these found in treasure chests, although there is one significant different. There is a chance that the guardian's remains will contain a mystical or legendary item. This is the only way of acquiring them.",
"10": "Pewnie zastanawiasz siê, co w³aœciwie bêdziesz mieæ z walki ze stra¿nikiem. Jeœli uda ci siê zwyciê¿yæ, zostaniesz nagrodzon<y/a> przedmiotami takimi, jakie mo¿esz znaleŸæ w skrzyni, lecz z pewn¹ zasadnicz¹ ró¿nic¹. Istnieje szansa, ¿e w szcz¹tkach stra¿nika znajdziesz przedmiot mistyczny lub legendarny, co jest jedynym sposobem ich pozyskania.",
"11": "Pewnie zastanawiasz siê, co w³aœciwie bêdziesz mieæ z walki ze stra¿nikiem. Jeœli uda ci siê zwyciê¿yæ, zostaniesz nagrodzon<y/a> przedmiotami takimi, jakie mo¿esz znaleŸæ w skrzyni, lecz z pewn¹ zasadnicz¹ ró¿nic¹. Istnieje szansa, ¿e w szcz¹tkach stra¿nika znajdziesz przedmiot mistyczny lub legendarny, co jest jedynym sposobem ich pozyskania."
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"0": "Most of all - danger. You will probably find yourself spending most of your time in the wilderness fending off monsters, bandits and other enemies. However, there are different things that can happen to you - maybe you will meet another adventurer, or perhaps a travelling merchant. On the other hand, you might also become a victim of an ambush. At other times yet, a journey is very peaceful.",
"10": "Przede wszystkim - niebezpieczeñstwo. Prawdopodobnie wiêkszoœæ czasu w dziczy spêdzisz na walce z potworami, bandytami oraz innymi wrogami. Mo¿e jednak przytrafiæ ci siê równie¿ coœ innego - byæ mo¿e spotkasz innego awanturnika lub wêdrownego kupca, a mo¿e natrafisz na jak¹œ zasadzkê. Czasami zaœ podró¿ przebiega zupe³nie spokonie.",
"11": "Przede wszystkim - niebezpieczeñstwo. Prawdopodobnie wiêkszoœæ czasu w dziczy spêdzisz na walce z potworami, bandytami oraz innymi wrogami. Mo¿e jednak przytrafiæ ci siê równie¿ coœ innego - byæ mo¿e spotkasz innego awanturnika lub wêdrownego kupca, a mo¿e natrafisz na jak¹œ zasadzkê. Czasami zaœ podró¿ przebiega zupe³nie spokonie."
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"0": "Challenges put before you will be adjusted to your level most of the time, but not always. Don't hesitate to run if the situation is not good.",
"10": "Postawione przed tob¹ wyzwania zazwyczaj bêd¹ dostosowane do twojego poziomu, lecz mog¹ zdarzyæ siê wyj¹tki. Nie wahaj siê braæ nogi za pas, jeœli sytuacja wygl¹da Ÿle.",
"11": "Postawione przed tob¹ wyzwania zazwyczaj bêd¹ dostosowane do twojego poziomu, lecz mog¹ zdarzyæ siê wyj¹tki. Nie wahaj siê braæ nogi za pas, jeœli sytuacja wygl¹da Ÿle."
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"0": "That's not all. You might be attacked while resting in the wilderness. However, the assault will never happen if you begin your rest when any other person in your area is already resting. Thus, remember to coordinate your rest when travelling in a party.",
"10": "To nie wszystko. Podczas odpoczynku w dziczy mo¿esz zostaæ zaatakowan<y/a>. Atak nie mo¿e jednak nast¹piæ, jeœli rozpoczniesz odpoczynek, gdy ktoœ inny ju¿ odpoczywa na twoim obszarze. Pamiêtaj wiêc podrózuj¹c w dru¿ynie, aby wszyscy odpoczywali w tym samym czasie.",
"11": "To nie wszystko. Podczas odpoczynku w dziczy mo¿esz zostaæ zaatakowan<y/a>. Atak nie mo¿e jednak nast¹piæ, jeœli rozpoczniesz odpoczynek, gdy ktoœ inny ju¿ odpoczywa na twoim obszarze. Pamiêtaj wiêc podrózuj¹c w dru¿ynie, aby wszyscy odpoczywali w tym samym czasie."
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"0": "Enough of this scary stuff, though! It's time to talk about something nicer - about treasures! Keep an eye out for chests, which you may find in almost every area of the wilderness. They may contain equipment, potions, jewelry or other items. Be wary, though, as chests are sometimes protected with locks, traps or both. The highest difficulty rating of locks, quality of traps and quality of items in the chest are all dependant on your level. I should also inform you that more numerous parties have higher chances of finding chests.",
"10": "Ale dosyæ ju¿ straszenia! Czas powiedzieæ o czymœ przyjemniejszym - o skarbach! Rozgl¹daj siê uwa¿nie, gdy¿ w wiêkszoœci obszarów dziczy mo¿esz znaleŸæ skrzyniê z wyposa¿eniem, eliksirami, kosztownoœciami lub innymi przedmiotami. Zachowaj jednak ostro¿noœæ, gdy¿ skrzynia mo¿e byæ zabezpieczona zamkiem, pu³apk¹ lub jednym i drugim. Maksymalny stopieñ trudnoœci zamka, jakoœæ pu³apki oraz jakoœæ przedmiotów w skrzyni s¹ zale¿ne od twojego poziomu. Warto te¿ dodaæ, ¿e wiêksze dru¿yny maj¹ wiêksze szanse na znalezienie skrzyni.",
"11": "Ale dosyæ ju¿ straszenia! Czas powiedzieæ o czymœ przyjemniejszym - o skarbach! Rozgl¹daj siê uwa¿nie, gdy¿ w wiêkszoœci obszarów dziczy mo¿esz znaleŸæ skrzyniê z wyposa¿eniem, eliksirami, kosztownoœciami lub innymi przedmiotami. Zachowaj jednak ostro¿noœæ, gdy¿ skrzynia mo¿e byæ zabezpieczona zamkiem, pu³apk¹ lub jednym i drugim. Maksymalny stopieñ trudnoœci zamka, jakoœæ pu³apki oraz jakoœæ przedmiotów w skrzyni s¹ zale¿ne od twojego poziomu. Warto te¿ dodaæ, ¿e wiêksze dru¿yny maj¹ wiêksze szanse na znalezienie skrzyni."
