Initial Commit
Initial Commit
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36
_module/nss/craft_ehe.nss
Normal file
36
_module/nss/craft_ehe.nss
Normal file
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#include "x2_inc_itemprop"
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//This is actually the main function.
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void script(object oItem, object oPC)
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{
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int nValue = GetGoldPieceValue(oItem);
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if (GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS)) {SetLocalInt(oItem, "HasProperties", TRUE); return;}
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DestroyObject(oItem);
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object oNew = CreateItemOnObject("it_anc_helm3a", oPC);
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SetLocalInt(oNew, "Prototype", TRUE);
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SetItemCursedFlag(oNew, TRUE);
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SetLocalString(oPC, "LastProperty", "EpicHelmet");
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SetIdentified(oNew, TRUE);
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}
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void main()
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{
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object oPC = GetPCSpeaker();
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int nSlot = 0;
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object oItem;
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//Check if the item being crafted is equipped
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while (nSlot < 18)
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{
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oItem = GetItemInSlot(nSlot, oPC);
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if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
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nSlot++;
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}
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//If the item is not equipped, search for it in the inventory
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oItem = GetFirstItemInInventory(oPC);
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while (GetIsObjectValid(oItem))
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{
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if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
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oItem = GetNextItemInInventory(oPC);
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}
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}
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