Ancordia_PRC8/_module/dlg/bon_dealer.dlg.json
Jaysyn904 ef4223a8fe Updated for PRC8
Updated for PRC8.  Updated release archive.
2024-02-14 23:23:26 -05:00

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182 KiB
JSON

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"0": "Customization management, yes, what is it?",
"10": "Obs³uga, s³ucham?"
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"0": "What do you want to know, then?",
"10": "Co chcesz w takim razie wiedzieæ?",
"11": "Co chcesz w takim razie wiedzieæ?"
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"0": "You can put any items or gold into your private locker and rest assured no one will steal them. Only you (your character) have access to the contents of your private locker. Purchase of the rights to use it costs 2500 gold pieces.",
"10": "W prywatnym schowku mo¿esz przechowywaæ dowolne przedmioty oraz z³oto z przeœwiadczeniem, ¿e nikt ich nie zabierze. Tylko ty (twoja postaæ) masz dostêp do zawartoœci swojego prywatnego schowka. Wykupienie dostêpu do prywatnego schowka wynosi 2500 sztuk z³ota.",
"11": "W prywatnym schowku mo¿esz przechowywaæ dowolne przedmioty oraz z³oto z przeœwiadczeniem, ¿e nikt ich nie zabierze. Tylko ty (twoja postaæ) masz dostêp do zawartoœci swojego prywatnego schowka. Wykupienie dostêpu do prywatnego schowka wynosi 2500 sztuk z³ota."
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"0": "Anyone can put items in a public storage vault and anyone can retrieve them. The vault can be used to deliver items to other characters of a single player or to leave them for a friend to grab later. The vault should, however, be used with caution and one should not leave valuable items there if there's any risk of them being taken by someone who should not do so.",
"10": "W depozycie publicznym ka¿dy mo¿e umieœciæ dowolne przedmioty, ka¿dy mo¿e równie¿ je stamt¹d zabraæ. Mo¿e on s³u¿yæ do przekazywania przedmiotów postaciom pojedynczego gracza lub zostawianiem rzeczy dla przyjaciela, maj¹cego wkrótce przybyæ. Depozytu nale¿y jednak u¿ywaæ z rozwag¹ i nie zostawiaæ w nim cennych rzeczy, jeœli istnieje ryzyko, ¿e zabierze je osoba, dla której nie s¹ one przeznaczone.",
"11": "W depozycie publicznym ka¿dy mo¿e umieœciæ dowolne przedmioty, ka¿dy mo¿e równie¿ je stamt¹d zabraæ. Mo¿e on s³u¿yæ do przekazywania przedmiotów postaciom pojedynczego gracza lub zostawianiem rzeczy dla przyjaciela, maj¹cego wkrótce przybyæ. Depozytu nale¿y jednak u¿ywaæ z rozwag¹ i nie zostawiaæ w nim cennych rzeczy, jeœli istnieje ryzyko, ¿e zabierze je osoba, dla której nie s¹ one przeznaczone."
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"0": "During your first visit in this world, your CD-key is automatically assigned to your login (used to enter the game). It is meant to provide protection for your account and all characters. If anyone tries to enter the game from your account, they will be immediately booted from the game, provided they used a different CD-key.",
"10": "Podczas twojej pierwszej wizyty w tym œwiecie, twój klucz CD zostaje automatycznie przypisany do loginu, którego u¿y³<e/a>œ do gry. Ma to na celu zabezpieczenie twojego konta wraz z postaciami. Je¿eli ktoœ zaloguje siê na twoje konto przy pomocy innego klucza, zostanie natychmiast wyrzucony z gry.",
"11": "Podczas twojej pierwszej wizyty w tym œwiecie, twój klucz CD zostaje automatycznie przypisany do loginu, którego u¿y³<e/a>œ do gry. Ma to na celu zabezpieczenie twojego konta wraz z postaciami. Je¿eli ktoœ zaloguje siê na twoje konto przy pomocy innego klucza, zostanie natychmiast wyrzucony z gry."
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"0": "In case of entering the game in singleplayer mode, your character will not be booted, even if the CD-key does not match the assigned one. Note, however, that entering a singleplayer game for the first time WILL assign your CD-key to your login, just like in multiplayer mode. This might matter if you plan on playing the game in multiplayer mode later.",
"10": "W przypadku gry w trybie pojedynczego gracza, postaæ nie zostanie wyrzucona, nawet jeœli klucz, z którego siê zalogowa³a, jest inny ni¿ ten, który przypisano do loginu. Pamiêtaj jednak, ¿e wchodz¹c do gry dla pojedynczego gracza po raz pierwszy, twój klucz CD i tak zostanie przypisany do tego loginu, co mo¿e mieæ znaczenie, jeœli zdecydujesz siê graæ póŸniej w trybie dla wielu graczy.",
"11": "W przypadku gry w trybie pojedynczego gracza, postaæ nie zostanie wyrzucona, nawet jeœli klucz, z którego siê zalogowa³a, jest inny ni¿ ten, który przypisano do loginu. Pamiêtaj jednak, ¿e wchodz¹c do gry dla pojedynczego gracza po raz pierwszy, twój klucz CD i tak zostanie przypisany do tego loginu, co mo¿e mieæ znaczenie, jeœli zdecydujesz siê graæ póŸniej w trybie dla wielu graczy."