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"0": "You might also find villages and dungeons during your travels. Villages offer you the opportunity to restock and rest without worries about being attacked. Dungeons are not places for the insecure or poorly stocked, but you can always find at least several treasure chests there.",
"10": "Podrózuj¹c przez dzicz mo¿esz równie¿ natkn¹æ siê na wioski oraz lochy. We wioskach mo¿esz odnowiæ zapasy i odpocz¹æ bez obawy, ¿e zostaniesz zaatakowan<y/a>. Lochy nie s¹ przeznaczone dla niepewnych lub Ÿle zaopatrzonych awanturników, lecz zawsze mo¿na w nich znaleŸæ kilka skrzyñ ze skarbami.",
"11": "Podrózuj¹c przez dzicz mo¿esz równie¿ natkn¹æ siê na wioski oraz lochy. We wioskach mo¿esz odnowiæ zapasy i odpocz¹æ bez obawy, ¿e zostaniesz zaatakowan<y/a>. Lochy nie s¹ przeznaczone dla niepewnych lub Ÿle zaopatrzonych awanturników, lecz zawsze mo¿na w nich znaleŸæ kilka skrzyñ ze skarbami."
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"0": "In case of an adventurer party, the decision to leave an area always rests in the hands of the party leader. You should also remember that the leader can't set off to the destination place of another adventurer's quest, so if multiple party members are on quests, after completing one, the leadership needs to be transferred for the party to tackle another task.",
"10": "W przypadku dru¿yn awanturników, decyzja o opuszczeniu obszaru nale¿y zawsze do lidera dru¿yny. Zapamiêtaj te¿, ¿e lider nie mo¿e wybraæ siê na obszar zadania innego awanturnika - jeœli wiêc wielu cz³onków dru¿yny ma zadania, po wykonaniu jednego z nich nale¿y przekazaæ dowodzenie osobie, która musi jeszcze wykonaæ swoje.",
"11": "W przypadku dru¿yn awanturników, decyzja o opuszczeniu obszaru nale¿y zawsze do lidera dru¿yny. Zapamiêtaj te¿, ¿e lider nie mo¿e wybraæ siê na obszar zadania innego awanturnika - jeœli wiêc wielu cz³onków dru¿yny ma zadania, po wykonaniu jednego z nich nale¿y przekazaæ dowodzenie osobie, która musi jeszcze wykonaæ swoje."
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"0": "A party can only travel when all its members are gathered near the area exit. If the leader attempts to leave the area while one or more adventurers are missing, they will be notified that their party wishes to move on. The leader can, of course, kick the missing members out of the party to allow the rest to resume the journey.",
"10": "Dru¿yna mo¿e podrózowaæ tylko wtedy, gdy zbierze siê w komplecie przy wyjœciu z obszaru. Jeœli lider dru¿yny spróbuje opuœciæ obszar, gdy jeden lub wiêcej jej cz³onków nie znajduje siê w pobli¿u, nieobecni awanturnicy dostan¹ upomnienie, ¿e ich dru¿yna chce ruszaæ naprzód. Oczywiœcie lider mo¿e w dowolnej chwili wyrzuciæ nieobecnych cz³onków z dru¿yny, umo¿liwiaj¹c pozosta³ym kontynuowanie podró¿y bez nich.",
"11": "Dru¿yna mo¿e podrózowaæ tylko wtedy, gdy zbierze siê w komplecie przy wyjœciu z obszaru. Jeœli lider dru¿yny spróbuje opuœciæ obszar, gdy jeden lub wiêcej jej cz³onków nie znajduje siê w pobli¿u, nieobecni awanturnicy dostan¹ upomnienie, ¿e ich dru¿yna chce ruszaæ naprzód. Oczywiœcie lider mo¿e w dowolnej chwili wyrzuciæ nieobecnych cz³onków z dru¿yny, umo¿liwiaj¹c pozosta³ym kontynuowanie podró¿y bez nich."
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"0": "A party travelling through the wilderness cannot consist of more than five members, including henchmen. Challenges encountered while travelling are always adjusted to the level of the party's leader. Thus, it will be easier for a party to travel if a low-level adventurer becomes its leader. Finally, I'll let you know that the number of party members influences the number of enemies encountered, but also the chances of finding a treasure in any given area.",
"10": "Dru¿yna podró¿uj¹ca przez dzicz nie mo¿e liczyæ wiêcej ni¿ piêciu cz³onków, wliczaj¹c najemników. Wyzwania postawione przed dru¿yn¹ s¹ zawsze dopasowane do poziomu jej lidera. Dru¿ynie bêdzie wiêc ³atwiej podrózowaæ wybieraj¹c lidera na niskim poziomie. Na koniec dodam, ¿e od liczebnoœci dru¿yny zale¿na jest liczebnoœæ napotkanych wrogów, ale równie¿ szanse odnalezienia skarbu w danym obszarze.",
"11": "Dru¿yna podró¿uj¹ca przez dzicz nie mo¿e liczyæ wiêcej ni¿ piêciu cz³onków, wliczaj¹c najemników. Wyzwania postawione przed dru¿yn¹ s¹ zawsze dopasowane do poziomu jej lidera. Dru¿ynie bêdzie wiêc ³atwiej podrózowaæ wybieraj¹c lidera na niskim poziomie. Na koniec dodam, ¿e od liczebnoœci dru¿yny zale¿na jest liczebnoœæ napotkanych wrogów, ale równie¿ szanse odnalezienia skarbu w danym obszarze."
