Initial Commit
Initial Commit
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40
_module/nss/craft_bootslo.nss
Normal file
40
_module/nss/craft_bootslo.nss
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#include "x2_inc_itemprop"
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//This is actually the main function.
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void script(object oItem, object oPC)
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{
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int nCurrentApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_BOTTOM );
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int nNewApp;
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switch (nCurrentApp)
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{
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case 7: nNewApp = 1; break;
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default: nNewApp = nCurrentApp+1; break;
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}
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object oModified = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_BOTTOM, nNewApp, TRUE);
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SetItemCursedFlag(oModified, TRUE);
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if (oModified != OBJECT_INVALID) DestroyObject(oItem);
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return;
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}
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void main()
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{
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object oPC = GetPCSpeaker();
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int nSlot = 0;
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object oItem;
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//Check if the item being crafted is equipped
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while (nSlot < 18)
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{
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oItem = GetItemInSlot(nSlot, oPC);
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if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
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nSlot++;
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}
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//If the item is not equipped, search for it in the inventory
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oItem = GetFirstItemInInventory(oPC);
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while (GetIsObjectValid(oItem))
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{
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if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
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oItem = GetNextItemInInventory(oPC);
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}
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}
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