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"0": "Resetting the CD-key removes the association of your login with your key. After reset, a key used during your next visit will be assigned to your login instead. Thus, after resetting a CD-key the player should log out and come back using their new key as soon as possible.",
"10": "Reset klucza CD usuwa powi¹zanie loginu z kluczem. Po resecie klucz u¿yty przy nastêpnym zalogowaniu z danego konta zostanie przypisany temu loginowi. Z tego powodu po zresetowaniu klucza gracz powinien jak najszybciej wylogowaæ siê i zalogowaæ ponownie przy pomocy nowego klucza.",
"11": "Reset klucza CD usuwa powi¹zanie loginu z kluczem. Po resecie klucz u¿yty przy nastêpnym zalogowaniu z danego konta zostanie przypisany temu loginowi. Z tego powodu po zresetowaniu klucza gracz powinien jak najszybciej wylogowaæ siê i zalogowaæ ponownie przy pomocy nowego klucza."
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"0": "In my hands lies the power to change to change the rules governing this world. If you believe that you deserve an easier life, or if you don't feel the rush of adrenaline during your adventures anymore, perhaps I am the one that can help you.",
"10": "W mojej mocy le¿y zmiana praw rz¹dz¹cych tym œwiatem. Je¿eli uwa¿asz, ¿e zas³ugujesz na ³atwiejsze ¿ycie lub nie czujesz dreszczu adrenaliny zwi¹zanego ze swoimi przygodami, byæ mo¿e ja mogê ci pomóc.",
"11": "W mojej mocy le¿y zmiana praw rz¹dz¹cych tym œwiatem. Je¿eli uwa¿asz, ¿e zas³ugujesz na ³atwiejsze ¿ycie lub nie czujesz dreszczu adrenaliny zwi¹zanego ze swoimi przygodami, byæ mo¿e ja mogê ci pomóc."
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"0": "In other words, here you can change difficulty levels of various gameplay aspects. Each gameplay aspect has 5 difficulty levels to choose from:\n\n<StartHighlight>COMMONER</Start> - the easiest setting, the game should not be problematic for anyone\n<StartHighlight>ADVENTURER</Start> - the default setting, players will experience challenges, but they shouldn't be difficult to overcome\n<StartHighlight>HERO</Start> - a setting with an increased difficulty, recommended only for experienced players fond of risk\n<StartHighlight>LEGEND</Start> - a setting characterized by a very high difficulty, only for the most talented of players\n<StartHighlight>DEMIGOD</Start> - an absurdly difficult setting, playing on which has no chance of ending well\n\nAfter selecting any of the gameplay aspects you shall be told how that aspect is influenced by various difficulty levels.",
"10": "Innymi s³owy, tutaj mo¿esz zmieniæ poziom trudnoœci w ró¿nych aspektach gry. Ka¿dy aspekt posiada piêæ poziomów trudnoœci:\n\n<StartHighlight>PLEBEJUSZ</Start> - naj³atwiejsze ustawienie, gra nie powinna nikomu sprawiaæ wiêkszych problemów\n<StartHighlight>AWANTURNIK</Start> - domyœlne ustawienie, gracze bêd¹ doœwiadczaæ wyzwañ, lecz nie powinny byæ one zbyt trudne do pokonania\n<StartHighlight>BOHATER</Start> - ustawienie ze zwiêkszonym poziomem trudnoœci, zalecane tylko doœwiadczonym graczom lubi¹cym ryzyko\n<StartHighlight>LEGENDA</Start> - ustawienie cechuj¹ce siê bardzo wysokim poziomem trudnoœci, tylko dla najzdolniejszych\n<StartHighlight>PÓ£BÓG</Start> - ustawienie granicz¹ce z absurdem, gra na tym poziomie nie ma prawa zakoñczyæ siê powodzeniem\n\nPo wybraniu dowolnego aspektu rozgrywki zostaniesz poinformowany w jaki sposób ustawienia poziomu trudnoœci na niego wp³ywaj¹.",
"11": "Innymi s³owy, tutaj mo¿esz zmieniæ poziom trudnoœci w ró¿nych aspektach gry. Ka¿dy aspekt posiada piêæ poziomów trudnoœci:\n\n<StartHighlight>PLEBEJUSZ</Start> - naj³atwiejsze ustawienie, gra nie powinna nikomu sprawiaæ wiêkszych problemów\n<StartHighlight>AWANTURNIK</Start> - domyœlne ustawienie, gracze bêd¹ doœwiadczaæ wyzwañ, lecz nie powinny byæ one zbyt trudne do pokonania\n<StartHighlight>BOHATER</Start> - ustawienie ze zwiêkszonym poziomem trudnoœci, zalecane tylko doœwiadczonym graczom lubi¹cym ryzyko\n<StartHighlight>LEGENDA</Start> - ustawienie cechuj¹ce siê bardzo wysokim poziomem trudnoœci, tylko dla najzdolniejszych\n<StartHighlight>PÓ£BÓG</Start> - ustawienie granicz¹ce z absurdem, gra na tym poziomie nie ma prawa zakoñczyæ siê powodzeniem\n\nPo wybraniu dowolnego aspektu rozgrywki zostaniesz poinformowany w jaki sposób ustawienia poziomu trudnoœci na niego wp³ywaj¹."