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"0": "Every area has two exits - to the north and to the south. Travelling to the north increases the number of miles travelled, while travelling to the south decreases it. In order to reach the destination of a quest received in an inn, you have to travel a specified number of miles.",
"10": "Ka¿dy obszar dziczy posiada dwa wyjœcia - pó³nocne oraz po³udniowe. Podró¿uj¹c na pó³noc zwiêkszasz liczbê przebytych mil, zaœ podró¿uj¹c na po³udnie - zmniejszasz j¹. Aby dotrzeæ na miejsce zlecenia otrzymanego w karczmie, musisz przebyæ okreœlon¹ liczbê mil.",
"11": "Ka¿dy obszar dziczy posiada dwa wyjœcia - pó³nocne oraz po³udniowe. Podró¿uj¹c na pó³noc zwiêkszasz liczbê przebytych mil, zaœ podró¿uj¹c na po³udnie - zmniejszasz j¹. Aby dotrzeæ na miejsce zlecenia otrzymanego w karczmie, musisz przebyæ okreœlon¹ liczbê mil."
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"0": "By walking to an exit you will be notified of the number of miles travelled so far, as well as presented with various options. If you've travelled far enough and are on a quest, you will be able to go to your task's destination. By going deep enough into the wilderness you might also find other mysterious places.",
"10": "Podchodz¹c do wyjœcia zostaniesz powiadomion<y/a> o liczbie przebytych mil oraz otrzymasz do wyboru kilka opcji. Je¿eli zaszed³eœ wystarczaj¹co daleko i jesteœ w trakcie zadania, uzyskasz mo¿liwoœæ udania siê na miejsce zlecenia. Przechodz¹c odpowiedni¹ liczbê mil mo¿esz równie¿ trafiæ w inne tajemnicze miejsca.",
"11": "Podchodz¹c do wyjœcia zostaniesz powiadomion<y/a> o liczbie przebytych mil oraz otrzymasz do wyboru kilka opcji. Je¿eli zasz³aœ wystarczaj¹co daleko i jesteœ w trakcie zadania, uzyskasz mo¿liwoœæ udania siê na miejsce zlecenia. Przechodz¹c odpowiedni¹ liczbê mil mo¿esz równie¿ trafiæ w inne tajemnicze miejsca."
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"0": "What's more, after every mile you might find yourself in proximity to a village, an inn or a dungeon entrance. You will be notified of such cases near the area exit and will be given an opportunity to travel there.",
"10": "Ponadto po przebyciu ka¿dej mili mo¿e siê okazaæ, ¿e w pobli¿u znajduje siê wioska, karczma lub wejœcie do lochów. W takim wypadku zostaniesz o tym nale¿ycie poinformowan<y/a> przy wyjœciu i otrzymasz mo¿liwoœæ udania siê w jedno z tych miejsc.",
"11": "Ponadto po przebyciu ka¿dej mili mo¿e siê okazaæ, ¿e w pobli¿u znajduje siê wioska, karczma lub wejœcie do lochów. W takim wypadku zostaniesz o tym nale¿ycie poinformowan<y/a> przy wyjœciu i otrzymasz mo¿liwoœæ udania siê w jedno z tych miejsc."
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"0": "Going south, which is going back, is possible at all times, provided you are not in combat. Going forward, however, is possible only when no enemy is aware of your presence.",
"10": "Iœæ na po³udnie, czyli cofaæ siê, mo¿na zawsze, jeœli tylko nie bierze siê akurat udzia³u w walce. Iœæ naprzód mo¿esz jednak tylko wtedy, gdy ¿aden wróg nie zdaje sobie sprawy z twojej obecnoœci.",
"11": "Iœæ na po³udnie, czyli cofaæ siê, mo¿na zawsze, jeœli tylko nie bierze siê akurat udzia³u w walce. Iœæ naprzód mo¿esz jednak tylko wtedy, gdy ¿aden wróg nie zdaje sobie sprawy z twojej obecnoœci."
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"0": "The wilderness is where everything and anything can happen. Unlike other places in a region, traversing the wilderness may be a different experience every trip. You will never know what awaits you next. The wilderness is where all quests you can get in inns take place. Every region has a single entrance to the wilderness - here, in the Green Coast, it is located to the north of Greentree.",
"10": "Dzicz to tereny, na których wszystko mo¿e siê zdarzyæ. W przeciwieñstwie do innych miejsc w regionie, wêdrówka w dziczy za ka¿dym razem jest inna. Nigdy nie mo¿esz wiedzieæ, co ciê czeka przy nastêpnej podró¿y. W dziczy wykonywane s¹ wszystkie zadania, które otrzymasz w karczmach. W ka¿dym regionie znajdziesz pojedyncze wejœcie do dziczy - tutaj, na Zielonym Wybrze¿u, znajduje siê ono na pó³noc od Greentree.",
"11": "Dzicz to tereny, na których wszystko mo¿e siê zdarzyæ. W przeciwieñstwie do innych miejsc w regionie, wêdrówka w dziczy za ka¿dym razem jest inna. Nigdy nie mo¿esz wiedzieæ, co ciê czeka przy nastêpnej podró¿y. W dziczy wykonywane s¹ wszystkie zadania, które otrzymasz w karczmach. W ka¿dym regionie znajdziesz pojedyncze wejœcie do dziczy - tutaj, na Zielonym Wybrze¿u, znajduje siê ono na pó³noc od Greentree."
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"0": "What do you wish to know?",
"10": "Co chcesz wiedzieæ?",
"11": "Co chcesz wiedzieæ?"
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"0": "The most important information about your quest, as well as your progress, is written down in your journal, under the \"Quest\" entry.",
"10": "Najwa¿niejsze informacje dotycz¹ce twojego zadania, a tak¿e twoje obecne postêpy, mo¿esz zawsze odnaleŸæ w swoim dzienniku pod wpisem \"Zlecenie\".",
"11": "Najwa¿niejsze informacje dotycz¹ce twojego zadania, a tak¿e twoje obecne postêpy, mo¿esz zawsze odnaleŸæ w swoim dzienniku pod wpisem \"Zlecenie\"."
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"0": "Just talk to your taskgiver. Remember, if you received any gold for the purpose of completing the task, you should probably give it back, too.",
"10": "Po prostu porozmawiaj ze zleceniodawc¹. Pamiêtaj, ¿e jeœli na potrzeby zadania otrzyma³<e/a>œ jakieœ z³oto, wypada je oddaæ, jeœli postanowisz zrezygnowaæ.",
"11": "Po prostu porozmawiaj ze zleceniodawc¹. Pamiêtaj, ¿e jeœli na potrzeby zadania otrzyma³<e/a>œ jakieœ z³oto, wypada je oddaæ, jeœli postanowisz zrezygnowaæ."
