Initial Commit

Initial Commit
This commit is contained in:
Jaysyn904
2023-09-21 19:51:32 -04:00
parent 65b5bd7fd3
commit 102ba7dab6
6400 changed files with 5741850 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
/*void main()
{
object oPC = GetPCSpeaker();
object oItem = GetFirstItemInInventory(oPC);
int nValue;
while (GetIsObjectValid(oItem))
{
if (GetLocalInt(oItem, "Prototype") == TRUE)
{
nValue = GetGoldPieceValue(oItem);
TakeGoldFromCreature(nValue, oPC, TRUE);
DestroyObject(oItem);
}
oItem = GetNextItemInInventory(oPC);
}
}*/
#include "x2_inc_itemprop"
//This is actually the main function.
void script(object oItem, object oPC)
{
int nCost;
int nValue;
nValue = GetGoldPieceValue(oItem);
if (GetLocalString(oItem, "Type") == "Ammo") nValue = 99*nValue;
nCost = 3*nValue/4;
TakeGoldFromCreature(nCost, oPC, TRUE);
DestroyObject(oItem);
}
void main()
{
object oPC = GetPCSpeaker();
int nSlot = 0;
object oItem;
//Check if the item being crafted is equipped
while (nSlot < 18)
{
oItem = GetItemInSlot(nSlot, oPC);
if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
nSlot++;
}
//If the item is not equipped, search for it in the inventory
oItem = GetFirstItemInInventory(oPC);
while (GetIsObjectValid(oItem))
{
if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
oItem = GetNextItemInInventory(oPC);
}
}