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"0": "The last important matter - the power to change the rules governing this world is given to the first person to walk this land. That person can, but does not have to, share it with others.\n\nThe login of the owner of the first character logged into the game is automatically registered as authorized to change world difficulty settings. If any other logins are to be authorized, the authorized person must speak with me, right here.\n\nAdditionally, any Dungeon Master is assumed to be authorized, no matter their player's login.",
"10": "Ostatnia sprawa - moc zmiany zasad œwiata spoczywa w rêkach tego, kto jako pierwszy pojawi³ siê w krainie. Ta osoba mo¿e, lecz nie musi, przekazaæ j¹ równie¿ innym osobom.\n\nLogin pierwszej postaci, która zaloguje siê w grze, zostaje automatycznie upowa¿niony do zmiany poziomu trudnoœci œwiata. Jeœli inne loginy maj¹ zostaæ do tego upowa¿nione, osoba upowa¿niona musi to ustaliæ tutaj, ze mn¹.\n\nCo wiêcej, ka¿dy Mistrz Gry równie¿ jest traktowany jako osoba upowa¿niona, bez wzglêdu na login gracza.",
"11": "Ostatnia sprawa - moc zmiany zasad œwiata spoczywa w rêkach tego, kto jako pierwszy pojawi³ siê w krainie. Ta osoba mo¿e, lecz nie musi, przekazaæ j¹ równie¿ innym osobom.\n\nLogin pierwszej postaci, która zaloguje siê w grze, zostaje automatycznie upowa¿niony do zmiany poziomu trudnoœci œwiata. Jeœli inne loginy maj¹ zostaæ do tego upowa¿nione, osoba upowa¿niona musi to ustaliæ tutaj, ze mn¹.\n\nCo wiêcej, ka¿dy Mistrz Gry równie¿ jest traktowany jako osoba upowa¿niona, bez wzglêdu na login gracza."
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"0": "Anything else?",
"10": "Coœ jeszcze?",
"11": "Coœ jeszcze?"
}
}
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"Text": {
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"0": "Are you absolutely sure about this? Your character will be lost forever along with all its items.",
"10": "Jesteœ tego absolutnie pewny? Postaæ zostanie utracona na zawsze wraz ze wszystkimi przedmiotami.",
"11": "Jesteœ tego absolutnie pewna? Postaæ zostanie utracona na zawsze wraz ze wszystkimi przedmiotami."
}
}
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"Script": {
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"value": "cdelete_listen"
},
"Sound": {
"type": "resref",
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"Speaker": {
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"Text": {
"type": "cexolocstring",
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"0": "If you are sure... speak \"DELETE\" aloud to confirm your intention of deleting your character.",
"10": "Skoro jesteœ pewny... wypowiedz na g³os \"DELETE\" aby potwierdziæ zamiar usuniêcia postaci.",
"11": "Skoro jesteœ pewna... wypowiedz na g³os \"DELETE\" aby potwierdziæ zamiar usuniêcia postaci."
}
}
},
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"Text": {
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"0": "You didn't speak \"DELETE\" properly.",
"10": "Nie powiedzia³eœ poprawnie \"DELETE\".",
"11": "Nie powiedzia³eœ poprawnie \"DELETE\"."
}
}
},
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"type": "cexolocstring",
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"0": "This is your last chance to change your mind. If you confirm that you want to delete your character now, it will be lost. Proceed?",
"10": "To twoja ostatnia szansa, ¿eby zmieniæ zdanie - jeœli teraz potwierdzisz, ¿e chcesz usun¹æ postaæ, przepadnie ona. Kontynuowaæ?",
"11": "To twoja ostatnia szansa, ¿eby zmieniæ zdanie - jeœli teraz potwierdzisz, ¿e chcesz usun¹æ postaæ, przepadnie ona. Kontynuowaæ?"
}
}
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"0": "Certainly. This will cost you 2500 gold pieces.",
"10": "Oczywiœcie. To bêdzie kosztowaæ 2500 sztuk z³ota.",
"11": "Oczywiœcie. To bêdzie kosztowaæ 2500 sztuk z³ota."
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}
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"Text": {
"type": "cexolocstring",
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"0": "You cannot pay with gold you do not have.",
"10": "Nie mo¿esz zap³aciæ z³otem, którego nie posiadasz.",
"11": "Nie mo¿esz zap³aciæ z³otem, którego nie posiadasz."
}
}
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"Speaker": {
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"Text": {
"type": "cexolocstring",
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"0": "Very well. From now on you can freely use your private locker.",
"10": "Dobrze. Od teraz mo¿esz do woli korzystaæ ze swojego prywatnego schowka.",
"11": "Dobrze. Od teraz mo¿esz do woli korzystaæ ze swojego prywatnego schowka."
}
}
},
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"Text": {
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"0": "I see. If you reset your key, a CD-key used during your next visit will be assigned to your login. Do you want to proceed?",
"10": "Rozumiem. Jeœli zresetujesz swój klucz, klucz u¿yty przy najbli¿szym zalogowaniu zostanie przypisany twojemu loginowi. Chcesz to zrobiæ?",
"11": "Rozumiem. Jeœli zresetujesz swój klucz, klucz u¿yty przy najbli¿szym zalogowaniu zostanie przypisany twojemu loginowi. Chcesz to zrobiæ?"
}
}
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"Text": {
"type": "cexolocstring",
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"0": "Done. I suggest you logout and come back here as soon as possible using your new CD-key.",
"10": "Zrobione. Sugerujê jak najszybciej zalogowaæ siê ponownie przy u¿yciu nowego klucza.",
"11": "Zrobione. Sugerujê jak najszybciej zalogowaæ siê ponownie przy u¿yciu nowego klucza."
}
}
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Please say the account name (login) of the person you want to deprive of these rights.",
"10": "Podaj login osoby, któr¹ chcesz pozbawiæ tych praw.",
"11": "Podaj login osoby, któr¹ chcesz pozbawiæ tych praw."