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"0": "First of all make sure no other quest is in progress. To do so, open your journal and look for an entry named \"Quest\". Remember that most of the time you have to talk to your taskgiver after your quest to finish it even if you didn't succeed.",
"10": "Przede wszystkim upewnij siê, ¿e nie jesteœ w trakcie innego zadania. W tym celu musisz otworzyæ dziennik i poszukaæ w nim wpisu o nazwie \"Zlecenie\". Pamiêtaj, ¿e w wiêkszoœci przypadków aby zakoñczyæ zlecenie musisz porozmawiaæ ze zleceniodawc¹ po zadaniu nawet wtedy, gdy nie uda ci siê go wype³niæ.",
"11": "Przede wszystkim upewnij siê, ¿e nie jesteœ w trakcie innego zadania. W tym celu musisz otworzyæ dziennik i poszukaæ w nim wpisu o nazwie \"Zlecenie\". Pamiêtaj, ¿e w wiêkszoœci przypadków aby zakoñczyæ zlecenie musisz porozmawiaæ ze zleceniodawc¹ po zadaniu nawet wtedy, gdy nie uda ci siê go wype³niæ."
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"0": "If you're not on a quest, but still can't receive any task, come back later and try again. Also, make sure there are no taskgivers of other adventurers present in the inn. If there are, try asking for a quest once they're gone.",
"10": "Jeœli nie wykonujesz aktualnie ¿adnego zadania, a mimo to nie mo¿esz otrzymaæ zlecenia, wróæ póŸniej i spróbuj ponownie. Zwróæ te¿ uwagê, czy w karczmie nie przebywa aktualnie zleceniodawca innego awanturnika. Spróbuj zapytaæ o zadanie, gdy wyjdzie.",
"11": "Jeœli nie wykonujesz aktualnie ¿adnego zadania, a mimo to nie mo¿esz otrzymaæ zlecenia, wróæ póŸniej i spróbuj ponownie. Zwróæ te¿ uwagê, czy w karczmie nie przebywa aktualnie zleceniodawca innego awanturnika. Spróbuj zapytaæ o zadanie, gdy wyjdzie."
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"0": "They'll be waiting for you in the inn you received your quest in. Ask the innkeeper about them. If you don't remember the location of the inn, check out your journal - your quest's details are written down there.",
"10": "Bêdzie na ciebie czekaæ w karczmie, w której otrzyma³<e/a>œ zlecenie. Zapytaj o ni¹ karczmarza. Jeœli nie pamiêtasz lokalizacji karczmy, otwórz swój dziennik - wszystkie szczegó³y twojego zadania s¹ w nim zapisane.",
"11": "Bêdzie na ciebie czekaæ w karczmie, w której otrzyma³<e/a>œ zlecenie. Zapytaj o ni¹ karczmarza. Jeœli nie pamiêtasz lokalizacji karczmy, otwórz swój dziennik - wszystkie szczegó³y twojego zadania s¹ w nim zapisane."
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"0": "I expected such a question. There are two standard rewards for completing a quest - experience and gold. The amount of experience received varies with your level. Gold reward is dependant on the taskgiver's generosity, the town's prosperity and your level, but to a lesser extent than in case of experience.",
"10": "Nie dziwi mnie, ¿e zada³<e/a>œ to pytanie. S¹ dwie podstawowe nagrody za zadanie - doœwiadczenie oraz z³oto. Iloœæ punktów doœwiadczenia, które mo¿esz otrzymaæ za wykonanie zlecenia, jest zale¿na od twojego poziomu. Nagroda w z³ocie zale¿na jest od hojnoœci zleceniodawcy, zamo¿noœci miasteczka oraz od twojego poziomu, lecz w mniejszym stopniu ni¿ w przypadku punktów doœwiadczenia.",
"11": "Nie dziwi mnie, ¿e zada³<e/a>œ to pytanie. S¹ dwie podstawowe nagrody za zadanie - doœwiadczenie oraz z³oto. Iloœæ punktów doœwiadczenia, które mo¿esz otrzymaæ za wykonanie zlecenia, jest zale¿na od twojego poziomu. Nagroda w z³ocie zale¿na jest od hojnoœci zleceniodawcy, zamo¿noœci miasteczka oraz od twojego poziomu, lecz w mniejszym stopniu ni¿ w przypadku punktów doœwiadczenia."
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"0": "Your taskgiver might also decide to give you an extra item as a reward, but I wouldn't count on that if you insist on being paid more.",
"10": "Mo¿e siê te¿ zdarzyæ, ¿e zleceniodawca postanowi dodatkowo nagrodziæ ciê przedmiotem. Nie liczy³bym jednak na tak¹ premiê, jeœli bêdziesz domaga³<_/a> siê wy¿szej nagrody.",
"11": "Mo¿e siê te¿ zdarzyæ, ¿e zleceniodawca postanowi dodatkowo nagrodziæ ciê przedmiotem. Nie liczy³bym jednak na tak¹ premiê, jeœli bêdziesz domaga³<_/a> siê wy¿szej nagrody."
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"0": "At times your taskgiver might not have any gold to pay you with. In such situations you are guaranteed to receive an item instead.",
"10": "Czasami zleceniodawca nie bêdzie dysponowaæ z³otem, którym móg³by ci zap³aciæ. W takiej sytuacji zamiast nagrody pieniê¿nej otrzymasz przedmiot.",
"11": "Czasami zleceniodawca nie bêdzie dysponowaæ z³otem, którym móg³by ci zap³aciæ. W takiej sytuacji zamiast nagrody pieniê¿nej otrzymasz przedmiot."
