Initial Commit
Initial Commit
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41
_module/nss/craft_bonus8.nss
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41
_module/nss/craft_bonus8.nss
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#include "x2_inc_itemprop"
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//This is actually the main function.
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void script(object oItem, object oPC)
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{
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itemproperty ipAdd;
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int nBonus = 8;
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if (GetLocalString(oPC, "LastProperty") == "AC") ipAdd = ItemPropertyACBonus(nBonus);
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if (GetLocalString(oPC, "LastProperty") == "Regeneration") ipAdd = ItemPropertyRegeneration(nBonus);
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if (GetLocalString(oPC, "LastProperty") == "Throws") ipAdd = ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, nBonus);
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if (GetLocalString(oPC, "LastProperty") == "StrengthAbility") ipAdd = ItemPropertyAbilityBonus(IP_CONST_ABILITY_STR, nBonus);
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if (GetLocalString(oPC, "LastProperty") == "DexterityAbility") ipAdd = ItemPropertyAbilityBonus(IP_CONST_ABILITY_DEX, nBonus);
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if (GetLocalString(oPC, "LastProperty") == "ConstitutionAbility") ipAdd = ItemPropertyAbilityBonus(IP_CONST_ABILITY_CON, nBonus);
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if (GetLocalString(oPC, "LastProperty") == "IntelligenceAbility") ipAdd = ItemPropertyAbilityBonus(IP_CONST_ABILITY_INT, nBonus);
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if (GetLocalString(oPC, "LastProperty") == "WisdomAbility") ipAdd = ItemPropertyAbilityBonus(IP_CONST_ABILITY_WIS, nBonus);
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if (GetLocalString(oPC, "LastProperty") == "CharismaAbility") ipAdd = ItemPropertyAbilityBonus(IP_CONST_ABILITY_CHA, nBonus);
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if (GetLocalString(oPC, "LastProperty") == "Enhancement") ipAdd = ItemPropertyEnhancementBonus(nBonus);
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IPSafeAddItemProperty(oItem, ipAdd);
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}
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void main()
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{
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object oPC = GetPCSpeaker();
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int nSlot = 0;
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object oItem;
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//Check if the item being crafted is equipped
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while (nSlot < 18)
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{
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oItem = GetItemInSlot(nSlot, oPC);
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if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
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nSlot++;
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}
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//If the item is not equipped, search for it in the inventory
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oItem = GetFirstItemInInventory(oPC);
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while (GetIsObjectValid(oItem))
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{
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if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
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oItem = GetNextItemInInventory(oPC);
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}
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}
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