}
}
},
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "You didn't tell me any valid login. Do it now, using chat, only then will we continue.",
"10": "Nie poda³<e/a>œ ¿adnego loginu. Zrób to teraz, przy u¿yciu czatu, dopiero wtedy bêdziemy mogli kontynuowaæ.",
"11": "Nie poda³<e/a>œ ¿adnego loginu. Zrób to teraz, przy u¿yciu czatu, dopiero wtedy bêdziemy mogli kontynuowaæ."
}
}
},
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"0": "No character of player with account name (login) \"<CUSTOM808>\" will now be authorized to modify world difficulty level settings.",
"10": "¯adna z postaci gracza o loginie \"<CUSTOM808>\" nie bêdzie od tej pory mog³a zarz¹dzaæ poziomem trudnoœci œwiata.",
"11": "¯adna z postaci gracza o loginie \"<CUSTOM808>\" nie bêdzie od tej pory mog³a zarz¹dzaæ poziomem trudnoœci œwiata."
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"0": "You can't disallow yourself to manage world difficulty level settings!",
"10": "Nie mo¿esz pozbawiæ tego prawa sam<_/a> siebie!",
"11": "Nie mo¿esz pozbawiæ tego prawa sam<_/a> siebie!"
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"0": "Please say the account name (login) of the person you want to authorize.",
"10": "Podaj login osoby, któr¹ chcesz uprawniæ do zarz¹dzania poziomem trudnoœci œwiata.",
"11": "Podaj login osoby, któr¹ chcesz uprawniæ do zarz¹dzania poziomem trudnoœci œwiata."
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"0": "You didn't tell me any valid login. Do it now, using chat, only then will we continue.",
"10": "Nie poda³<e/a>œ ¿adnego loginu. Zrób to teraz, przy u¿yciu czatu, dopiero wtedy bêdziemy mogli kontynuowaæ.",
"11": "Nie poda³<e/a>œ ¿adnego loginu. Zrób to teraz, przy u¿yciu czatu, dopiero wtedy bêdziemy mogli kontynuowaæ."
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"0": "All characters of a player with login \"<CUSTOM808>\" will be authorized to change world difficulty level settings, as well as disallow you to do so. Are you sure you that this player should be given such power?",
"10": "Wszystkie postacie gracza o loginie \"<CUSTOM808>\" bêd¹ upowa¿nione do zmiany poziomu trudnoœci œwiata, a tak¿e do pozbawienia ciebie tego prawa. Jesteœ przekonan<y/a>, ¿e chcesz na to pozwoliæ?",
"11": "Wszystkie postacie gracza o loginie \"<CUSTOM808>\" bêd¹ upowa¿nione do zmiany poziomu trudnoœci œwiata, a tak¿e do pozbawienia ciebie tego prawa. Jesteœ przekonan<y/a>, ¿e chcesz na to pozwoliæ?"
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"10": "Jak sobie ¿yczysz."
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"0": "I'm afraid this is not possible. You are not authorized to do this.",
"10": "Obawiam siê, ¿e nie jest to mo¿liwe. Nie jesteœ osob¹ do tego uprawnion¹.",
"11": "Obawiam siê, ¿e nie jest to mo¿liwe. Nie jesteœ osob¹ do tego uprawnion¹."
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"0": "Of course. Here you have a list of gameplay aspects, you can manage their difficulty as you please.",
"10": "Oczywiœcie. Oto lista aspektów gry, których poziom trudnoœci mo¿esz zmieniæ.",
"11": "Oczywiœcie. Oto lista aspektów gry, których poziom trudnoœci mo¿esz zmieniæ."
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"0": "You would like the difficulty level of every gameplay aspect to be the same, right? Which one do you choose?",
"10": "A wiêc chcesz, aby poziom trudnoœci ka¿dego aspektu œwiata by³ taki sam? Który poziom trudnoœci wybierasz?",
"11": "A wiêc chcesz, aby poziom trudnoœci ka¿dego aspektu œwiata by³ taki sam? Który poziom trudnoœci wybierasz?"
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"0": "At <StartHighlight>COMMONER</Start> difficulty level DCs of persuade, bluff and intimidate checks are decreased by 5.\nAt <StartHighlight>ADVENTURER</Start> difficulty level DCs of persuade, bluff and intimidate checks are not modified.\nAt <StartHighlight>HERO</Start> difficulty level DCs of persuade, bluff and intimidate checks are increased by 5.\nAt <StartHighlight>LEGEND</Start> difficulty level DCs of persuade, bluff and intimidate checks are increased by 10.\nAt <StartHighlight>DEMIGOD</Start> difficulty level DCs of persuade, bluff and intimidate checks are increased by 15.",
"10": "Na poziomie trudnoœci <StartHighlight>PLEBEJUSZ</Start> ST testów na perswazjê, blef oraz zastraszanie jest zmniejszone o 5.\nNa poziomie trudnoœci <StartHighlight>AWANTURNIK</Start> ST testów na perswazjê, blef oraz zastraszanie nie jest zmodyfikowane.\nNa poziomie trudnoœci <StartHighlight>BOHATER</Start> ST testów na perswazjê, blef oraz zastraszanie jest zwiêkszone o 5.\nNa poziomie trudnoœci <StartHighlight>LEGENDA</Start> ST testów na perswazjê, blef oraz zastraszanie jest zwiêkszone o 10.\nNa poziomie trudnoœci <StartHighlight>PÓ£BÓG</Start> ST testów na perswazjê, blef oraz zastraszanie jest zwiêkszone o 15.",
"11": "Na poziomie trudnoœci <StartHighlight>PLEBEJUSZ</Start> ST testów na perswazjê, blef oraz zastraszanie jest zmniejszone o 5.\nNa poziomie trudnoœci <StartHighlight>AWANTURNIK</Start> ST testów na perswazjê, blef oraz zastraszanie nie jest zmodyfikowane.\nNa poziomie trudnoœci <StartHighlight>BOHATER</Start> ST testów na perswazjê, blef oraz zastraszanie jest zwiêkszone o 5.\nNa poziomie trudnoœci <StartHighlight>LEGENDA</Start> ST testów na perswazjê, blef oraz zastraszanie jest zwiêkszone o 10.\nNa poziomie trudnoœci <StartHighlight>PÓ£BÓG</Start> ST testów na perswazjê, blef oraz zastraszanie jest zwiêkszone o 15."