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"0": "Quests received in inns take place in the wilderness of the region. For example, quests accepted in Alverton take place in the wilderness of Green Coast. After getting a quest in Alverton, return to Greentree's outskirts and head north. You'll find the entrance to the wilderness. After traversing a specified number of miles, you'll find the place with your quest objective.",
"10": "Zadania otrzymane w karczmach wykonywane s¹ w dziczy danego regionu. Zadania przyjête w Alverton s¹ wykonywane w dziczy Zielonego Wybrze¿a. Po otrzymaniu zadania w Alverton wróæ na obrze¿a Greentree i skieruj siê na pó³noc, a znajdziesz przejœcie do dziczy. Po przebyciu okreœlonej liczby mil trafisz na miejsce swojego zlecenia.",
"11": "Zadania otrzymane w karczmach wykonywane s¹ w dziczy danego regionu. Zadania przyjête w Alverton s¹ wykonywane w dziczy Zielonego Wybrze¿a. Po otrzymaniu zadania w Alverton wróæ na obrze¿a Greentree i skieruj siê na pó³noc, a znajdziesz przejœcie do dziczy. Po przebyciu okreœlonej liczby mil trafisz na miejsce swojego zlecenia."
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"0": "You just need to talk to the innkeeper and ask if anyone has any tasks for you. You will probably be sent to another person in the inn, who will then explain the details of your quest. If no task is available to you, just come back later.",
"10": "Wystarczy, ¿e podejdziesz do ober¿ysty w lokalnej karczmie i zapytasz. Prawdopodobnie odeœle ciê do jednej z osób przebywaj¹cej w przybytku, od niej poznasz szczegó³y. Jeœli ¿adne zadanie nie jest dla ciebie dostêpne w danej chwili, wróæ póŸniej.",
"11": "Wystarczy, ¿e podejdziesz do ober¿ysty w lokalnej karczmie i zapytasz. Prawdopodobnie odeœle ciê do jednej z osób przebywaj¹cej w przybytku, od niej poznasz szczegó³y. Jeœli ¿adne zadanie nie jest dla ciebie dostêpne w danej chwili, wróæ póŸniej."
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"0": "Just remember that you can't receive any quests in Greentree. The nearest town you could visit in search for a typical quest would be Alverton - exit Greentree and head east from there, you should make it to the town easily.",
"10": "Pamiêtaj jednak, ¿e w Greentree nie otrzymasz w karczmie ¿adnego zlecenia. Najbli¿sze miasteczko, które powinieneœ w tym celu odwiedziæ, to Alverton - wyjdŸ z Greentree i udaj siê na wschód, a trafisz do niego bez problemu.",
"11": "Pamiêtaj jednak, ¿e w Greentree nie otrzymasz w karczmie ¿adnego zlecenia. Najbli¿sze miasteczko, które powinnaœ w tym celu odwiedziæ, to Alverton - wyjdŸ z Greentree i udaj siê na wschód, a trafisz do niego bez problemu."
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"0": "That's not all, though. Some special quests can be received in a different ways and locations. You can recognize prospective taskgivers by exclamation marks above their heads.",
"10": "To jednak nie wszystko. Niektóre, bardziej nietypowe zadania, mo¿esz otrzymaæ w inny sposób oraz w innych miejscach. Potencjalnych zleceniodawców zawsze mo¿esz rozpoznaæ po wykrzyknikach nad ich g³owami.",
"11": "To jednak nie wszystko. Niektóre, bardziej nietypowe zadania, mo¿esz otrzymaæ w inny sposób oraz w innych miejscach. Potencjalnych zleceniodawców zawsze mo¿esz rozpoznaæ po wykrzyknikach nad ich g³owami."
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"0": "As you might have noticed, that's the town we're currently in. Greentree is a port town popular among adventurers thanks to the many services it can offer them.",
"10": "Jak pewnie wiesz, w³aœnie siê w nim znajdujemy. Greentree jest portowym miasteczkiem lubianym przez awanturników ze wzglêdu na wiele us³ug, jakie s¹ tu im oferowane.",
"11": "Jak pewnie wiesz, w³aœnie siê w nim znajdujemy. Greentree jest portowym miasteczkiem lubianym przez awanturników ze wzglêdu na wiele us³ug, jakie s¹ tu im oferowane."
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"0": "If you want to find a specific place in Greentree, use your map. Which place would you like to learn about?",
"10": "Jeœli chcesz znaleŸæ konkretne miejsce w Greentree, u¿yj mapy. O jakim przybytku chcia³<_/a>byœ siê dowiedzieæ?",
"11": "Jeœli chcesz znaleŸæ konkretne miejsce w Greentree, u¿yj mapy. O jakim przybytku chcia³<_/a>byœ siê dowiedzieæ?"
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"0": "I expected you to ask about it. Officially, Bermund sells daggers, but don't let him fool you. It's just a cover supposed to protect him from Greentree's militia. What he really trades is traps, which is illegal in this town. Bermund deals only with people of his own kind. I know a few rogues that value his services greatly.",
"10": "Spodziewa³em siê, ¿e o to zapytasz. Oficjalnie Bermund sprzedaje sztylety, ale nie daj siê zwieœæ. To tylko przykrywka maj¹ce chroniæ jego zadek przed stra¿¹ Greentree. Nieoficjalnie zajmuje siê handlem pu³apkami, co jest w tym mieœcie niedozwolone. Bermund handluje tylko z osobami swojego pokroju. Znam kilku ³otrzyków, którzy bardzo ceni¹ sobie jego us³ugi.",
"11": "Spodziewa³em siê, ¿e o to zapytasz. Oficjalnie Bermund sprzedaje sztylety, ale nie daj siê zwieœæ. To tylko przykrywka maj¹ce chroniæ jego zadek przed stra¿¹ Greentree. Nieoficjalnie zajmuje siê handlem pu³apkami, co jest w tym mieœcie niedozwolone. Bermund handluje tylko z osobami swojego pokroju. Znam kilku ³otrzyków, którzy bardzo ceni¹ sobie jego us³ugi."