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"10": "Na poziomie trudnoœci <StartHighlight>PLEBEJUSZ</Start> awanturników cechuje dodatkowe 25% podatnoœci na wszystkie rodzaje obra¿eñ.\nNa poziomie trudnoœci <StartHighlight>AWANTURNIK</Start> awanturnicy nie maj¹ dodatkowych podatnoœci ani niewra¿liwoœci.\nNa poziomie trudnoœci <StartHighlight>BOHATER</Start> awanturników cechuje dodatkowe 10% niewra¿liwoœci na wszystkie rodzaje obra¿eñ.\nNa poziomie trudnoœci <StartHighlight>LEGENDA</Start> awanturników cechuje dodatkowe 25% niewra¿liwoœci na wszystkie rodzaje obra¿eñ.\nNa poziomie trudnoœci <StartHighlight>PÓ£BÓG</Start> awanturników cechuje dodatkowe 50% niewra¿liwoœci na wszystkie rodzaje obra¿eñ.",
"11": "Na poziomie trudnoœci <StartHighlight>PLEBEJUSZ</Start> awanturników cechuje dodatkowe 25% podatnoœci na wszystkie rodzaje obra¿eñ.\nNa poziomie trudnoœci <StartHighlight>AWANTURNIK</Start> awanturnicy nie maj¹ dodatkowych podatnoœci ani niewra¿liwoœci.\nNa poziomie trudnoœci <StartHighlight>BOHATER</Start> awanturników cechuje dodatkowe 10% niewra¿liwoœci na wszystkie rodzaje obra¿eñ.\nNa poziomie trudnoœci <StartHighlight>LEGENDA</Start> awanturników cechuje dodatkowe 25% niewra¿liwoœci na wszystkie rodzaje obra¿eñ.\nNa poziomie trudnoœci <StartHighlight>PÓ£BÓG</Start> awanturników cechuje dodatkowe 50% niewra¿liwoœci na wszystkie rodzaje obra¿eñ."
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"11": "Na poziomie trudnoœci <StartHighlight>PLEBEJUSZ</Start> przeciwników cechuje dodatkowe 25% podatnoœci na wszystkie rodzaje obra¿eñ.\nNa poziomie trudnoœci <StartHighlight>AWANTURNIK</Start> przeciwnicy nie maj¹ dodatkowych podatnoœci ani niewra¿liwoœci.\nNa poziomie trudnoœci <StartHighlight>BOHATER</Start> przeciwników cechuje dodatkowe 10% niewra¿liwoœci na wszystkie rodzaje obra¿eñ.\nNa poziomie trudnoœci <StartHighlight>LEGENDA</Start> przeciwników cechuje dodatkowe 25% niewra¿liwoœci na wszystkie rodzaje obra¿eñ.\nNa poziomie trudnoœci <StartHighlight>PÓ£BÓG</Start> przeciwników cechuje dodatkowe 50% niewra¿liwoœci na wszystkie rodzaje obra¿eñ."
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"0": "At <StartHighlight>COMMONER</Start> difficulty level the penalty for resurrecting is the loss of 10% of experience needed to reach the next level.\nAt <StartHighlight>ADVENTURER</Start> difficulty level the penalty is the loss of 10% of experience needed to reach the next level and drop of 50% of carried gold.\nAt <StartHighlight>HERO</Start> difficulty level the penalty is the loss of 50% of experience needed to reach the next level and drop of all carried gold.\nAt <StartHighlight>LEGEND</Start> difficulty level the penalty is the loss of all experience needed to reach the next level, drop of all carried gold and drop of one random equipped item.\nAt <StartHighlight>DEMIGOD</Start> difficulty level death is permanent - a character not revived with a spell permanently loses the ability to play and all its items and gold are dropped.\n\nCharacters at maximum level lose the corresponding percentage of excess experience.",
"10": "Na poziomie trudnoœci <StartHighlight>PLEBEJUSZ</Start> kar¹ za zmartwychwstanie jest utrata 10% doœwiadczenia wymaganego do awansu na nastêpny poziom. \nNa poziomie trudnoœci <StartHighlight>AWANTURNIK</Start> kar¹ za zmartwychwstanie jest utrata 10% doœwiadczenia wymaganego do awansu na nastêpny poziom oraz upuszczenie 50% posiadanego przy sobie z³ota.\nNa poziomie trudnoœci <StartHighlight>BOHATER</Start> kar¹ za zmartwychwstanie jest utrata 50% doœwiadczenia wymaganego do awansu na nastêpny poziom oraz upuszczenie ca³ego posiadanego przy sobie z³ota.\nNa poziomie trudnoœci <StartHighlight>LEGENDA</Start> kar¹ za zmartwychwstanie jest utrata ca³ego doœwiadczenia wymaganego do awansu na nastêpny poziom, upuszczenie ca³ego posiadanego przy sobie z³ota oraz upuszczenie losowego wyposa¿onego przedmiotu.\nNa poziomie trudnoœci <StartHighlight>PÓ£BÓG</Start> œmieræ jest permanentna - niewskrzeszona zaklêciem postaæ traci mo¿liwoœæ dalszej gry, a jej wszystkie przedmioty i z³oto zostaj¹ upuszczone.\n\nPostacie na maksymalnym poziomie trac¹ odpowiedni procent nadwy¿ki doœwiadczenia.",
"11": "Na poziomie trudnoœci <StartHighlight>PLEBEJUSZ</Start> kar¹ za zmartwychwstanie jest utrata 10% doœwiadczenia wymaganego do awansu na nastêpny poziom. \nNa poziomie trudnoœci <StartHighlight>AWANTURNIK</Start> kar¹ za zmartwychwstanie jest utrata 10% doœwiadczenia wymaganego do awansu na nastêpny poziom oraz upuszczenie 50% posiadanego przy sobie z³ota.\nNa poziomie trudnoœci <StartHighlight>BOHATER</Start> kar¹ za zmartwychwstanie jest utrata 50% doœwiadczenia wymaganego do awansu na nastêpny poziom oraz upuszczenie ca³ego posiadanego przy sobie z³ota.\nNa poziomie trudnoœci <StartHighlight>LEGENDA</Start> kar¹ za zmartwychwstanie jest utrata ca³ego doœwiadczenia wymaganego do awansu na nastêpny poziom, upuszczenie ca³ego posiadanego przy sobie z³ota oraz upuszczenie losowego wyposa¿onego przedmiotu.\nNa poziomie trudnoœci <StartHighlight>PÓ£BÓG</Start> œmieræ jest permanentna - niewskrzeszona zaklêciem postaæ traci mo¿liwoœæ dalszej gry, a jej wszystkie przedmioty i z³oto zostaj¹ upuszczone.\n\nPostacie na maksymalnym poziomie trac¹ odpowiedni procent nadwy¿ki doœwiadczenia."
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"0": "The difficulty level has been changed successfully. Is there anything else you need?",
"10": "Poziom trudnoœci pomyœlnie zmieniono. Coœ jeszcze?",
"11": "Poziom trudnoœci pomyœlnie zmieniono. Coœ jeszcze?"
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"0": "Here are world difficulty level settings for every gameplay aspect:\n\nDeath: <StartHighlight><CUSTOM800></Start>\nExploration: <StartHighlight><CUSTOM801></Start>\nEnemies: <StartHighlight><CUSTOM802></Start>\nAdventurers: <StartHighlight><CUSTOM505></Start>\nCommunication: <StartHighlight><CUSTOM803></Start>",
"10": "Oto ustawienia poziomu trudnoœci œwiata dla poszczególnych aspektów gry:\n\nŒmieræ: <StartHighlight><CUSTOM804></Start>\nPodró¿owanie: <StartHighlight><CUSTOM805></Start>\nPrzeciwnicy: <StartHighlight><CUSTOM806></Start>\nAwanturnicy: <StartHighlight><CUSTOM506></Start>\nKomunikacja: <StartHighlight><CUSTOM807></Start>",
"11": "Oto ustawienia poziomu trudnoœci œwiata dla poszczególnych aspektów gry:\n\nŒmieræ: <StartHighlight><CUSTOM804></Start>\nPodró¿owanie: <StartHighlight><CUSTOM805></Start>\nPrzeciwnicy: <StartHighlight><CUSTOM806></Start>\nAwanturnicy: <StartHighlight><CUSTOM506></Start>\nKomunikacja: <StartHighlight><CUSTOM807></Start>"
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"10": "Gotowe.",
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"value": 15
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"IsChild": {
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}
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]
},
"Quest": {
"type": "cexostring",
"value": ""
},
"Script": {
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"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I want to buy access to a private locker.",
"10": "Chcê wykupiæ dostêp do prywatnego schowka.",
"11": "Chcê wykupiæ dostêp do prywatnego schowka."
}
}
},
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"Animation": {
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"AnimLoop": {
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"value": 1
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"Comment": {
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"Delay": {
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"EntriesList": {
"type": "list",
"value": [
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"Active": {
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"value": "gold_2500"
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"Index": {
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"value": 17
},
"IsChild": {
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"value": 0
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},
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]
},
"Quest": {
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"value": ""
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"Script": {
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"value": ""
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"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Here.",
"10": "Bardzo proszê.",
"11": "Bardzo proszê."
}
}
},
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"Animation": {
"type": "dword",
"value": 0
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"AnimLoop": {
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"Active": {
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"Index": {
"type": "dword",
"value": 10
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"IsChild": {
"type": "byte",
"value": 1
},
"LinkComment": {
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}
}
]
},
"Quest": {
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"value": ""
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"Script": {
"type": "resref",
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"Sound": {
"type": "resref",
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},
"Text": {
"type": "cexolocstring",
"value": {
"10": ""
}
}
},
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"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
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"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
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"Delay": {
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"value": 4294967295
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"EntriesList": {
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"value": [
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"Active": {
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"Index": {
"type": "dword",
"value": 10
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"IsChild": {
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"value": 1
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"LinkComment": {
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"value": ""
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}
]
},
"Quest": {
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"value": ""
},
"Script": {
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"Sound": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"10": ""
}
}
},
{
"__struct_id": 25,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
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"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
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"Delay": {
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"value": 4294967295
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"EntriesList": {
"type": "list",
"value": [
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"__struct_id": 0,
"Active": {
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"type": "dword",
"value": 18
},
"IsChild": {
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]
},
"Quest": {
"type": "cexostring",
"value": ""
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"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I want to reset my CD-key.",
"10": "Chcê zresetowaæ swój klucz CD.",
"11": "Chcê zresetowaæ swój klucz CD."