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"0": "As you can probably imagine, in the real-estate agency you can buy a house. There are eight estates available in Greentree, from small houses to large castles. The main benefit of owning such an estate is having additional storage units that you can safely keep your gold and items in. You need to remember, however, that you might not have access to an estate bought in your world if you visit another player's game in multiplayer mode. You can allow specific characters to freely visit your estate. Spending some time there also gives your character several temporary beneficial effects.",
"10": "Jak pewnie siê domyœlasz, w biurze nieruchomoœci mo¿esz kupiæ sobie dom. W Greentree dostêpnych jest osiem posiad³oœci, od niewielkich mieszkañ do potê¿nych zamków. G³ówna zaleta z posiadania takiej posiad³oœci to dodatkowe pojemniki na bezpieczne przechowywanie swoich rzeczy. Nale¿y jednak pamiêtaæ, ¿e wchodz¹c do czyjejœ gry w trybie wieloosobowym mo¿esz nie mieæ dostêpu do wykupionego we w³asnym œwiecie domu. Mo¿na pozwoliæ konkretnym dodatkowym postaciom na wchodzenie do twojej posiad³oœci. Spêdzenie trochê czasu w posiad³oœci zapewnia równie¿ kilka tymczasowych korzystnych efektów.",
"11": "Jak pewnie siê domyœlasz, w biurze nieruchomoœci mo¿esz kupiæ sobie dom. W Greentree dostêpnych jest osiem posiad³oœci, od niewielkich mieszkañ do potê¿nych zamków. G³ówna zaleta z posiadania takiej posiad³oœci to dodatkowe pojemniki na bezpieczne przechowywanie swoich rzeczy. Nale¿y jednak pamiêtaæ, ¿e wchodz¹c do czyjejœ gry w trybie wieloosobowym mo¿esz nie mieæ dostêpu do wykupionego we w³asnym œwiecie domu. Mo¿na pozwoliæ konkretnym dodatkowym postaciom na wchodzenie do twojej posiad³oœci. Spêdzenie trochê czasu w posiad³oœci zapewnia równie¿ kilka tymczasowych korzystnych efektów."
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"0": "Ah, right, the \"Bastard Blade\". In addition to ale and poker, which is what most inns offer, here you can also find a bulletin board. You can check out the announcements or post your own. Remember that asking the innkeeper in Greentree for any jobs is futile, because everyone who might have a task for you heads to Alverton, a town located north-east of here. That's where you should go for your regular quests.",
"10": "Ah, tak, \"Bêkarckie Ostrze\". Poza tym, ¿e mo¿esz tam napiæ siê ale oraz pograæ w karty, co oferuj¹ wszystkie tawerny, w \"Ostrzu\" znajdziesz równie¿ tablicê og³oszeñ, któr¹ mo¿esz obejrzeæ, oraz samemu jak¹œ informacjê na niej wywiesiæ. Zapamiêtaj, ¿e w Greentree pytanie karczmarza o zlecenia jest bezcelowe, gdy¿ wszyscy, którzy mog¹ mieæ do ciebie jak¹œ sprawê, udaj¹ siê do Alverton, miasteczka na pó³nocnym wschodzie. Jeœli szukasz zlecenia, to w³aœnie tam powinieneœ wyruszyæ.",
"11": "Ah, tak, \"Bêkarckie Ostrze\". Poza tym, ¿e mo¿esz tam napiæ siê ale oraz pograæ w karty, co oferuj¹ wszystkie tawerny, w \"Ostrzu\" znajdziesz równie¿ tablicê og³oszeñ, któr¹ mo¿esz obejrzeæ, oraz samemu jak¹œ informacjê na niej wywiesiæ. Zapamiêtaj, ¿e w Greentree pytanie karczmarza o zlecenia jest bezcelowe, gdy¿ wszyscy, którzy mog¹ mieæ do ciebie jak¹œ sprawê, udaj¹ siê do Alverton, miasteczka na pó³nocnym wschodzie. Jeœli szukasz zlecenia, to w³aœnie tam powinnaœ wyruszyæ."
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"0": "Grandius is a local wizard. He sells various magic merchandise, but many shops do that. The most important service Grandius offers is resetting your experience, which allows you to use it differently. You can even transfer experience to a different character, provided it is on the same account and doesn't have any experience of its own. You need to pay for all of this, of course.",
"10": "Grandius jest miejscowym czarodziejem. Sprzedaje rozmaite magiczne przedmioty, choæ to akurat czyni wiele sklepów. Najwa¿niejsz¹ us³ug¹, któr¹ Grandius oferuje, jest odp³atne zresetowanie ca³ego twojego doœwiadczenia, aby nastêpnie móc rozdysponowaæ je w inny sposób. Mo¿na nawet przenieœæ doœwiadczenie na inn¹ postaæ, lecz musi ona pochodziæ z tego samego konta i nie posiadaæ ¿adnego w³asnego doœwiadczenia.",
"11": "Grandius jest miejscowym czarodziejem. Sprzedaje rozmaite magiczne przedmioty, choæ to akurat czyni wiele sklepów. Najwa¿niejsz¹ us³ug¹, któr¹ Grandius oferuje, jest odp³atne zresetowanie ca³ego twojego doœwiadczenia, aby nastêpnie móc rozdysponowaæ je w inny sposób. Mo¿na nawet przenieœæ doœwiadczenie na inn¹ postaæ, lecz musi ona pochodziæ z tego samego konta i nie posiadaæ ¿adnego w³asnego doœwiadczenia."
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"0": "Greentree's office is a place you should probably pay a visit to every now and then. You can find storage units there in which you can safely store gold and items you could lose in case of death if you carried them with you. There's the public storage, which is shared between all characters on your account, and the private storage, which is only accessible by its owner. The first one is free, but you will need to pay to gain access to the latter. Additionally, clerks can help you with CD-key reset, if that's what you wish, or difficulty settings, provided you're authorized to change them.",
"10": "Urz¹d Greentree jest miejscem, które powinieneœ odwiedzaæ doœæ czêsto. W znajduj¹cych siê tam schowkach mo¿esz bezpiecznie przechowaæ z³oto i przedmioty, które móg³byœ straciæ w przypadku œmierci, jeœli nosi³<_/a>byœ je przy sobie. Schowek publiczny jest dzielony ze wszystkimi postaciami z twojego konta, zaœ zawartoœæ schowka prywatnego udostêpniona jest pojedynczej postaci. Schowek publiczny jest darmowy, lecz za korzystanie ze schowka prywatnego bêdziesz musia³<_/a> zap³aciæ. Ponadto urzêdnicy mog¹ pomóc ci ze zresetowaniem klucza CD, jeœli taka jest twoja wola, lub ze zmian¹ ustawieñ poziomu trudnoœci, o ile jesteœ do tego uprawnion<y/a>.",
"11": "Urz¹d Greentree jest miejscem, które powinnaœ odwiedzaæ doœæ czêsto. W znajduj¹cych siê tam schowkach mo¿esz bezpiecznie przechowaæ z³oto i przedmioty, które mog³abyœ straciæ w przypadku œmierci, jeœli nosi³<_/a>byœ je przy sobie. Schowek publiczny jest dzielony ze wszystkimi postaciami z twojego konta, zaœ zawartoœæ schowka prywatnego udostêpniona jest pojedynczej postaci. Schowek publiczny jest darmowy, lecz za korzystanie ze schowka prywatnego bêdziesz musia³<_/a> zap³aciæ. Ponadto urzêdnicy mog¹ pomóc ci ze zresetowaniem klucza CD, jeœli taka jest twoja wola, lub ze zmian¹ ustawieñ poziomu trudnoœci, o ile jesteœ do tego uprawnion<y/a>."
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"0": "There are two things you should know. First of all, don't ask for any jobs in Greentree, because you won't get any here. Almost everyone, who could have some job for you, heads to the \"Broken Sail\" tavern in Alverton, a town to the north-east of here.",
"10": "S¹ dwie rzeczy, które powinieneœ wiedzieæ. Po pierwsze, nie pytaj w tawernie w Greentree o zlecenia, bo tu i tak ich nie dostaniesz. Prawie wszyscy, którzy mog¹ mieæ do ciebie jak¹œ sprawê, udaj¹ siê do tawerny \"Pod Z³amanym ¯aglem\" w Alverton, miasteczku na pó³nocny wschód st¹d.",
"11": "S¹ dwie rzeczy, które powinnaœ wiedzieæ. Po pierwsze, nie pytaj w tawernie w Greentree o zlecenia, bo tu i tak ich nie dostaniesz. Prawie wszyscy, którzy mog¹ mieæ do ciebie jak¹œ sprawê, udaj¹ siê do tawerny \"Pod Z³amanym ¯aglem\" w Alverton, miasteczku na pó³nocny wschód st¹d."
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"0": "Second of all, Greentree's office is a place you should probably pay a visit to every now and then. You can find storage units there in which you can safely store gold and items you could lose in case of death if you carried them with you. Additionally, clerks can help you with CD-key reset, if that's what you wish, or difficulty settings, provided you're authorized to change them.",
"10": "Po drugie, urz¹d Greentree jest miejscem, które powinieneœ odwiedzaæ doœæ czêsto. W znajduj¹cych siê tam schowkach mo¿esz bezpiecznie przechowaæ z³oto i przedmioty, które móg³byœ straciæ w przypadku œmierci, jeœli nosi³<_/a>byœ je przy sobie. Poza tym urzêdnicy mog¹ pomóc ci ze zresetowaniem klucza CD, jeœli taka jest twoja wola, lub ze zmian¹ ustawieñ poziomu trudnoœci, o ile jesteœ do tego uprawnion<y/a>.",
"11": "Po drugie, urz¹d Greentree jest miejscem, które powinnaœ odwiedzaæ doœæ czêsto. W znajduj¹cych siê tam schowkach mo¿esz bezpiecznie przechowaæ z³oto i przedmioty, które mog³abyœ straciæ w przypadku œmierci, jeœli nosi³<_/a>byœ je przy sobie. Poza tym urzêdnicy mog¹ pomóc ci ze zresetowaniem klucza CD, jeœli taka jest twoja wola, lub ze zmian¹ ustawieñ poziomu trudnoœci, o ile jesteœ do tego uprawnion<y/a>."
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"0": "Are there more nosy old men here in Greentree?",
"10": "Czy Greentree s³ynie ze wœcibskich staruchów?",
"11": "Czy Greentree s³ynie ze wœcibskich staruchów?"
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"0": "Calm down. You're right, I've arrived here recently.",
"10": "Nie wœciekaj siê. Zgadza siê, jestem tu od niedawna.",
"11": "Nie wœciekaj siê. Zgadza siê, jestem tu od niedawna."
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"0": "I was born in Ancordia, but I haven't been here for a long time.",
"10": "Pochodzê z Ancordii, lecz przez d³ugi czas mnie tu nie by³o.",
"11": "Pochodzê z Ancordii, lecz przez d³ugi czas mnie tu nie by³o."
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"0": "I've arrived recently. I hail from lands far away from here.",
"10": "Przyby³<e/a>m tu niedawno z dalekich stron.",
"11": "Przyby³<e/a>m tu niedawno z dalekich stron."
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"0": "Agriculture and crafting don't sound bad.",
"10": "Uprawa roli lub wyrób dóbr nie brzmi wcale Ÿle.",
"11": "Uprawa roli lub wyrób dóbr nie brzmi wcale Ÿle."
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"0": "You could say so. I'm interested in gold.",
"10": "Mo¿na tak powiedzieæ. Interesuje mnie zarobek.",
"11": "Mo¿na tak powiedzieæ. Interesuje mnie zarobek."
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"value": ""
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"value": ""
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"Sound": {
"type": "resref",
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "How do you know that?",
"10": "Sk¹d to wiesz?",
"11": "Sk¹d to wiesz?"
}
}
},
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"Animation": {
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"value": 0
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"AnimLoop": {
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},
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"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Yes, that's right.",
"10": "Zgadza siê.",
"11": "Zgadza siê."
}
}
},
{
"__struct_id": 9,
"Animation": {
"type": "dword",
"value": 0
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"AnimLoop": {
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"Quest": {
"type": "cexostring",
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"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Thanks. I'll be back later.",
"10": "Dziêki. Wrócê póŸniej.",
"11": "Dziêki. Wrócê póŸniej."