}
}
},
{
"__struct_id": 26,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
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"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
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"EntriesList": {
"type": "list",
"value": [
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"__struct_id": 0,
"Active": {
"type": "resref",
"value": ""
},
"Index": {
"type": "dword",
"value": 19
},
"IsChild": {
"type": "byte",
"value": 0
}
}
]
},
"Quest": {
"type": "cexostring",
"value": ""
},
"Script": {
"type": "resref",
"value": "cdkey_reset"
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Yes, reset my key.",
"10": "Tak, zresetuj mój klucz.",
"11": "Tak, zresetuj mój klucz."
}
}
},
{
"__struct_id": 27,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
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"Delay": {
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"value": 4294967295
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"EntriesList": {
"type": "list",
"value": []
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"Quest": {
"type": "cexostring",
"value": ""
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"Script": {
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"Sound": {
"type": "resref",
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"Text": {
"type": "cexolocstring",
"value": {
"10": ""
}
}
},
{
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"Animation": {
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"value": 0
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"AnimLoop": {
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"value": 1
},
"Comment": {
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"value": ""
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"Delay": {
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"value": 4294967295
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"EntriesList": {
"type": "list",
"value": [
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"__struct_id": 0,
"Active": {
"type": "resref",
"value": ""
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"Index": {
"type": "dword",
"value": 20
},
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"value": 0
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}
]
},
"Quest": {
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"value": ""
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I want to disallow someone to manage world difficulty level settings.",
"10": "Chcê pozbawiæ kogoœ mo¿liwoœci zarz¹dzania poziomem trudnoœci œwiata.",
"11": "Chcê pozbawiæ kogoœ mo¿liwoœci zarz¹dzania poziomem trudnoœci œwiata."
}
}
},
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"AnimLoop": {
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"type": "cexostring",
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"Delay": {
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"value": 4294967295
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"EntriesList": {
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"value": [
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"Active": {
"type": "resref",
"value": "wdiff_self"
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"Index": {
"type": "dword",
"value": 23
},
"IsChild": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 1,
"Active": {
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"value": "wdiff_validlogin"
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"Index": {
"type": "dword",
"value": 22
},
"IsChild": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 2,
"Active": {
"type": "resref",
"value": ""
},
"Index": {
"type": "dword",
"value": 21
},
"IsChild": {
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"value": 0
}
}
]
},
"Quest": {
"type": "cexostring",
"value": ""
},
"Script": {
"type": "resref",
"value": "wdiff_capture"
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"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Done.",
"10": "Gotowe.",
"11": "Gotowe."
}
}
},
{
"__struct_id": 30,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
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"Comment": {
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"value": ""
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"Delay": {
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"value": 4294967295
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"__struct_id": 0,
"Active": {
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"value": ""
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"Index": {
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"value": 10
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"IsChild": {
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"value": 1
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"LinkComment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Quest": {
"type": "cexostring",
"value": ""
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"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"10": ""
}
}
},
{
"__struct_id": 31,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
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"value": 1
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"Comment": {
"type": "cexostring",
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"Index": {
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"value": 10
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"IsChild": {
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"value": 1
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"LinkComment": {
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},
"Quest": {
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"value": ""
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"Script": {
"type": "resref",
"value": ""
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"Sound": {
"type": "resref",
"value": ""
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"Text": {
"type": "cexolocstring",
"value": {
"10": ""
}
}
},
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"__struct_id": 32,
"Animation": {
"type": "dword",
"value": 0
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"AnimLoop": {
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"value": 1
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"Comment": {
"type": "cexostring",
"value": ""
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"Delay": {
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"value": 4294967295
},
"EntriesList": {
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"value": [
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"__struct_id": 0,
"Active": {
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"value": ""
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"Index": {
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"value": 24
},
"IsChild": {
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"value": 0
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]
},
"Quest": {
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"value": ""
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"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I want to authorize another person to manage world difficulty level settings.",
"10": "Chcê uprawniæ inn¹ osobê do zarz¹dzania poziomem trudnoœci œwiata.",
"11": "Chcê uprawniæ inn¹ osobê do zarz¹dzania poziomem trudnoœci œwiata."
}
}
},
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"__struct_id": 33,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"EntriesList": {
"type": "list",
"value": [
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"__struct_id": 0,
"Active": {
"type": "resref",
"value": "wdiff_validlogin"
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"Index": {
"type": "dword",
"value": 26
},
"IsChild": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 1,
"Active": {
"type": "resref",
"value": ""
},
"Index": {
"type": "dword",
"value": 25
},
"IsChild": {
"type": "byte",
"value": 0
}
}
]
},
"Quest": {
"type": "cexostring",
"value": ""
},
"Script": {
"type": "resref",
"value": "wdiff_capture"
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Done.",
"10": "Gotowe.",
"11": "Gotowe."
}
}
},
{
"__struct_id": 34,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
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"Comment": {
"type": "cexostring",
"value": ""
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"Delay": {
"type": "dword",
"value": 4294967295
},
"EntriesList": {
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"value": [
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"__struct_id": 0,
"Active": {
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"value": ""
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"Index": {
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"value": 27
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"IsChild": {
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}
}
]
},
"Quest": {
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"value": ""
},
"Script": {
"type": "resref",
"value": "wdiff_authorize"
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"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Yes, may the player with login \"<CUSTOM808>\" be authorized to do so.",
"10": "Tak, niech gracz o loginie \"<CUSTOM808>\" zostanie do tego upowa¿niony.",
"11": "Tak, niech gracz o loginie \"<CUSTOM808>\" zostanie do tego upowa¿niony."