}
}
},
{
"__struct_id": 10,
"Animation": {
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"value": 7
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"Quest": {
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"value": ""
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"value": ""
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"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I'm all ears, then.",
"10": "W takim razie s³ucham uwa¿nie, co masz mi do powiedzenia.",
"11": "W takim razie s³ucham uwa¿nie, co masz mi do powiedzenia."
}
}
},
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"Sound": {
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"Text": {
"type": "cexolocstring",
"value": {
"0": "It doesn't concern me at the moment. You were supposed to tell me everything I need to know.",
"10": "W tej chwili mnie to nie interesuje. Mia³eœ mi wyjaœniæ wszystko, co powinienem wiedzieæ.",
"11": "W tej chwili mnie to nie interesuje. Mia³eœ mi wyjaœniæ wszystko, co powinienem wiedzieæ."
}
}
},
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"value": 1
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"value": ""
},
"Script": {
"type": "resref",
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"Sound": {
"type": "resref",
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"Text": {
"type": "cexolocstring",
"value": {
"10": ""
}
}
},
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"Animation": {
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"value": 0
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"AnimLoop": {
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"Quest": {
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"Sound": {
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Interesting. Tell me more about this.",
"10": "Interesuj¹ce. Opowiedz mi wiêcej.",
"11": "Interesuj¹ce. Opowiedz mi wiêcej."
}
}
},
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"Quest": {
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"value": ""
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"Sound": {
"type": "resref",
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"Text": {
"type": "cexolocstring",
"value": {
"10": ""
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},
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"AnimLoop": {
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"Text": {
"type": "cexolocstring",
"value": {
"0": "I don't like the sound of it. Don't count on me.",
"10": "Nie podoba mi siê to zadanie. Na mnie nie licz.",
"11": "Nie podoba mi siê to zadanie. Na mnie nie licz."
}
}
},
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},
"Quest": {
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"value": ""
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"Script": {
"type": "resref",
"value": ""
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"Sound": {
"type": "resref",
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "On a second thought... I can give it a try.",
"10": "Po g³êbszym namyœle... mogê spróbowaæ.",
"11": "Po g³êbszym namyœle... mogê spróbowaæ."
}
}
},
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"__struct_id": 18,
"Animation": {
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"AnimLoop": {
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"value": ""
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"Sound": {
"type": "resref",
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"Text": {
"type": "cexolocstring",
"value": {
"0": "We will see about that.",
"10": "Przekonamy siê.",
"11": "Przekonamy siê."
}
}
},
{
"__struct_id": 19,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
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"value": 1
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"Quest": {
"type": "cexostring",
"value": ""
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"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Sounds good. I'm in.",
"10": "Brzmi œwietnie. Podejmê siê tego zadania.",
"11": "Brzmi œwietnie. Podejmê siê tego zadania."
}
}
},
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"Sound": {
"type": "resref",
"value": ""
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Prepare the reward, I'll be back soon.",
"10": "Przygotuj nagrodê, niebawem wrócê.",
"11": "Przygotuj nagrodê, niebawem wrócê."
}
}
},
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"Animation": {
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"Sound": {
"type": "resref",
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Thank you. Await my return.",
"10": "Dziêkujê. Oczekuj ode mnie wieœci.",
"11": "Dziêkujê. Oczekuj ode mnie wieœci."
}
}
},
{
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"Animation": {
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"AnimLoop": {
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"value": 1
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"IsChild": {
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}
]
},
"Quest": {
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"value": ""
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I'd like to ask some questions now.",
"10": "A teraz chcia³<_/a>bym zadaæ parê pytañ.",
"11": "A teraz chcia³<_/a>bym zadaæ parê pytañ."
}
}
},
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"value": ""
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"Sound": {
"type": "resref",
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I'm just passing by.",
"10": "Tylko przechodzi³<e/a>m.",
"11": "Tylko przechodzi³<e/a>m."
}
}
},
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"Animation": {
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"Sound": {
"type": "resref",
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The deed is done. Here are the items you wanted me to bring to you.",
"10": "Zadanie wykonane. Oto przedmioty, które mia³<e/a>m przynieœæ w ramach dowodu.",
"11": "Zadanie wykonane. Oto przedmioty, które mia³<e/a>m przynieœæ w ramach dowodu."
}
}
},
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"Text": {
"type": "cexolocstring",
"value": {
"0": "That was easy.",
"10": "To by³o ³atwe.",
"11": "To by³o ³atwe."
}
}
},
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"Animation": {
"type": "dword",
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"AnimLoop": {
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"Sound": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Thank you.",
"10": "Dziêkujê.",
"11": "Dziêkujê."
}
}
},
{
"__struct_id": 27,
"Animation": {
"type": "dword",
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"AnimLoop": {
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"Sound": {
"type": "resref",
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Do you still have that quest for me?",
"10": "Masz dla mnie jeszcze tamto zadanie?",
"11": "Masz dla mnie jeszcze tamto zadanie?"
}
}
},
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"Sound": {
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"10": ""
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"0": "I need some information.",
"10": "Potrzebujê wskazówek.",
"11": "Potrzebujê wskazówek."
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"10": "To wszystko, co chcia³<e/a>m wiedzieæ.",
"11": "To wszystko, co chcia³<e/a>m wiedzieæ."
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"0": "Tell me about item classes.",
"10": "Opowiedz mi o klasach przedmiotów.",
"11": "Opowiedz mi o klasach przedmiotów."
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}
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"10": "Opowiedz mi o wydarzeniach losowych.",
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"10": "Opowiedz mi o dziczy.",
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"10": "Opowiedz mi o lochach.",
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"10": "Jakich nagród mogê siê spodziewaæ za wykonywanie zadañ?",
"11": "Jakich nagród mogê siê spodziewaæ za wykonywanie zadañ?"
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"10": "Opowiedz mi o Greentree.",
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"10": "Chyba wiem ju¿ wszystko.",
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"10": "Podejrzany sklep Bermunda.",
"11": "Podejrzany sklep Bermunda."
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"10": "Biuro nieruchomoœci.",
"11": "Biuro nieruchomoœci."
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"0": "The \"Bastard Blade\" tavern.",
"10": "Tawerna \"Bêkarckie Ostrze\".",
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