}
}
},
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"Animation": {
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"AnimLoop": {
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"Comment": {
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"Index": {
"type": "dword",
"value": 10
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"IsChild": {
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"LinkComment": {
"type": "cexostring",
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}
}
]
},
"Quest": {
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"value": ""
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"Script": {
"type": "resref",
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"Sound": {
"type": "resref",
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"Text": {
"type": "cexolocstring",
"value": {
"10": ""
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}
},
{
"__struct_id": 36,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
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"Comment": {
"type": "cexostring",
"value": ""
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"Delay": {
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"value": 4294967295
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"EntriesList": {
"type": "list",
"value": [
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"__struct_id": 0,
"Active": {
"type": "resref",
"value": "wdiff_authcheck"
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"Index": {
"type": "dword",
"value": 29
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"IsChild": {
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"value": 0
}
},
{
"__struct_id": 1,
"Active": {
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]
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"Quest": {
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"Script": {
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"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I want to change world difficulty level.",
"10": "Chcê zmieniæ poziom trudnoœci œwiata.",
"11": "Chcê zmieniæ poziom trudnoœci œwiata."
}
}
},
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"Index": {
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"value": 10
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"IsChild": {
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"value": 1
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"LinkComment": {
"type": "cexostring",
"value": ""
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}
]
},
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"value": ""
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"Script": {
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"Sound": {
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"Text": {
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"value": {
"10": ""
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}
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{
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"value": 0
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"AnimLoop": {
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"IsChild": {
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"LinkComment": {
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}
]
},
"Quest": {
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"value": ""
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"Script": {
"type": "resref",
"value": ""
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"Sound": {
"type": "resref",
"value": ""
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"Text": {
"type": "cexolocstring",
"value": {
"0": "I've changed my mind.",
"10": "Zmieni³<e/a>m zdanie.",
"11": "Zmieni³<e/a>m zdanie."
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}
},
{
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"Animation": {
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"value": 0
},
"AnimLoop": {
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"value": 1
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"Comment": {
"type": "cexostring",
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"Delay": {
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"EntriesList": {
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"Active": {
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"value": 30
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]
},
"Quest": {
"type": "cexostring",
"value": ""
},
"Script": {
"type": "resref",
"value": "wdiff_all"
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"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I want to change the difficulty level of the whole world.",
"10": "Chcê zmieniæ poziom trudnoœci ca³ego œwiata.",
"11": "Chcê zmieniæ poziom trudnoœci ca³ego œwiata."
}
}
},
{
"__struct_id": 40,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
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"Delay": {
"type": "dword",
"value": 4294967295
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"EntriesList": {
"type": "list",
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"__struct_id": 0,
"Active": {
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"value": 31
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"IsChild": {
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"value": 0
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}
]
},
"Quest": {
"type": "cexostring",
"value": ""
},
"Script": {
"type": "resref",
"value": "wdiff_commu"
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"Sound": {
"type": "resref",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I want to change the difficulty level of the communication aspect.",
"10": "Chcê zmieniæ poziom trudnoœci zwi¹zany z komunikacj¹ z postaciami.",
"11": "Chcê zmieniæ poziom trudnoœci zwi¹zany z komunikacj¹ z postaciami."
}
}
},
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"Animation": {
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"AnimLoop": {
"type": "byte",
"value": 1
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"type": "cexostring",
"value": ""
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"Delay": {
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"10": "Chcê zmieniæ poziom trudnoœci zwi¹zany z przeciwnikami.",
"11": "Chcê zmieniæ poziom trudnoœci zwi¹zany z przeciwnikami."
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"0": "I want to change the difficulty level of the exploration aspect.",
"10": "Chcê zmieniæ poziom trudnoœci zwi¹zany z podró¿owaniem.",
"11": "Chcê zmieniæ poziom trudnoœci zwi¹zany z podró¿owaniem."
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"10": "Chcê zmieniæ poziom trudnoœci zwi¹zany ze œmierci¹.",
"11": "Chcê zmieniæ poziom trudnoœci zwi¹zany ze œmierci¹."
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"0": "I want to change the difficulty level to <StartHighlight>DEMIGOD</Start>.",
"10": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>PÓ£BÓG</Start>.",
"11": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>PÓ£BÓG</Start>."
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"Sound": {
"type": "resref",
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"Text": {
"type": "cexolocstring",
"value": {
"0": "I want to change the difficulty level to <StartHighlight>LEGEND</Start>.",
"10": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>LEGENDA</Start>.",
"11": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>LEGENDA</Start>."
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"0": "I want to change the difficulty level to <StartHighlight>HERO</Start>.",
"10": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>BOHATER</Start>.",
"11": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>BOHATER</Start>."
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"Text": {
"type": "cexolocstring",
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"0": "I want to change the difficulty level to <StartHighlight>ADVENTURER</Start>.",
"10": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>AWANTURNIK</Start>.",
"11": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>AWANTURNIK</Start>."
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"Text": {
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"0": "I want to change the difficulty level to <StartHighlight>COMMONER</Start>.",
"10": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>PLEBEJUSZ</Start>.",
"11": "Chcê zmieniæ poziom trudnoœci na <StartHighlight>PLEBEJUSZ</Start>."
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"type": "cexolocstring",
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"0": "What are the current world difficulty level settings?",
"10": "Jak wygl¹daj¹ obecne ustawienia poziomu trudnoœci œwiata?",
"11": "Jak wygl¹daj¹ obecne ustawienia poziomu trudnoœci œwiata?"
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